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Orxonox: modules/weapons/weaponmodes/LaserFire.h Source File

LaserFire.h

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00001 /*
00002  *   ORXONOX - the hottest 3D action shooter ever to exist
00003  *                    > www.orxonox.net <
00004  *
00005  *
00006  *   License notice:
00007  *
00008  *   This program is free software; you can redistribute it and/or
00009  *   modify it under the terms of the GNU General Public License
00010  *   as published by the Free Software Foundation; either version 2
00011  *   of the License, or (at your option) any later version.
00012  *
00013  *   This program is distributed in the hope that it will be useful,
00014  *   but WITHOUT ANY WARRANTY; without even the implied warranty of
00015  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00016  *   GNU General Public License for more details.
00017  *
00018  *   You should have received a copy of the GNU General Public License
00019  *   along with this program; if not, write to the Free Software
00020  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
00021  *
00022  *   Author:
00023  *      Martin Polak
00024  *   Co-authors:
00025  *      ...
00026  *
00027  */
00028
00034 #ifndef _LaserFire_H__
00035 #define _LaserFire_H__
00036 
00037 #include "weapons/WeaponsPrereqs.h"
00038 #include "weaponsystem/WeaponMode.h"
00039
00040 namespace orxonox
00041 {
00042
00050     class _WeaponsExport LaserFire : public WeaponMode
00051     {
00052         public:
00053             LaserFire(BaseObject* creator);
00054             virtual ~LaserFire() {}
00055
00056             virtual void fire();
00057
00058         private:
00059             float speed_;
00060     };
00061 }
00062
00063 #endif /* _LaserFire_H__ */
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