LaserFire.h
Go to the documentation of this file.00001 /* 00002 * ORXONOX - the hottest 3D action shooter ever to exist 00003 * > www.orxonox.net < 00004 * 00005 * 00006 * License notice: 00007 * 00008 * This program is free software; you can redistribute it and/or 00009 * modify it under the terms of the GNU General Public License 00010 * as published by the Free Software Foundation; either version 2 00011 * of the License, or (at your option) any later version. 00012 * 00013 * This program is distributed in the hope that it will be useful, 00014 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00015 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00016 * GNU General Public License for more details. 00017 * 00018 * You should have received a copy of the GNU General Public License 00019 * along with this program; if not, write to the Free Software 00020 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 00021 * 00022 * Author: 00023 * Martin Polak 00024 * Co-authors: 00025 * ... 00026 * 00027 */ 00028 00034 #ifndef _LaserFire_H__ 00035 #define _LaserFire_H__ 00036 00037 #include "weapons/WeaponsPrereqs.h" 00038 #include "weaponsystem/WeaponMode.h" 00039 00040 namespace orxonox 00041 { 00042 00050 class _WeaponsExport LaserFire : public WeaponMode 00051 { 00052 public: 00053 LaserFire(BaseObject* creator); 00054 virtual ~LaserFire() {} 00055 00056 virtual void fire(); 00057 00058 private: 00059 float speed_; 00060 }; 00061 } 00062 00063 #endif /* _LaserFire_H__ */
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