Index: data/contentcreation/pps/MichiVonKaenel/levels/maps/moonstation/moonstation.srf
===================================================================
--- data/contentcreation/pps/MichiVonKaenel/levels/maps/moonstation/moonstation.srf	(revision 4821)
+++ data/contentcreation/pps/MichiVonKaenel/levels/maps/moonstation/moonstation.srf	(revision 4832)
@@ -10,8 +10,110 @@
 {
 	shader textures/metal/mtl_pipeswll
+	longestCurve 17.899492
+}
+
+1 // SURFACE_PATCH V: 27 I: 0 
+{
+	shader textures/metal/mtl_pipeswll
+	longestCurve 17.899502
+}
+
+2 // SURFACE_PATCH V: 27 I: 0 
+{
+	shader textures/metal/mtl_pipeswll
+	longestCurve 143.195938
+}
+
+3 // SURFACE_PATCH V: 27 I: 0 
+{
+	shader textures/metal/mtl_pipeswll
+	longestCurve 143.195938
+}
+
+4 // SURFACE_PATCH V: 27 I: 0 
+{
+	shader textures/metal/mtl_pipeswll
+	longestCurve 143.195938
+}
+
+5 // SURFACE_PATCH V: 27 I: 0 
+{
+	shader textures/metal/mtl_pipeswll
+	longestCurve 143.195938
+}
+
+6 // SURFACE_PATCH V: 27 I: 0 
+{
+	shader textures/metal/mtl_pipeswll
+	longestCurve 143.195938
+}
+
+7 // SURFACE_PATCH V: 27 I: 0 
+{
+	shader textures/metal/mtl_pipeswll
+	longestCurve 143.195938
+}
+
+8 // SURFACE_PATCH V: 27 I: 0 
+{
+	shader textures/metal/mtl_pipeswll
+	longestCurve 143.195938
+}
+
+9 // SURFACE_PATCH V: 27 I: 0 
+{
+	shader textures/metal/mtl_pipeswll
+	longestCurve 143.195938
+}
+
+10 // SURFACE_PATCH V: 27 I: 0 
+{
+	shader textures/metal/mtl_pipeswll
+	longestCurve 143.195938
+}
+
+11 // SURFACE_PATCH V: 27 I: 0 
+{
+	shader textures/metal/mtl_pipeswll
+	longestCurve 470.383331
+}
+
+12 // SURFACE_PATCH V: 27 I: 0 
+{
+	shader textures/metal/mtl_pipeswll
+	longestCurve 17.899525
+}
+
+13 // SURFACE_PATCH V: 27 I: 0 
+{
+	shader textures/metal/mtl_pipeswll
+	longestCurve 143.195938
+}
+
+14 // SURFACE_PATCH V: 27 I: 0 
+{
+	shader textures/metal/mtl_pipeswll
+	longestCurve 17.899477
+}
+
+15 // SURFACE_PATCH V: 27 I: 0 
+{
+	shader textures/metal/mtl_pipeswll
+	longestCurve 143.195938
+}
+
+16 // SURFACE_PATCH V: 27 I: 0 
+{
+	shader textures/metal/mtl_pipeswll
+	longestCurve 17.899525
+}
+
+17 // SURFACE_PATCH V: 27 I: 0 
+{
+	shader textures/metal/mtl_pipeswll
 	longestCurve 53.698490
 }
 
-1 // SURFACE_PATCH V: 15 I: 0 planar
+18 // SURFACE_PATCH V: 15 I: 0 planar
 {
 	shader textures/metal/e7grate01
@@ -20,5 +122,5 @@
 }
 
-2 // SURFACE_PATCH V: 27 I: 0 
+19 // SURFACE_PATCH V: 27 I: 0 
 {
 	shader textures/metal/mtl_pipeswll
@@ -26,5 +128,5 @@
 }
 
-3 // SURFACE_PATCH V: 15 I: 0 planar
+20 // SURFACE_PATCH V: 15 I: 0 planar
 {
 	shader textures/metal/e7grate01
@@ -33,5 +135,5 @@
 }
 
-4 // SURFACE_PATCH V: 27 I: 0 
+21 // SURFACE_PATCH V: 27 I: 0 
 {
 	shader textures/metal/mtl_pipeswll
@@ -39,5 +141,5 @@
 }
 
-5 // SURFACE_PATCH V: 27 I: 0 
+22 // SURFACE_PATCH V: 27 I: 0 
 {
 	shader textures/metal/mtl_pipeswll
@@ -45,5 +147,5 @@
 }
 
-6 // SURFACE_PATCH V: 27 I: 0 
+23 // SURFACE_PATCH V: 27 I: 0 
 {
 	shader textures/metal/mtl_pipeswll
@@ -51,5 +153,5 @@
 }
 
-7 // SURFACE_PATCH V: 27 I: 0 
+24 // SURFACE_PATCH V: 27 I: 0 
 {
 	shader textures/metal/mtl_pipeswll
@@ -57,5 +159,5 @@
 }
 
-8 // SURFACE_PATCH V: 15 I: 0 
+25 // SURFACE_PATCH V: 15 I: 0 
 {
 	shader textures/metal/de-r_mtl2_bright
@@ -63,5 +165,5 @@
 }
 
-9 // SURFACE_PATCH V: 63 I: 0 
+26 // SURFACE_PATCH V: 63 I: 0 
 {
 	shader textures/metal/de-r_mtl2_bright
@@ -69,5 +171,5 @@
 }
 
-10 // SURFACE_PATCH V: 63 I: 0 
+27 // SURFACE_PATCH V: 63 I: 0 
 {
 	shader textures/metal/de-r_mtl2_bright
@@ -75,5 +177,5 @@
 }
 
-11 // SURFACE_PATCH V: 63 I: 0 
+28 // SURFACE_PATCH V: 63 I: 0 
 {
 	shader textures/metal/de-r_mtl2_bright
@@ -81,5 +183,5 @@
 }
 
-12 // SURFACE_PATCH V: 27 I: 0 
+29 // SURFACE_PATCH V: 27 I: 0 
 {
 	shader textures/metal/mtl_pipeswll
@@ -87,5 +189,5 @@
 }
 
-13 // SURFACE_PATCH V: 63 I: 0 
+30 // SURFACE_PATCH V: 63 I: 0 
 {
 	shader textures/moonstation/glass_white
@@ -94,5 +196,5 @@
 }
 
-14 // SURFACE_PATCH V: 63 I: 0 
+31 // SURFACE_PATCH V: 63 I: 0 
 {
 	shader textures/metal/de-r_mtl2_bright
@@ -100,5 +202,5 @@
 }
 
-15 // SURFACE_PATCH V: 63 I: 0 
+32 // SURFACE_PATCH V: 63 I: 0 
 {
 	shader textures/metal/de-r_mtl2_bright
@@ -106,5 +208,5 @@
 }
 
-16 // SURFACE_PATCH V: 63 I: 0 
+33 // SURFACE_PATCH V: 63 I: 0 
 {
 	shader textures/metal/de-r_mtl2_bright
@@ -112,5 +214,5 @@
 }
 
-17 // SURFACE_PATCH V: 63 I: 0 
+34 // SURFACE_PATCH V: 63 I: 0 
 {
 	shader textures/metal/de-r_mtl2_bright
@@ -118,5 +220,5 @@
 }
 
-18 // SURFACE_PATCH V: 45 I: 0 
+35 // SURFACE_PATCH V: 45 I: 0 
 {
 	shader textures/metal/dkmtl
@@ -124,5 +226,5 @@
 }
 
-19 // SURFACE_PATCH V: 27 I: 0 
+36 // SURFACE_PATCH V: 27 I: 0 
 {
 	shader textures/metal/dkmtl
@@ -130,5 +232,5 @@
 }
 
-20 // SURFACE_PATCH V: 27 I: 0 
+37 // SURFACE_PATCH V: 27 I: 0 
 {
 	shader textures/metal/dkmtl
@@ -136,5 +238,5 @@
 }
 
-21 // SURFACE_PATCH V: 45 I: 0 
+38 // SURFACE_PATCH V: 45 I: 0 
 {
 	shader textures/metal/dkmtl
@@ -142,5 +244,5 @@
 }
 
-22 // SURFACE_PATCH V: 45 I: 0 
+39 // SURFACE_PATCH V: 45 I: 0 
 {
 	shader textures/moonstation/glass_white
@@ -149,5 +251,5 @@
 }
 
-23 // SURFACE_PATCH V: 45 I: 0 
+40 // SURFACE_PATCH V: 45 I: 0 
 {
 	shader textures/metal/de-r_mtl2_bright
@@ -155,5 +257,5 @@
 }
 
-24 // SURFACE_PATCH V: 45 I: 0 
+41 // SURFACE_PATCH V: 45 I: 0 
 {
 	shader textures/metal/de-r_mtl2_bright
@@ -161,5 +263,5 @@
 }
 
-25 // SURFACE_PATCH V: 45 I: 0 
+42 // SURFACE_PATCH V: 45 I: 0 
 {
 	shader textures/metal/de-r_mtl2_bright
@@ -167,5 +269,5 @@
 }
 
-26 // SURFACE_PATCH V: 9 I: 0 planar
+43 // SURFACE_PATCH V: 9 I: 0 planar
 {
 	shader textures/metal/dkmtl
@@ -174,5 +276,5 @@
 }
 
-27 // SURFACE_PATCH V: 27 I: 0 
+44 // SURFACE_PATCH V: 27 I: 0 
 {
 	shader textures/metal/mtl_pipeswll
@@ -180,5 +282,5 @@
 }
 
-28 // SURFACE_PATCH V: 27 I: 0 
+45 // SURFACE_PATCH V: 27 I: 0 
 {
 	shader textures/metal/mtl_pipeswll
@@ -186,5 +288,5 @@
 }
 
-29 // SURFACE_PATCH V: 27 I: 0 
+46 // SURFACE_PATCH V: 27 I: 0 
 {
 	shader textures/metal/mtl_pipeswll
@@ -192,5 +294,5 @@
 }
 
-30 // SURFACE_PATCH V: 27 I: 0 
+47 // SURFACE_PATCH V: 27 I: 0 
 {
 	shader textures/metal/mtl_pipeswll
@@ -198,5 +300,5 @@
 }
 
-31 // SURFACE_PATCH V: 27 I: 0 
+48 // SURFACE_PATCH V: 27 I: 0 
 {
 	shader textures/metal/mtl_pipeswll
@@ -204,5 +306,5 @@
 }
 
-32 // SURFACE_PATCH V: 27 I: 0 
+49 // SURFACE_PATCH V: 27 I: 0 
 {
 	shader textures/metal/mtl_pipeswll
@@ -210,5 +312,5 @@
 }
 
-33 // SURFACE_PATCH V: 27 I: 0 
+50 // SURFACE_PATCH V: 27 I: 0 
 {
 	shader textures/metal/mtl_pipeswll
@@ -216,5 +318,5 @@
 }
 
-34 // SURFACE_PATCH V: 27 I: 0 
+51 // SURFACE_PATCH V: 27 I: 0 
 {
 	shader textures/metal/mtl_pipeswll
@@ -222,5 +324,5 @@
 }
 
-35 // SURFACE_PATCH V: 81 I: 0 
+52 // SURFACE_PATCH V: 81 I: 0 
 {
 	shader textures/metal/mtl_pipeswll
@@ -228,5 +330,5 @@
 }
 
-36 // SURFACE_PATCH V: 27 I: 0 
+53 // SURFACE_PATCH V: 27 I: 0 
 {
 	shader textures/metal/mtl_pipeswll
@@ -234,5 +336,5 @@
 }
 
-37 // SURFACE_PATCH V: 27 I: 0 
+54 // SURFACE_PATCH V: 27 I: 0 
 {
 	shader textures/metal/de-r_mtl2_bright
@@ -240,5 +342,5 @@
 }
 
-38 // SURFACE_PATCH V: 27 I: 0 
+55 // SURFACE_PATCH V: 27 I: 0 
 {
 	shader textures/metal/mtl_pipeswll
@@ -246,5 +348,5 @@
 }
 
-39 // SURFACE_PATCH V: 27 I: 0 
+56 // SURFACE_PATCH V: 27 I: 0 
 {
 	shader textures/metal/mtl_pipeswll
@@ -252,5 +354,5 @@
 }
 
-40 // SURFACE_PATCH V: 15 I: 0 planar
+57 // SURFACE_PATCH V: 15 I: 0 planar
 {
 	shader textures/metal/e7grate01
@@ -259,5 +361,5 @@
 }
 
-41 // SURFACE_PATCH V: 27 I: 0 
+58 // SURFACE_PATCH V: 27 I: 0 
 {
 	shader textures/metal/mtl_pipeswll
@@ -265,5 +367,5 @@
 }
 
-42 // SURFACE_PATCH V: 63 I: 0 
+59 // SURFACE_PATCH V: 63 I: 0 
 {
 	shader textures/moonstation/glass_blue
@@ -272,5 +374,5 @@
 }
 
-43 // SURFACE_PATCH V: 63 I: 0 
+60 // SURFACE_PATCH V: 63 I: 0 
 {
 	shader textures/moonstation/glass_white
@@ -279,5 +381,5 @@
 }
 
-44 // SURFACE_PATCH V: 27 I: 0 
+61 // SURFACE_PATCH V: 27 I: 0 
 {
 	shader textures/metal/mtl_pipeswll
@@ -285,5 +387,5 @@
 }
 
-45 // SURFACE_PATCH V: 27 I: 0 
+62 // SURFACE_PATCH V: 27 I: 0 
 {
 	shader textures/metal/mtl_pipeswll
@@ -291,5 +393,5 @@
 }
 
-46 // SURFACE_PATCH V: 63 I: 0 
+63 // SURFACE_PATCH V: 63 I: 0 
 {
 	shader textures/metal/de-r_mtl2_bright
@@ -297,5 +399,5 @@
 }
 
-47 // SURFACE_PATCH V: 63 I: 0 
+64 // SURFACE_PATCH V: 63 I: 0 
 {
 	shader textures/metal/de-r_mtl2_bright
@@ -303,5 +405,5 @@
 }
 
-48 // SURFACE_PATCH V: 63 I: 0 
+65 // SURFACE_PATCH V: 63 I: 0 
 {
 	shader textures/moonstation/glass_blue
@@ -310,5 +412,5 @@
 }
 
-49 // SURFACE_PATCH V: 63 I: 0 
+66 // SURFACE_PATCH V: 63 I: 0 
 {
 	shader textures/metal/de-r_mtl2_bright
@@ -316,5 +418,5 @@
 }
 
-50 // SURFACE_PATCH V: 63 I: 0 
+67 // SURFACE_PATCH V: 63 I: 0 
 {
 	shader textures/metal/de-r_mtl2_bright
@@ -322,5 +424,5 @@
 }
 
-51 // SURFACE_PATCH V: 63 I: 0 
+68 // SURFACE_PATCH V: 63 I: 0 
 {
 	shader textures/metal/de-r_mtl2_bright
@@ -328,5 +430,5 @@
 }
 
-52 // SURFACE_PATCH V: 63 I: 0 
+69 // SURFACE_PATCH V: 63 I: 0 
 {
 	shader textures/moonstation/glass_blue
@@ -335,5 +437,5 @@
 }
 
-53 // SURFACE_PATCH V: 45 I: 0 
+70 // SURFACE_PATCH V: 45 I: 0 
 {
 	shader textures/metal/de-r_mtl2_bright
@@ -341,5 +443,5 @@
 }
 
-54 // SURFACE_PATCH V: 45 I: 0 
+71 // SURFACE_PATCH V: 45 I: 0 
 {
 	shader textures/metal/de-r_mtl2_bright
@@ -347,5 +449,5 @@
 }
 
-55 // SURFACE_PATCH V: 45 I: 0 
+72 // SURFACE_PATCH V: 45 I: 0 
 {
 	shader textures/metal/de-r_mtl2_bright
@@ -353,5 +455,5 @@
 }
 
-56 // SURFACE_PATCH V: 45 I: 0 
+73 // SURFACE_PATCH V: 45 I: 0 
 {
 	shader textures/metal/de-r_mtl2_bright
@@ -359,5 +461,41 @@
 }
 
-57 // SURFACE_META V: 4 I: 6 planar
+74 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/common/notex
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+75 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/common/notex
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+76 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/common/notex
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+77 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/common/notex
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+78 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/common/notex
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+79 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/common/notex
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+80 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/unicolored/ZZZ_black
@@ -365,5 +503,5 @@
 }
 
-58 // SURFACE_META V: 4 I: 6 planar
+81 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/unicolored/ZZZ_black
@@ -371,5 +509,5 @@
 }
 
-59 // SURFACE_META V: 4 I: 6 planar
+82 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/unicolored/ZZZ_black
@@ -377,5 +515,5 @@
 }
 
-60 // SURFACE_META V: 4 I: 6 planar
+83 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/unicolored/ZZZ_black
@@ -383,5 +521,5 @@
 }
 
-61 // SURFACE_META V: 4 I: 6 planar
+84 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/spacestation1/mattress
@@ -389,5 +527,5 @@
 }
 
-62 // SURFACE_META V: 7 I: 15 planar
+85 // SURFACE_META V: 7 I: 15 planar
 {
 	shader textures/metal/e6brnmetal
@@ -395,5 +533,5 @@
 }
 
-63 // SURFACE_META V: 9 I: 21 planar
+86 // SURFACE_META V: 9 I: 21 planar
 {
 	shader textures/metal/e6brnmetal
@@ -401,5 +539,5 @@
 }
 
-64 // SURFACE_META V: 16 I: 42 planar
+87 // SURFACE_META V: 16 I: 42 planar
 {
 	shader textures/metal/e6brnmetal
@@ -407,5 +545,5 @@
 }
 
-65 // SURFACE_META V: 13 I: 33 planar
+88 // SURFACE_META V: 13 I: 33 planar
 {
 	shader textures/metal/e6brnmetal
@@ -413,5 +551,5 @@
 }
 
-66 // SURFACE_META V: 7 I: 15 planar
+89 // SURFACE_META V: 7 I: 15 planar
 {
 	shader textures/metal/e6brnmetal
@@ -419,5 +557,5 @@
 }
 
-67 // SURFACE_META V: 7 I: 12 planar
+90 // SURFACE_META V: 7 I: 12 planar
 {
 	shader textures/metal/e6brnmetal
@@ -425,5 +563,5 @@
 }
 
-68 // SURFACE_META V: 14 I: 30 planar
+91 // SURFACE_META V: 14 I: 30 planar
 {
 	shader textures/metal/e6brnmetal
@@ -431,5 +569,5 @@
 }
 
-69 // SURFACE_META V: 7 I: 15 planar
+92 // SURFACE_META V: 7 I: 15 planar
 {
 	shader textures/metal/e6brnmetal
@@ -437,5 +575,5 @@
 }
 
-70 // SURFACE_META V: 9 I: 18 planar
+93 // SURFACE_META V: 9 I: 18 planar
 {
 	shader textures/metal/e6brnmetal
@@ -443,5 +581,5 @@
 }
 
-71 // SURFACE_META V: 12 I: 27 planar
+94 // SURFACE_META V: 12 I: 27 planar
 {
 	shader textures/metal/e6brnmetal
@@ -449,5 +587,5 @@
 }
 
-72 // SURFACE_META V: 7 I: 12 planar
+95 // SURFACE_META V: 7 I: 12 planar
 {
 	shader textures/metal/e6brnmetal
@@ -455,5 +593,5 @@
 }
 
-73 // SURFACE_META V: 4 I: 6 planar
+96 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/metal/e6brnmetal
@@ -461,5 +599,5 @@
 }
 
-74 // SURFACE_META V: 4 I: 6 planar
+97 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/metal/e6brnmetal
@@ -467,5 +605,5 @@
 }
 
-75 // SURFACE_META V: 7 I: 12 planar
+98 // SURFACE_META V: 7 I: 12 planar
 {
 	shader textures/metal/e6brnmetal
@@ -473,5 +611,5 @@
 }
 
-76 // SURFACE_META V: 4 I: 6 planar
+99 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/metal/e6brnmetal
@@ -479,5 +617,5 @@
 }
 
-77 // SURFACE_META V: 4 I: 6 planar
+100 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/metal/e6brnmetal
@@ -485,5 +623,5 @@
 }
 
-78 // SURFACE_META V: 4 I: 6 planar
+101 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/metal/e6brnmetal
@@ -491,5 +629,5 @@
 }
 
-79 // SURFACE_META V: 4 I: 6 planar
+102 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/metal/e6brnmetal
@@ -497,5 +635,5 @@
 }
 
-80 // SURFACE_META V: 4 I: 6 planar
+103 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/metal/e6brnmetal
@@ -503,5 +641,5 @@
 }
 
-81 // SURFACE_META V: 4 I: 6 planar
+104 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/metal/e6brnmetal
@@ -509,5 +647,5 @@
 }
 
-82 // SURFACE_META V: 4 I: 6 planar
+105 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/metal/e6brnmetal
@@ -515,5 +653,5 @@
 }
 
-83 // SURFACE_META V: 4 I: 6 planar
+106 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/metal/e6brnmetal
@@ -521,5 +659,5 @@
 }
 
-84 // SURFACE_META V: 4 I: 6 planar
+107 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/metal/e6brnmetal
@@ -527,5 +665,5 @@
 }
 
-85 // SURFACE_META V: 4 I: 6 planar
+108 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/metal/e6brnmetal
@@ -533,5 +671,5 @@
 }
 
-86 // SURFACE_META V: 4 I: 6 planar
+109 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/metal/e6brnmetal
@@ -539,5 +677,5 @@
 }
 
-87 // SURFACE_META V: 4 I: 6 planar
+110 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/metal/e6brnmetal
@@ -545,5 +683,5 @@
 }
 
-88 // SURFACE_META V: 4 I: 6 planar
+111 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/metal/e6brnmetal
@@ -551,5 +689,5 @@
 }
 
-89 // SURFACE_META V: 4 I: 6 planar
+112 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/metal/e6brnmetal
@@ -557,5 +695,5 @@
 }
 
-90 // SURFACE_META V: 4 I: 6 planar
+113 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/metal/e6brnmetal
@@ -563,5 +701,5 @@
 }
 
-91 // SURFACE_META V: 4 I: 6 planar
+114 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/metal/e6brnmetal
@@ -569,5 +707,5 @@
 }
 
-92 // SURFACE_META V: 4 I: 6 planar
+115 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/metal/e6brnmetal
@@ -575,5 +713,5 @@
 }
 
-93 // SURFACE_META V: 4 I: 6 planar
+116 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/metal/e6brnmetal
@@ -581,5 +719,5 @@
 }
 
-94 // SURFACE_META V: 4 I: 6 planar
+117 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/metal/e6brnmetal
@@ -587,5 +725,5 @@
 }
 
-95 // SURFACE_META V: 4 I: 6 planar
+118 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/metal/e6brnmetal
@@ -593,5 +731,5 @@
 }
 
-96 // SURFACE_META V: 4 I: 6 planar
+119 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/metal/e6brnmetal
@@ -599,5 +737,5 @@
 }
 
-97 // SURFACE_META V: 4 I: 6 planar
+120 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/metal/e6brnmetal
@@ -605,5 +743,5 @@
 }
 
-98 // SURFACE_META V: 10 I: 24 planar
+121 // SURFACE_META V: 10 I: 24 planar
 {
 	shader textures/metal/e6brnmetal
@@ -611,5 +749,5 @@
 }
 
-99 // SURFACE_META V: 10 I: 18 planar
+122 // SURFACE_META V: 10 I: 18 planar
 {
 	shader textures/metal/e6brnmetal
@@ -617,5 +755,5 @@
 }
 
-100 // SURFACE_META V: 10 I: 18 planar
+123 // SURFACE_META V: 10 I: 18 planar
 {
 	shader textures/metal/e6brnmetal
@@ -623,5 +761,5 @@
 }
 
-101 // SURFACE_META V: 9 I: 21 planar
+124 // SURFACE_META V: 9 I: 21 planar
 {
 	shader textures/metal/e6brnmetal
@@ -629,5 +767,5 @@
 }
 
-102 // SURFACE_META V: 7 I: 12 planar
+125 // SURFACE_META V: 7 I: 12 planar
 {
 	shader textures/metal/e6brnmetal
@@ -635,5 +773,5 @@
 }
 
-103 // SURFACE_META V: 8 I: 18 planar
+126 // SURFACE_META V: 8 I: 18 planar
 {
 	shader textures/metal/e6brnmetal
@@ -641,5 +779,5 @@
 }
 
-104 // SURFACE_META V: 10 I: 24 planar
+127 // SURFACE_META V: 10 I: 24 planar
 {
 	shader textures/metal/e6brnmetal
@@ -647,5 +785,5 @@
 }
 
-105 // SURFACE_META V: 9 I: 21 planar
+128 // SURFACE_META V: 9 I: 21 planar
 {
 	shader textures/metal/e6brnmetal
@@ -653,5 +791,5 @@
 }
 
-106 // SURFACE_META V: 4 I: 6 planar
+129 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/metal/e6brnmetal
@@ -659,5 +797,5 @@
 }
 
-107 // SURFACE_META V: 4 I: 6 planar
+130 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/metal/e6brnmetal
@@ -665,5 +803,5 @@
 }
 
-108 // SURFACE_META V: 4 I: 6 planar
+131 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/metal/e6brnmetal
@@ -671,5 +809,5 @@
 }
 
-109 // SURFACE_META V: 4 I: 6 planar
+132 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/metal/e6brnmetal
@@ -677,5 +815,5 @@
 }
 
-110 // SURFACE_META V: 4 I: 6 planar
+133 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/metal/e6brnmetal
@@ -683,5 +821,5 @@
 }
 
-111 // SURFACE_META V: 4 I: 6 planar
+134 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/metal/e6brnmetal
@@ -689,5 +827,5 @@
 }
 
-112 // SURFACE_META V: 4 I: 6 planar
+135 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/unicolored/green3
@@ -695,5 +833,5 @@
 }
 
-113 // SURFACE_META V: 4 I: 6 planar
+136 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/unicolored/green3
@@ -701,5 +839,5 @@
 }
 
-114 // SURFACE_META V: 4 I: 6 planar
+137 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/unicolored/green3
@@ -707,5 +845,5 @@
 }
 
-115 // SURFACE_META V: 4 I: 6 planar
+138 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/unicolored/green3
@@ -713,5 +851,5 @@
 }
 
-116 // SURFACE_META V: 4 I: 6 planar
+139 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/unicolored/green3
@@ -719,5 +857,5 @@
 }
 
-117 // SURFACE_META V: 4 I: 6 planar
+140 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/unicolored/green3
@@ -725,5 +863,5 @@
 }
 
-118 // SURFACE_META V: 4 I: 6 planar
+141 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/unicolored/green3
@@ -731,5 +869,5 @@
 }
 
-119 // SURFACE_META V: 4 I: 6 planar
+142 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/unicolored/green3
@@ -737,5 +875,5 @@
 }
 
-120 // SURFACE_META V: 4 I: 6 planar
+143 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/unicolored/green3
@@ -743,5 +881,5 @@
 }
 
-121 // SURFACE_META V: 4 I: 6 planar
+144 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/unicolored/green3
@@ -749,5 +887,5 @@
 }
 
-122 // SURFACE_META V: 4 I: 6 planar
+145 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/unicolored/green3
@@ -755,5 +893,5 @@
 }
 
-123 // SURFACE_META V: 4 I: 6 planar
+146 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/unicolored/green3
@@ -761,5 +899,5 @@
 }
 
-124 // SURFACE_META V: 4 I: 6 planar
+147 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/unicolored/green3
@@ -767,5 +905,5 @@
 }
 
-125 // SURFACE_META V: 4 I: 6 planar
+148 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/unicolored/green3
@@ -773,5 +911,5 @@
 }
 
-126 // SURFACE_META V: 4 I: 6 planar
+149 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/unicolored/green3
@@ -779,5 +917,5 @@
 }
 
-127 // SURFACE_META V: 4 I: 6 planar
+150 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/unicolored/green3
@@ -785,5 +923,5 @@
 }
 
-128 // SURFACE_META V: 4 I: 6 planar
+151 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/unicolored/green3
@@ -791,5 +929,5 @@
 }
 
-129 // SURFACE_META V: 4 I: 6 planar
+152 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/unicolored/green3
@@ -797,5 +935,5 @@
 }
 
-130 // SURFACE_META V: 4 I: 6 planar
+153 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/unicolored/green3
@@ -803,5 +941,5 @@
 }
 
-131 // SURFACE_META V: 4 I: 6 planar
+154 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/unicolored/green3
@@ -809,5 +947,5 @@
 }
 
-132 // SURFACE_META V: 4 I: 6 planar
+155 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/unicolored/green3
@@ -815,5 +953,5 @@
 }
 
-133 // SURFACE_META V: 4 I: 6 planar
+156 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/unicolored/green3
@@ -821,5 +959,5 @@
 }
 
-134 // SURFACE_META V: 4 I: 6 planar
+157 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/unicolored/green3
@@ -827,5 +965,5 @@
 }
 
-135 // SURFACE_META V: 4 I: 6 planar
+158 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/unicolored/green3
@@ -833,5 +971,5 @@
 }
 
-136 // SURFACE_META V: 4 I: 6 planar
+159 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/unicolored/green3
@@ -839,5 +977,5 @@
 }
 
-137 // SURFACE_META V: 4 I: 6 planar
+160 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/unicolored/green3
@@ -845,5 +983,5 @@
 }
 
-138 // SURFACE_META V: 4 I: 6 planar
+161 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/unicolored/green3
@@ -851,5 +989,5 @@
 }
 
-139 // SURFACE_META V: 4 I: 6 planar
+162 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/unicolored/green3
@@ -857,5 +995,5 @@
 }
 
-140 // SURFACE_META V: 4 I: 6 planar
+163 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/unicolored/green3
@@ -863,5 +1001,5 @@
 }
 
-141 // SURFACE_META V: 4 I: 6 planar
+164 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/unicolored/green3
@@ -869,5 +1007,5 @@
 }
 
-142 // SURFACE_META V: 4 I: 6 planar
+165 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/unicolored/green3
@@ -875,5 +1013,5 @@
 }
 
-143 // SURFACE_META V: 4 I: 6 planar
+166 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/unicolored/green3
@@ -881,5 +1019,5 @@
 }
 
-144 // SURFACE_META V: 4 I: 6 planar
+167 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/unicolored/green3
@@ -887,5 +1025,5 @@
 }
 
-145 // SURFACE_META V: 4 I: 6 planar
+168 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/unicolored/green3
@@ -893,5 +1031,5 @@
 }
 
-146 // SURFACE_META V: 4 I: 6 planar
+169 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/unicolored/green3
@@ -899,5 +1037,5 @@
 }
 
-147 // SURFACE_META V: 4 I: 6 planar
+170 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/unicolored/green3
@@ -905,5 +1043,5 @@
 }
 
-148 // SURFACE_META V: 4 I: 6 planar
+171 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/spacestation1/toilet
@@ -911,5 +1049,5 @@
 }
 
-149 // SURFACE_META V: 4 I: 6 planar
+172 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/spacestation1/toilet
@@ -917,11 +1055,11 @@
 }
 
-150 // SURFACE_META V: 4 I: 6 planar
+173 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/spacestation1/toilet
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-151 // SURFACE_META V: 4 I: 6 planar
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+174 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/spacestation1/toilet
@@ -929,11 +1067,11 @@
 }
 
-152 // SURFACE_META V: 4 I: 6 planar
+175 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/spacestation1/toilet
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-153 // SURFACE_META V: 4 I: 6 planar
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+176 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/spacestation1/toilet
@@ -941,5 +1079,11 @@
 }
 
-154 // SURFACE_META V: 4 I: 6 planar
+177 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/toilet
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+178 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/spacestation1/door6
@@ -947,5 +1091,839 @@
 }
 
-155 // SURFACE_META V: 4 I: 6 planar
+179 // SURFACE_META V: 16 I: 36 planar
+{
+	shader textures/metal/9techwall01
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+180 // SURFACE_META V: 16 I: 36 planar
+{
+	shader textures/metal/9techwall01
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+181 // SURFACE_META V: 16 I: 36 planar
+{
+	shader textures/metal/9techwall01
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+182 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/9techwall01
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+183 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/9techwall01
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+184 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/9techwall01
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+185 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/9techwall01
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+186 // SURFACE_META V: 18 I: 54 planar
+{
+	shader textures/metal/9techwall01
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+187 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/9techwall01
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+188 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/9techwall01
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+189 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/9techwall01
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+190 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/metal/9techwall01
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+191 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/9techwall01
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+192 // SURFACE_META V: 18 I: 54 planar
+{
+	shader textures/metal/9techwall01
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+193 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/9techwall01
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+194 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/metal/9techwall01
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+195 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/9techwall01
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+196 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/9techwall01
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+197 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/metal/9techwall01
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+198 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/wood/box
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+199 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/wood/box
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+200 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/wood/box
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+201 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/wood/box
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+202 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/wood/box
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+203 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/wood/box
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+204 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/wood/box
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+205 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/wood/box
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+206 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/wood/box
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+207 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/wood/box
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+208 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/wood/box
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+209 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/wood/box
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+210 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/wood/box
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+211 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/wood/box
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+212 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/wood/box
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+213 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/wood/box
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+214 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/wood/box
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+215 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/wood/box
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+216 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/wood/box
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+217 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/wood/box
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+218 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/wood/box
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+219 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/wood/box
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+220 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/wood/box
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+221 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/wood/box
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+222 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/wood/box
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+223 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/wood/box
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+224 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/wood/box
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+225 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/wood/box
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+226 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/wood/box
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+227 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/wood/box
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+228 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/wood/box
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+229 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/wood/box
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+230 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/wood/box
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+231 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/wood/box
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+232 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/wood/box
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+233 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/wood/box
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+234 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/wood/box
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+235 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/wood/box
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+236 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/wood/box
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+237 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/wood/box
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+238 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/wood/box
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+239 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/wood/box
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+240 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/wood/box
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+241 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/wood/box
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+242 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/wood/box
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+243 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/wood/box
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+244 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/wood/box
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+245 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/wood/box
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+246 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/wood/box
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+247 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/wood/box
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+248 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/wood/box
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+249 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/wood/box
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+250 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/wood/box
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+251 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/wood/box
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+252 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/wood/box
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+253 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/wood/box
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+254 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/wood/box
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+255 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/wood/box
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+256 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/wood/box
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+257 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/wood/box
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+258 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/wood/box
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+259 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/wood/box
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+260 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/wood/box
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+261 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/wood/box
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+262 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/wood/box
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+263 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/wood/box
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+264 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/wood/box
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+265 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/wood/box
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+266 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/wood/box
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+267 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/wood/box
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+268 // SURFACE_META V: 7 I: 15 planar
+{
+	shader textures/wood/box
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+269 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/wood/box
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+270 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/wood/box
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+271 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/wood/box
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+272 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/wood/box
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+273 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/wood/box
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+274 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/wood/box
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+275 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/wood/box
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+276 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/wood/box
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+277 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/wood/box
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+278 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/wood/box
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+279 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/wood/box
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+280 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/wood/box
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+281 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/wood/box
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+282 // SURFACE_META V: 12 I: 24 planar
+{
+	shader textures/wood/box
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+283 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/wood/box
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+284 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/wood/box
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+285 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/wood/box
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+286 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/wood/box
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+287 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/wood/box
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+288 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/wood/box
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+289 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/wood/box
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+290 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/wood/box
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+291 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/metal/mtl_gray
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+292 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/metal/mtl_gray
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+293 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/metal/mtl_gray
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+294 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/metal/mtl_gray
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+295 // SURFACE_META V: 16 I: 42 planar
+{
+	shader textures/metal/mtl_gray
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+296 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mtl_gray
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+297 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/metal/mtl_gray
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+298 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mtl_gray
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+299 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mtl_gray
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+300 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mtl_gray
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+301 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mtl_gray
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+302 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mtl_gray
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+303 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mtl_gray
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+304 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mtl_gray
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+305 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mtl_gray
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+306 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mtl_gray
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+307 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mtl_gray
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+308 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mtl_gray
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+309 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mtl_gray
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+310 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mtl_gray
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+311 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mtl_gray
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+312 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/metal/mtl_gray
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+313 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/wood/wizwood1_5
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+314 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/wood/wizwood1_5
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+315 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/wood/wizwood1_5
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+316 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/wood/wizwood1_5
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+317 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/wood/wizwood1_5
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+318 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/metal/mtl_gray_bright
@@ -953,5 +1931,5 @@
 }
 
-156 // SURFACE_META V: 4 I: 6 planar
+319 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/metal/mtl_gray_bright
@@ -959,737 +1937,35 @@
 }
 
-157 // SURFACE_META V: 16 I: 36 planar
-{
-	shader textures/metal/9techwall01
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-158 // SURFACE_META V: 16 I: 36 planar
-{
-	shader textures/metal/9techwall01
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-159 // SURFACE_META V: 16 I: 36 planar
-{
-	shader textures/metal/9techwall01
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-160 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/9techwall01
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-161 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/9techwall01
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
-}
-
-162 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/9techwall01
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
-}
-
-163 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/9techwall01
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-164 // SURFACE_META V: 18 I: 54 planar
-{
-	shader textures/metal/9techwall01
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
-}
-
-165 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/9techwall01
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-166 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/9techwall01
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-167 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/9techwall01
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
-}
-
-168 // SURFACE_META V: 6 I: 12 planar
-{
-	shader textures/metal/9techwall01
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
-}
-
-169 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/9techwall01
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-170 // SURFACE_META V: 18 I: 54 planar
-{
-	shader textures/metal/9techwall01
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-171 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/9techwall01
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-172 // SURFACE_META V: 6 I: 12 planar
-{
-	shader textures/metal/9techwall01
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-173 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/9techwall01
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-174 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/9techwall01
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
-}
-
-175 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/9techwall01
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-176 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/wood/box
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-177 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/wood/box
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-178 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/wood/box
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
-}
-
-179 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/wood/box
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-180 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/wood/box
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-181 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/wood/box
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-182 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/wood/box
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
-}
-
-183 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/wood/box
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-184 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/wood/box
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-185 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/wood/box
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-186 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/wood/box
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-187 // SURFACE_META V: 5 I: 9 planar
-{
-	shader textures/wood/box
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-188 // SURFACE_META V: 5 I: 9 planar
-{
-	shader textures/wood/box
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
-}
-
-189 // SURFACE_META V: 5 I: 9 planar
-{
-	shader textures/wood/box
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-190 // SURFACE_META V: 5 I: 9 planar
-{
-	shader textures/wood/box
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-191 // SURFACE_META V: 6 I: 12 planar
-{
-	shader textures/wood/box
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
-}
-
-192 // SURFACE_META V: 5 I: 9 planar
-{
-	shader textures/wood/box
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-193 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/wood/box
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-194 // SURFACE_META V: 5 I: 9 planar
-{
-	shader textures/wood/box
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
-}
-
-195 // SURFACE_META V: 5 I: 9 planar
-{
-	shader textures/wood/box
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-196 // SURFACE_META V: 5 I: 9 planar
-{
-	shader textures/wood/box
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-197 // SURFACE_META V: 5 I: 9 planar
-{
-	shader textures/wood/box
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-198 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/wood/box
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-199 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/wood/box
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
-}
-
-200 // SURFACE_META V: 5 I: 9 planar
-{
-	shader textures/wood/box
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-201 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/wood/box
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-202 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/wood/box
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-203 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/wood/box
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-204 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/wood/box
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
-}
-
-205 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/wood/box
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-206 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/wood/box
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-207 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/wood/box
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-208 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/wood/box
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-209 // SURFACE_META V: 5 I: 9 planar
-{
-	shader textures/wood/box
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-210 // SURFACE_META V: 5 I: 9 planar
-{
-	shader textures/wood/box
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
-}
-
-211 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/wood/box
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
-}
-
-212 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/wood/box
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-213 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/wood/box
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-214 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/wood/box
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-215 // SURFACE_META V: 5 I: 9 planar
-{
-	shader textures/wood/box
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-216 // SURFACE_META V: 6 I: 12 planar
-{
-	shader textures/wood/box
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-217 // SURFACE_META V: 5 I: 9 planar
-{
-	shader textures/wood/box
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-218 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/wood/box
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-219 // SURFACE_META V: 6 I: 12 planar
-{
-	shader textures/wood/box
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
-}
-
-220 // SURFACE_META V: 5 I: 9 planar
-{
-	shader textures/wood/box
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-221 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/wood/box
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
-}
-
-222 // SURFACE_META V: 5 I: 9 planar
-{
-	shader textures/wood/box
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-223 // SURFACE_META V: 5 I: 9 planar
-{
-	shader textures/wood/box
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
-}
-
-224 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/wood/box
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-225 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/wood/box
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-226 // SURFACE_META V: 5 I: 9 planar
-{
-	shader textures/wood/box
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-227 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/wood/box
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-228 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/wood/box
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-229 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/wood/box
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
-}
-
-230 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/wood/box
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-231 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/wood/box
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-232 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/wood/box
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-233 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/wood/box
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-234 // SURFACE_META V: 6 I: 12 planar
-{
-	shader textures/wood/box
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-235 // SURFACE_META V: 5 I: 9 planar
-{
-	shader textures/wood/box
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
-}
-
-236 // SURFACE_META V: 5 I: 9 planar
-{
-	shader textures/wood/box
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-237 // SURFACE_META V: 5 I: 9 planar
-{
-	shader textures/wood/box
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-238 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/wood/box
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-239 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/wood/box
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-240 // SURFACE_META V: 6 I: 12 planar
-{
-	shader textures/wood/box
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-241 // SURFACE_META V: 7 I: 15 planar
-{
-	shader textures/wood/box
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
-}
-
-242 // SURFACE_META V: 5 I: 9 planar
-{
-	shader textures/wood/box
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-243 // SURFACE_META V: 5 I: 9 planar
-{
-	shader textures/wood/box
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-244 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/wood/box
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-245 // SURFACE_META V: 5 I: 9 planar
-{
-	shader textures/wood/box
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
-}
-
-246 // SURFACE_META V: 5 I: 9 planar
-{
-	shader textures/wood/box
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-247 // SURFACE_META V: 5 I: 9 planar
-{
-	shader textures/wood/box
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
-}
-
-248 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/wood/box
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-249 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/wood/box
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
-}
-
-250 // SURFACE_META V: 5 I: 9 planar
-{
-	shader textures/wood/box
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-251 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/wood/box
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-252 // SURFACE_META V: 5 I: 9 planar
-{
-	shader textures/wood/box
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-253 // SURFACE_META V: 5 I: 9 planar
-{
-	shader textures/wood/box
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
-}
-
-254 // SURFACE_META V: 5 I: 9 planar
-{
-	shader textures/wood/box
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-255 // SURFACE_META V: 12 I: 24 planar
-{
-	shader textures/wood/box
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-256 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/wood/box
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-257 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/wood/box
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-258 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/wood/box
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
-}
-
-259 // SURFACE_META V: 5 I: 9 planar
-{
-	shader textures/wood/box
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-260 // SURFACE_META V: 5 I: 9 planar
-{
-	shader textures/wood/box
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
-}
-
-261 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/wood/box
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-262 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/wood/box
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-263 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/wood/box
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-264 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/mtl_gray
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-265 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/mtl_gray
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-266 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/mtl_gray
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-267 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/mtl_gray
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-268 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/mtl_gray
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
-}
-
-269 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/mtl_gray
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-270 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/mtl_gray
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-271 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/mtl_gray
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-272 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/mtl_gray
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
-}
-
-273 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/mtl_gray
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-274 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/wood/wizwood1_5
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-275 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/wood/wizwood1_5
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-276 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/wood/wizwood1_5
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
-}
-
-277 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/wood/wizwood1_5
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-278 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/wood/wizwood1_5
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-279 // SURFACE_META V: 7 I: 15 planar
+320 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mtl_gray_bright
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+321 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mtl_gray_bright
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+322 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mtl_gray_bright
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+323 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mtl_gray_bright
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+324 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/mtl_gray_bright
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+325 // SURFACE_META V: 7 I: 15 planar
 {
 	shader textures/spacestation1/c_blue_dark
@@ -1697,11 +1973,5 @@
 }
 
-280 // SURFACE_META V: 7 I: 15 planar
-{
-	shader textures/spacestation1/c_blue_dark
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
-}
-
-281 // SURFACE_META V: 4 I: 6 planar
+326 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/moonstation/exit_red
@@ -1709,5 +1979,5 @@
 }
 
-282 // SURFACE_META V: 4 I: 6 planar
+327 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/unicolored/red3
@@ -1715,5 +1985,5 @@
 }
 
-283 // SURFACE_META V: 4 I: 6 planar
+328 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/unicolored/red3
@@ -1721,5 +1991,5 @@
 }
 
-284 // SURFACE_META V: 4 I: 6 planar
+329 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/unicolored/red3
@@ -1727,5 +1997,5 @@
 }
 
-285 // SURFACE_META V: 4 I: 6 planar
+330 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/unicolored/red3
@@ -1733,5 +2003,5 @@
 }
 
-286 // SURFACE_META V: 4 I: 6 planar
+331 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/unicolored/red3
@@ -1739,5 +2009,5 @@
 }
 
-287 // SURFACE_META V: 4 I: 6 planar
+332 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/unicolored/red3
@@ -1745,29 +2015,29 @@
 }
 
-288 // SURFACE_META V: 4 I: 6 planar
+333 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/unicolored/red3
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-289 // SURFACE_META V: 4 I: 6 planar
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+334 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/unicolored/red3
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-290 // SURFACE_META V: 4 I: 6 planar
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+335 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/unicolored/red3
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-291 // SURFACE_META V: 4 I: 6 planar
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+336 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/unicolored/red3
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
-}
-
-292 // SURFACE_META V: 4 I: 6 planar
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+337 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/unicolored/red3
@@ -1775,5 +2045,5 @@
 }
 
-293 // SURFACE_META V: 4 I: 6 planar
+338 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/unicolored/red3
@@ -1781,5 +2051,5 @@
 }
 
-294 // SURFACE_META V: 4 I: 6 planar
+339 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/unicolored/red3
@@ -1787,23 +2057,23 @@
 }
 
-295 // SURFACE_META V: 4 I: 6 planar
+340 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/unicolored/red3
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-296 // SURFACE_META V: 4 I: 6 planar
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+341 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/unicolored/red3
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-297 // SURFACE_META V: 4 I: 6 planar
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+342 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/unicolored/red3
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-298 // SURFACE_META V: 4 I: 6 planar
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+343 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/unicolored/red3
@@ -1811,5 +2081,5 @@
 }
 
-299 // SURFACE_META V: 4 I: 6 planar
+344 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/unicolored/red3
@@ -1817,5 +2087,5 @@
 }
 
-300 // SURFACE_META V: 4 I: 6 planar
+345 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/unicolored/red3
@@ -1823,5 +2093,5 @@
 }
 
-301 // SURFACE_META V: 4 I: 6 planar
+346 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/unicolored/red3
@@ -1829,5 +2099,5 @@
 }
 
-302 // SURFACE_META V: 4 I: 6 planar
+347 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/unicolored/red3
@@ -1835,5 +2105,5 @@
 }
 
-303 // SURFACE_META V: 4 I: 6 planar
+348 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/unicolored/red3
@@ -1841,5 +2111,5 @@
 }
 
-304 // SURFACE_META V: 4 I: 6 planar
+349 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/unicolored/red3
@@ -1847,5 +2117,5 @@
 }
 
-305 // SURFACE_META V: 4 I: 6 planar
+350 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/unicolored/red3
@@ -1853,11 +2123,11 @@
 }
 
-306 // SURFACE_META V: 4 I: 6 planar
+351 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/unicolored/red3
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
-}
-
-307 // SURFACE_META V: 4 I: 6 planar
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+352 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/unicolored/red3
@@ -1865,29 +2135,29 @@
 }
 
-308 // SURFACE_META V: 4 I: 6 planar
+353 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/unicolored/red3
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
-}
-
-309 // SURFACE_META V: 4 I: 6 planar
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+354 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/unicolored/red3
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-310 // SURFACE_META V: 4 I: 6 planar
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+355 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/unicolored/red3
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
-}
-
-311 // SURFACE_META V: 4 I: 6 planar
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+356 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/unicolored/red3
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-312 // SURFACE_META V: 4 I: 6 planar
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+357 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/unicolored/red3
@@ -1895,29 +2165,29 @@
 }
 
-313 // SURFACE_META V: 4 I: 6 planar
+358 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/unicolored/red3
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-314 // SURFACE_META V: 4 I: 6 planar
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+359 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/unicolored/red3
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
-}
-
-315 // SURFACE_META V: 4 I: 6 planar
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+360 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/unicolored/red3
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-316 // SURFACE_META V: 4 I: 6 planar
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+361 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/unicolored/red3
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-317 // SURFACE_META V: 4 I: 6 planar
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+362 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/unicolored/red3
@@ -1925,23 +2195,23 @@
 }
 
-318 // SURFACE_META V: 4 I: 6 planar
+363 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/unicolored/red3
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
-}
-
-319 // SURFACE_META V: 4 I: 6 planar
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+364 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/unicolored/red3
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-320 // SURFACE_META V: 4 I: 6 planar
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+365 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/unicolored/red3
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-321 // SURFACE_META V: 4 I: 6 planar
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+366 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/unicolored/red3
@@ -1949,5 +2219,59 @@
 }
 
-322 // SURFACE_META V: 4 I: 6 planar
+367 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/red3
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+368 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/red3
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+369 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/red3
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+370 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/red3
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+371 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/red3
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+372 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/red3
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+373 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/red3
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+374 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/red3
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+375 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/red3
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+376 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/spacestation1/leather
@@ -1955,5 +2279,5 @@
 }
 
-323 // SURFACE_META V: 4 I: 6 planar
+377 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/spacestation1/leather
@@ -1961,5 +2285,5 @@
 }
 
-324 // SURFACE_META V: 5 I: 9 planar
+378 // SURFACE_META V: 5 I: 9 planar
 {
 	shader textures/spacestation1/leather
@@ -1967,5 +2291,5 @@
 }
 
-325 // SURFACE_META V: 4 I: 6 planar
+379 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/spacestation1/leather
@@ -1973,5 +2297,5 @@
 }
 
-326 // SURFACE_META V: 3 I: 3 planar
+380 // SURFACE_META V: 3 I: 3 planar
 {
 	shader textures/spacestation1/leather
@@ -1979,5 +2303,5 @@
 }
 
-327 // SURFACE_META V: 4 I: 6 planar
+381 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/spacestation1/leather
@@ -1985,5 +2309,5 @@
 }
 
-328 // SURFACE_META V: 4 I: 6 planar
+382 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/spacestation1/leather
@@ -1991,5 +2315,5 @@
 }
 
-329 // SURFACE_META V: 4 I: 6 planar
+383 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/spacestation1/leather
@@ -1997,5 +2321,5 @@
 }
 
-330 // SURFACE_META V: 4 I: 6 planar
+384 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/spacestation1/leather
@@ -2003,5 +2327,5 @@
 }
 
-331 // SURFACE_META V: 4 I: 6 planar
+385 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/spacestation1/leather
@@ -2009,5 +2333,5 @@
 }
 
-332 // SURFACE_META V: 4 I: 6 planar
+386 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/spacestation1/leather
@@ -2015,5 +2339,5 @@
 }
 
-333 // SURFACE_META V: 9 I: 24 planar
+387 // SURFACE_META V: 9 I: 24 planar
 {
 	shader textures/spacestation1/leather
@@ -2021,5 +2345,5 @@
 }
 
-334 // SURFACE_META V: 9 I: 24 planar
+388 // SURFACE_META V: 9 I: 24 planar
 {
 	shader textures/spacestation1/leather
@@ -2027,5 +2351,5 @@
 }
 
-335 // SURFACE_META V: 9 I: 24 planar
+389 // SURFACE_META V: 9 I: 24 planar
 {
 	shader textures/spacestation1/leather
@@ -2033,5 +2357,5 @@
 }
 
-336 // SURFACE_META V: 9 I: 24 planar
+390 // SURFACE_META V: 9 I: 24 planar
 {
 	shader textures/spacestation1/leather
@@ -2039,5 +2363,5 @@
 }
 
-337 // SURFACE_META V: 4 I: 6 planar
+391 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/spacestation1/leather
@@ -2045,5 +2369,5 @@
 }
 
-338 // SURFACE_META V: 4 I: 6 planar
+392 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/spacestation1/leather
@@ -2051,5 +2375,5 @@
 }
 
-339 // SURFACE_META V: 4 I: 6 planar
+393 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/spacestation1/leather
@@ -2057,5 +2381,5 @@
 }
 
-340 // SURFACE_META V: 4 I: 6 planar
+394 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/spacestation1/leather
@@ -2063,5 +2387,5 @@
 }
 
-341 // SURFACE_META V: 5 I: 9 planar
+395 // SURFACE_META V: 5 I: 9 planar
 {
 	shader textures/spacestation1/chair
@@ -2069,5 +2393,5 @@
 }
 
-342 // SURFACE_META V: 4 I: 6 planar
+396 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/spacestation1/chair
@@ -2075,5 +2399,5 @@
 }
 
-343 // SURFACE_META V: 4 I: 6 planar
+397 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/spacestation1/chair
@@ -2081,5 +2405,5 @@
 }
 
-344 // SURFACE_META V: 4 I: 6 planar
+398 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/spacestation1/chair
@@ -2087,328 +2411,4 @@
 }
 
-345 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/unicolored/ZZZ_white
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-346 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/unicolored/ZZZ_white
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-347 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/unicolored/ZZZ_white
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-348 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/unicolored/ZZZ_white
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-349 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/unicolored/ZZZ_white
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-350 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/unicolored/ZZZ_white
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-351 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/unicolored/ZZZ_white
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
-}
-
-352 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/unicolored/ZZZ_white
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-353 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/unicolored/ZZZ_white
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-354 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/unicolored/ZZZ_white
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-355 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/unicolored/ZZZ_white
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
-}
-
-356 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/unicolored/ZZZ_white
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
-}
-
-357 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/unicolored/ZZZ_white
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-358 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/unicolored/ZZZ_white
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-359 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/unicolored/ZZZ_white
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-360 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/unicolored/ZZZ_white
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
-}
-
-361 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/unicolored/ZZZ_white
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
-}
-
-362 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/unicolored/ZZZ_white
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-363 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/unicolored/ZZZ_white
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-364 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/unicolored/ZZZ_white
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-365 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/unicolored/ZZZ_white
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
-}
-
-366 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/unicolored/ZZZ_white
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
-}
-
-367 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/unicolored/ZZZ_white
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-368 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/unicolored/ZZZ_white
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-369 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/unicolored/ZZZ_white
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-370 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/unicolored/ZZZ_white
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
-}
-
-371 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/unicolored/ZZZ_white
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
-}
-
-372 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/unicolored/ZZZ_white
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-373 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/unicolored/ZZZ_white
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-374 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/unicolored/ZZZ_white
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-375 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/unicolored/ZZZ_white
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
-}
-
-376 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/unicolored/ZZZ_white
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
-}
-
-377 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/unicolored/ZZZ_white
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-378 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/unicolored/ZZZ_white
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-379 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/unicolored/ZZZ_white
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-380 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/unicolored/ZZZ_white
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
-}
-
-381 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/unicolored/ZZZ_white
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-382 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/unicolored/ZZZ_white
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
-}
-
-383 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/unicolored/ZZZ_white
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-384 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/unicolored/ZZZ_white
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-385 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/unicolored/ZZZ_white
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-386 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/unicolored/ZZZ_white
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
-}
-
-387 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/unicolored/ZZZ_white
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-388 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/unicolored/ZZZ_white
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
-}
-
-389 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/unicolored/ZZZ_white
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-390 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/unicolored/ZZZ_white
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-391 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/unicolored/ZZZ_white
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-392 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/unicolored/ZZZ_white
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
-}
-
-393 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/unicolored/ZZZ_white
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-394 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/unicolored/ZZZ_white
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
-}
-
-395 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/unicolored/ZZZ_white
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-396 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/unicolored/ZZZ_white
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-397 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/unicolored/ZZZ_white
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-398 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/unicolored/ZZZ_white
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
-}
-
 399 // SURFACE_META V: 4 I: 6 planar
 {
@@ -2420,5 +2420,5 @@
 {
 	shader textures/unicolored/ZZZ_white
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
 }
 
@@ -2426,5 +2426,5 @@
 {
 	shader textures/unicolored/ZZZ_white
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
 }
 
@@ -2432,5 +2432,5 @@
 {
 	shader textures/unicolored/ZZZ_white
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
 }
 
@@ -2438,5 +2438,5 @@
 {
 	shader textures/unicolored/ZZZ_white
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
 }
 
@@ -2444,5 +2444,5 @@
 {
 	shader textures/unicolored/ZZZ_white
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
 }
 
@@ -2450,5 +2450,5 @@
 {
 	shader textures/unicolored/ZZZ_white
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
 }
 
@@ -2456,5 +2456,5 @@
 {
 	shader textures/unicolored/ZZZ_white
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
 }
 
@@ -2462,5 +2462,5 @@
 {
 	shader textures/unicolored/ZZZ_white
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
 }
 
@@ -2468,5 +2468,5 @@
 {
 	shader textures/unicolored/ZZZ_white
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
 }
 
@@ -2474,5 +2474,5 @@
 {
 	shader textures/unicolored/ZZZ_white
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
 }
 
@@ -2480,5 +2480,5 @@
 {
 	shader textures/unicolored/ZZZ_white
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
 }
 
@@ -2486,5 +2486,5 @@
 {
 	shader textures/unicolored/ZZZ_white
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
 }
 
@@ -2492,5 +2492,5 @@
 {
 	shader textures/unicolored/ZZZ_white
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
 }
 
@@ -2498,5 +2498,5 @@
 {
 	shader textures/unicolored/ZZZ_white
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
 }
 
@@ -2504,5 +2504,5 @@
 {
 	shader textures/unicolored/ZZZ_white
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
 }
 
@@ -2510,5 +2510,5 @@
 {
 	shader textures/unicolored/ZZZ_white
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
 }
 
@@ -2516,5 +2516,5 @@
 {
 	shader textures/unicolored/ZZZ_white
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
 }
 
@@ -2522,5 +2522,5 @@
 {
 	shader textures/unicolored/ZZZ_white
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
 }
 
@@ -2528,5 +2528,5 @@
 {
 	shader textures/unicolored/ZZZ_white
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
 }
 
@@ -2534,5 +2534,5 @@
 {
 	shader textures/unicolored/ZZZ_white
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
 }
 
@@ -2540,5 +2540,5 @@
 {
 	shader textures/unicolored/ZZZ_white
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
 }
 
@@ -2546,5 +2546,5 @@
 {
 	shader textures/unicolored/ZZZ_white
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
 }
 
@@ -2552,5 +2552,5 @@
 {
 	shader textures/unicolored/ZZZ_white
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
 }
 
@@ -2558,5 +2558,5 @@
 {
 	shader textures/unicolored/ZZZ_white
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
 }
 
@@ -2564,5 +2564,5 @@
 {
 	shader textures/unicolored/ZZZ_white
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
 }
 
@@ -2570,5 +2570,5 @@
 {
 	shader textures/unicolored/ZZZ_white
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
 }
 
@@ -2576,5 +2576,5 @@
 {
 	shader textures/unicolored/ZZZ_white
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
 }
 
@@ -2582,5 +2582,5 @@
 {
 	shader textures/unicolored/ZZZ_white
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
 }
 
@@ -2588,14 +2588,398 @@
 {
 	shader textures/unicolored/ZZZ_white
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
 }
 
 429 // SURFACE_META V: 4 I: 6 planar
 {
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+430 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+431 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+432 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+433 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+434 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+435 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+436 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+437 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+438 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+439 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+440 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+441 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+442 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+443 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+444 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+445 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+446 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+447 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+448 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+449 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+450 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+451 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+452 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+453 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+454 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+455 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+456 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+457 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+458 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+459 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+460 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+461 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+462 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+463 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+464 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+465 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+466 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+467 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+468 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+469 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+470 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+471 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+472 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+473 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+474 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+475 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+476 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+477 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+478 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+479 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+480 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+481 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+482 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+483 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+484 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+485 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+486 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+487 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+488 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+489 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+490 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+491 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+492 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+493 // SURFACE_META V: 4 I: 6 planar
+{
 	shader textures/unicolored/greenlight1_darker
 	lightmapAxis ( 1.000000 0.000000 0.000000 )
 }
 
-430 // SURFACE_META V: 4 I: 6 planar
+494 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/unicolored/greenlight1_darker
@@ -2603,5 +2987,5 @@
 }
 
-431 // SURFACE_META V: 4 I: 6 planar
+495 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/unicolored/greenlight1_darker
@@ -2609,5 +2993,5 @@
 }
 
-432 // SURFACE_META V: 4 I: 6 planar
+496 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/unicolored/greenlight1_darker
@@ -2615,5 +2999,5 @@
 }
 
-433 // SURFACE_META V: 4 I: 6 planar
+497 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/unicolored/greenlight1_darker
@@ -2621,5 +3005,5 @@
 }
 
-434 // SURFACE_META V: 4 I: 6 planar
+498 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/unicolored/greenlight1_darker
@@ -2627,5 +3011,5 @@
 }
 
-435 // SURFACE_META V: 4 I: 6 planar
+499 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/unicolored/greenlight1_darker
@@ -2633,5 +3017,5 @@
 }
 
-436 // SURFACE_META V: 4 I: 6 planar
+500 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/unicolored/greenlight1_darker
@@ -2639,5 +3023,5 @@
 }
 
-437 // SURFACE_META V: 4 I: 6 planar
+501 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/unicolored/greenlight1_darker
@@ -2645,5 +3029,5 @@
 }
 
-438 // SURFACE_META V: 4 I: 6 planar
+502 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/unicolored/greenlight1_darker
@@ -2651,5 +3035,5 @@
 }
 
-439 // SURFACE_META V: 4 I: 6 planar
+503 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/moonstation/table
@@ -2657,5 +3041,5 @@
 }
 
-440 // SURFACE_META V: 4 I: 6 planar
+504 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/moonstation/table
@@ -2663,5 +3047,5 @@
 }
 
-441 // SURFACE_META V: 4 I: 6 planar
+505 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/moonstation/table
@@ -2669,5 +3053,5 @@
 }
 
-442 // SURFACE_META V: 4 I: 6 planar
+506 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/spacestation1/blanket
@@ -2675,5 +3059,5 @@
 }
 
-443 // SURFACE_META V: 4 I: 6 planar
+507 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/spacestation1/blanket
@@ -2681,5 +3065,5 @@
 }
 
-444 // SURFACE_META V: 4 I: 6 planar
+508 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/spacestation1/blanket
@@ -2687,5 +3071,5 @@
 }
 
-445 // SURFACE_META V: 4 I: 6 planar
+509 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/spacestation1/blanket
@@ -2693,5 +3077,5 @@
 }
 
-446 // SURFACE_META V: 4 I: 6 planar
+510 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/spacestation1/blanket
@@ -2699,5 +3083,5 @@
 }
 
-447 // SURFACE_META V: 4 I: 6 planar
+511 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/spacestation1/blanket
@@ -2705,5 +3089,5 @@
 }
 
-448 // SURFACE_META V: 4 I: 6 planar
+512 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/metal/mtl_pipeswll
@@ -2711,5 +3095,5 @@
 }
 
-449 // SURFACE_META V: 4 I: 6 planar
+513 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/metal/mtl_pipeswll
@@ -2717,17 +3101,17 @@
 }
 
-450 // SURFACE_META V: 5 I: 9 planar
+514 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/metal/mtl_pipeswll
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-451 // SURFACE_META V: 4 I: 6 planar
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+515 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/metal/mtl_pipeswll
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-452 // SURFACE_META V: 4 I: 6 planar
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+516 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/metal/mtl_pipeswll
@@ -2735,83 +3119,83 @@
 }
 
-453 // SURFACE_META V: 5 I: 9 planar
+517 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/metal/mtl_pipeswll
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-454 // SURFACE_META V: 4 I: 6 planar
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+518 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/metal/mtl_pipeswll
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
-}
-
-455 // SURFACE_META V: 4 I: 6 planar
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+519 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/metal/mtl_pipeswll
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-456 // SURFACE_META V: 4 I: 6 planar
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+520 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/metal/mtl_pipeswll
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-457 // SURFACE_META V: 4 I: 6 planar
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+521 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/metal/mtl_pipeswll
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-458 // SURFACE_META V: 4 I: 6 planar
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+522 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/metal/mtl_pipeswll
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
-}
-
-459 // SURFACE_META V: 5 I: 9 planar
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+523 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/metal/mtl_pipeswll
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-460 // SURFACE_META V: 4 I: 6 planar
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+524 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/metal/mtl_pipeswll
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-461 // SURFACE_META V: 5 I: 9 planar
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+525 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/metal/mtl_pipeswll
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-462 // SURFACE_META V: 4 I: 6 planar
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+526 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/metal/mtl_pipeswll
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-463 // SURFACE_META V: 4 I: 6 planar
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+527 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/metal/mtl_pipeswll
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-464 // SURFACE_META V: 4 I: 6 planar
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+528 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/metal/mtl_pipeswll
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-465 // SURFACE_META V: 4 I: 6 planar
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+529 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/metal/mtl_pipeswll
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-466 // SURFACE_META V: 4 I: 6 planar
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+530 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/metal/mtl_pipeswll
@@ -2819,23 +3203,23 @@
 }
 
-467 // SURFACE_META V: 5 I: 9 planar
+531 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/metal/mtl_pipeswll
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-468 // SURFACE_META V: 4 I: 6 planar
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+532 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/metal/mtl_pipeswll
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-469 // SURFACE_META V: 5 I: 9 planar
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+533 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/metal/mtl_pipeswll
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-470 // SURFACE_META V: 4 I: 6 planar
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+534 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/metal/mtl_pipeswll
@@ -2843,5 +3227,5 @@
 }
 
-471 // SURFACE_META V: 4 I: 6 planar
+535 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/metal/mtl_pipeswll
@@ -2849,53 +3233,5 @@
 }
 
-472 // SURFACE_META V: 5 I: 9 planar
-{
-	shader textures/metal/mtl_pipeswll
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-473 // SURFACE_META V: 5 I: 9 planar
-{
-	shader textures/metal/mtl_pipeswll
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-474 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/mtl_pipeswll
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
-}
-
-475 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/mtl_pipeswll
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-476 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/mtl_pipeswll
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-477 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/mtl_pipeswll
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
-}
-
-478 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/mtl_pipeswll
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-479 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/mtl_pipeswll
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-480 // SURFACE_META V: 14 I: 24 planar
+536 // SURFACE_META V: 14 I: 24 planar
 {
 	shader textures/metal/e7beam01
@@ -2903,11 +3239,11 @@
 }
 
-481 // SURFACE_META V: 8 I: 12 planar
+537 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/metal/e7beam01
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
-}
-
-482 // SURFACE_META V: 4 I: 6 planar
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+538 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/metal/e7beam01
@@ -2915,5 +3251,5 @@
 }
 
-483 // SURFACE_META V: 4 I: 6 planar
+539 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/metal/e7beam01
@@ -2921,83 +3257,83 @@
 }
 
-484 // SURFACE_META V: 4 I: 6 planar
+540 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/metal/e7beam01
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-485 // SURFACE_META V: 4 I: 6 planar
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+541 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/metal/e7beam01
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
-}
-
-486 // SURFACE_META V: 4 I: 6 planar
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+542 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/metal/e7beam01
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-487 // SURFACE_META V: 4 I: 6 planar
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+543 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/metal/e7beam01
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-488 // SURFACE_META V: 4 I: 6 planar
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+544 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/metal/e7beam01
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-489 // SURFACE_META V: 4 I: 6 planar
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+545 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/metal/e7beam01
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
-}
-
-490 // SURFACE_META V: 4 I: 6 planar
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+546 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/metal/e7beam01
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-491 // SURFACE_META V: 4 I: 6 planar
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+547 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/metal/e7beam01
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-492 // SURFACE_META V: 4 I: 6 planar
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+548 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/metal/e7beam01
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-493 // SURFACE_META V: 4 I: 6 planar
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+549 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/metal/e7beam01
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
-}
-
-494 // SURFACE_META V: 4 I: 6 planar
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+550 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/metal/e7beam01
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-495 // SURFACE_META V: 4 I: 6 planar
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+551 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/metal/e7beam01
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-496 // SURFACE_META V: 4 I: 6 planar
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+552 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/metal/e7beam01
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-497 // SURFACE_META V: 4 I: 6 planar
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+553 // SURFACE_META V: 6 I: 12 planar
 {
 	shader textures/metal/e7beam01
@@ -3005,29 +3341,17 @@
 }
 
-498 // SURFACE_META V: 4 I: 6 planar
+554 // SURFACE_META V: 6 I: 12 planar
 {
 	shader textures/metal/e7beam01
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-499 // SURFACE_META V: 6 I: 12 planar
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+555 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/metal/e7beam01
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
-}
-
-500 // SURFACE_META V: 6 I: 12 planar
-{
-	shader textures/metal/e7beam01
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-501 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/e7beam01
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-502 // SURFACE_META V: 6 I: 12 planar
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+556 // SURFACE_META V: 6 I: 12 planar
 {
 	shader textures/moonstation/UCA-seal2-tex
@@ -3035,5 +3359,5 @@
 }
 
-503 // SURFACE_META V: 6 I: 12 planar
+557 // SURFACE_META V: 6 I: 12 planar
 {
 	shader textures/moonstation/UCA-seal2-tex
@@ -3041,332 +3365,8 @@
 }
 
-504 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/unicolored/silver1_darker
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-505 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/unicolored/silver1_darker
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
-}
-
-506 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/unicolored/silver1_darker
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-507 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/unicolored/silver1_darker
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-508 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/unicolored/silver1_darker
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-509 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/unicolored/silver1_darker
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
-}
-
-510 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/unicolored/silver1_darker
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
-}
-
-511 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/unicolored/silver1_darker
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
-}
-
-512 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/unicolored/silver1_darker
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-513 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/unicolored/silver1_darker
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-514 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/unicolored/silver1_darker
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-515 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/unicolored/silver1_darker
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
-}
-
-516 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/unicolored/silver1_darker
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-517 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/unicolored/silver1_darker
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-518 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/unicolored/silver1_darker
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-519 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/unicolored/silver1_darker
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
-}
-
-520 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/unicolored/silver1_darker
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-521 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/unicolored/silver1_darker
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-522 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/unicolored/silver1_darker
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-523 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/unicolored/silver1_darker
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-524 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/unicolored/silver1_darker
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-525 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/unicolored/silver1_darker
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-526 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/unicolored/silver1_darker
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-527 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/unicolored/silver1_darker
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-528 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/unicolored/silver1_darker
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-529 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/unicolored/silver1_darker
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
-}
-
-530 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/unicolored/silver1_darker
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-531 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/unicolored/silver1_darker
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-532 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/unicolored/silver1_darker
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-533 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/unicolored/silver1_darker
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
-}
-
-534 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/unicolored/silver1_darker
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
-}
-
-535 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/unicolored/silver1_darker
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
-}
-
-536 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/unicolored/silver1_darker
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-537 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/unicolored/silver1_darker
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-538 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/unicolored/silver1_darker
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-539 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/unicolored/silver1_darker
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
-}
-
-540 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/unicolored/silver1_darker
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-541 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/unicolored/silver1_darker
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-542 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/unicolored/silver1_darker
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-543 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/unicolored/silver1_darker
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
-}
-
-544 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/unicolored/silver1_darker
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-545 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/unicolored/silver1_darker
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-546 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/unicolored/silver1_darker
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-547 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/unicolored/silver1_darker
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
-}
-
-548 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/unicolored/silver1_darker
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-549 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/unicolored/silver1_darker
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-550 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/unicolored/silver1_darker
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-551 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/unicolored/silver1_darker
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
-}
-
-552 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/unicolored/silver1_darker
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-553 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/unicolored/silver1_darker
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-554 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/unicolored/silver1_darker
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-555 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/unicolored/silver1_darker
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
-}
-
-556 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/unicolored/silver1_darker
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-557 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/unicolored/silver1_darker
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
 558 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/unicolored/silver1_darker
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
 }
 
@@ -3374,5 +3374,5 @@
 {
 	shader textures/unicolored/silver1_darker
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
 }
 
@@ -3380,5 +3380,5 @@
 {
 	shader textures/unicolored/silver1_darker
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
 }
 
@@ -3386,5 +3386,5 @@
 {
 	shader textures/unicolored/silver1_darker
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
 }
 
@@ -3392,5 +3392,5 @@
 {
 	shader textures/unicolored/silver1_darker
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
 }
 
@@ -3398,5 +3398,5 @@
 {
 	shader textures/unicolored/silver1_darker
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
 }
 
@@ -3404,5 +3404,5 @@
 {
 	shader textures/unicolored/silver1_darker
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
 }
 
@@ -3410,5 +3410,5 @@
 {
 	shader textures/unicolored/silver1_darker
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
 }
 
@@ -3416,5 +3416,5 @@
 {
 	shader textures/unicolored/silver1_darker
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
 }
 
@@ -3428,5 +3428,5 @@
 {
 	shader textures/unicolored/silver1_darker
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
 }
 
@@ -3434,5 +3434,5 @@
 {
 	shader textures/unicolored/silver1_darker
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
 }
 
@@ -3440,5 +3440,5 @@
 {
 	shader textures/unicolored/silver1_darker
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
 }
 
@@ -3446,5 +3446,5 @@
 {
 	shader textures/unicolored/silver1_darker
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
 }
 
@@ -3458,5 +3458,5 @@
 {
 	shader textures/unicolored/silver1_darker
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
 }
 
@@ -3464,5 +3464,5 @@
 {
 	shader textures/unicolored/silver1_darker
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
 }
 
@@ -3470,5 +3470,5 @@
 {
 	shader textures/unicolored/silver1_darker
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
 }
 
@@ -3494,5 +3494,5 @@
 {
 	shader textures/unicolored/silver1_darker
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
 }
 
@@ -3500,5 +3500,5 @@
 {
 	shader textures/unicolored/silver1_darker
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
 }
 
@@ -3506,5 +3506,5 @@
 {
 	shader textures/unicolored/silver1_darker
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
 }
 
@@ -3512,5 +3512,5 @@
 {
 	shader textures/unicolored/silver1_darker
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
 }
 
@@ -3518,5 +3518,5 @@
 {
 	shader textures/unicolored/silver1_darker
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
 }
 
@@ -3524,5 +3524,5 @@
 {
 	shader textures/unicolored/silver1_darker
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
 }
 
@@ -3530,5 +3530,5 @@
 {
 	shader textures/unicolored/silver1_darker
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
 }
 
@@ -3536,5 +3536,5 @@
 {
 	shader textures/unicolored/silver1_darker
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
 }
 
@@ -3542,5 +3542,5 @@
 {
 	shader textures/unicolored/silver1_darker
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
 }
 
@@ -3548,5 +3548,5 @@
 {
 	shader textures/unicolored/silver1_darker
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
 }
 
@@ -3554,5 +3554,5 @@
 {
 	shader textures/unicolored/silver1_darker
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
 }
 
@@ -3560,5 +3560,5 @@
 {
 	shader textures/unicolored/silver1_darker
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
 }
 
@@ -3566,5 +3566,5 @@
 {
 	shader textures/unicolored/silver1_darker
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
 }
 
@@ -3572,5 +3572,5 @@
 {
 	shader textures/unicolored/silver1_darker
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
 }
 
@@ -3578,5 +3578,5 @@
 {
 	shader textures/unicolored/silver1_darker
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
 }
 
@@ -3584,5 +3584,5 @@
 {
 	shader textures/unicolored/silver1_darker
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
 }
 
@@ -3596,5 +3596,5 @@
 {
 	shader textures/unicolored/silver1_darker
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
 }
 
@@ -3602,5 +3602,5 @@
 {
 	shader textures/unicolored/silver1_darker
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
 }
 
@@ -3608,5 +3608,5 @@
 {
 	shader textures/unicolored/silver1_darker
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
 }
 
@@ -3620,5 +3620,5 @@
 {
 	shader textures/unicolored/silver1_darker
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
 }
 
@@ -3626,5 +3626,5 @@
 {
 	shader textures/unicolored/silver1_darker
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
 }
 
@@ -3632,5 +3632,5 @@
 {
 	shader textures/unicolored/silver1_darker
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
 }
 
@@ -3638,5 +3638,5 @@
 {
 	shader textures/unicolored/silver1_darker
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
 }
 
@@ -3650,5 +3650,5 @@
 {
 	shader textures/unicolored/silver1_darker
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
 }
 
@@ -3656,5 +3656,5 @@
 {
 	shader textures/unicolored/silver1_darker
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
 }
 
@@ -3668,5 +3668,5 @@
 {
 	shader textures/unicolored/silver1_darker
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
 }
 
@@ -3674,5 +3674,5 @@
 {
 	shader textures/unicolored/silver1_darker
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
 }
 
@@ -3680,5 +3680,5 @@
 {
 	shader textures/unicolored/silver1_darker
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
 }
 
@@ -3686,5 +3686,5 @@
 {
 	shader textures/unicolored/silver1_darker
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
 }
 
@@ -3698,5 +3698,5 @@
 {
 	shader textures/unicolored/silver1_darker
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
 }
 
@@ -3704,5 +3704,5 @@
 {
 	shader textures/unicolored/silver1_darker
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
 }
 
@@ -3716,5 +3716,5 @@
 {
 	shader textures/unicolored/silver1_darker
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
 }
 
@@ -3722,5 +3722,5 @@
 {
 	shader textures/unicolored/silver1_darker
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
 }
 
@@ -3728,5 +3728,5 @@
 {
 	shader textures/unicolored/silver1_darker
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
 }
 
@@ -3734,5 +3734,5 @@
 {
 	shader textures/unicolored/silver1_darker
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
 }
 
@@ -3740,5 +3740,5 @@
 {
 	shader textures/unicolored/silver1_darker
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
 }
 
@@ -3746,5 +3746,5 @@
 {
 	shader textures/unicolored/silver1_darker
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
 }
 
@@ -3752,5 +3752,5 @@
 {
 	shader textures/unicolored/silver1_darker
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
 }
 
@@ -3758,5 +3758,5 @@
 {
 	shader textures/unicolored/silver1_darker
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
 }
 
@@ -3764,5 +3764,5 @@
 {
 	shader textures/unicolored/silver1_darker
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
 }
 
@@ -3770,5 +3770,5 @@
 {
 	shader textures/unicolored/silver1_darker
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
 }
 
@@ -3776,5 +3776,5 @@
 {
 	shader textures/unicolored/silver1_darker
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
 }
 
@@ -3788,5 +3788,5 @@
 {
 	shader textures/unicolored/silver1_darker
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
 }
 
@@ -3794,5 +3794,5 @@
 {
 	shader textures/unicolored/silver1_darker
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
 }
 
@@ -3800,5 +3800,5 @@
 {
 	shader textures/unicolored/silver1_darker
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
 }
 
@@ -3806,5 +3806,5 @@
 {
 	shader textures/unicolored/silver1_darker
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
 }
 
@@ -3812,5 +3812,5 @@
 {
 	shader textures/unicolored/silver1_darker
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
 }
 
@@ -3818,5 +3818,5 @@
 {
 	shader textures/unicolored/silver1_darker
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
 }
 
@@ -3830,5 +3830,5 @@
 {
 	shader textures/unicolored/silver1_darker
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
 }
 
@@ -3836,5 +3836,5 @@
 {
 	shader textures/unicolored/silver1_darker
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
 }
 
@@ -3848,5 +3848,5 @@
 {
 	shader textures/unicolored/silver1_darker
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
 }
 
@@ -3854,5 +3854,5 @@
 {
 	shader textures/unicolored/silver1_darker
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
 }
 
@@ -3860,5 +3860,5 @@
 {
 	shader textures/unicolored/silver1_darker
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
 }
 
@@ -3866,5 +3866,5 @@
 {
 	shader textures/unicolored/silver1_darker
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
 }
 
@@ -3878,5 +3878,5 @@
 {
 	shader textures/unicolored/silver1_darker
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
 }
 
@@ -3884,5 +3884,5 @@
 {
 	shader textures/unicolored/silver1_darker
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
 }
 
@@ -3896,5 +3896,5 @@
 {
 	shader textures/unicolored/silver1_darker
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
 }
 
@@ -3902,5 +3902,5 @@
 {
 	shader textures/unicolored/silver1_darker
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
 }
 
@@ -3914,5 +3914,5 @@
 {
 	shader textures/unicolored/silver1_darker
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
 }
 
@@ -3920,5 +3920,5 @@
 {
 	shader textures/unicolored/silver1_darker
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
 }
 
@@ -3926,5 +3926,5 @@
 {
 	shader textures/unicolored/silver1_darker
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
 }
 
@@ -3932,5 +3932,5 @@
 {
 	shader textures/unicolored/silver1_darker
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
 }
 
@@ -3938,5 +3938,5 @@
 {
 	shader textures/unicolored/silver1_darker
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
 }
 
@@ -3974,5 +3974,5 @@
 {
 	shader textures/unicolored/silver1_darker
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
 }
 
@@ -3980,5 +3980,5 @@
 {
 	shader textures/unicolored/silver1_darker
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
 }
 
@@ -3986,5 +3986,5 @@
 {
 	shader textures/unicolored/silver1_darker
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
 }
 
@@ -3992,5 +3992,5 @@
 {
 	shader textures/unicolored/silver1_darker
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
 }
 
@@ -3998,5 +3998,5 @@
 {
 	shader textures/unicolored/silver1_darker
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
 }
 
@@ -4004,5 +4004,5 @@
 {
 	shader textures/unicolored/silver1_darker
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
 }
 
@@ -4016,5 +4016,5 @@
 {
 	shader textures/unicolored/silver1_darker
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
 }
 
@@ -4022,5 +4022,5 @@
 {
 	shader textures/unicolored/silver1_darker
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
 }
 
@@ -4028,5 +4028,5 @@
 {
 	shader textures/unicolored/silver1_darker
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
 }
 
@@ -4034,5 +4034,5 @@
 {
 	shader textures/unicolored/silver1_darker
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
 }
 
@@ -4040,5 +4040,5 @@
 {
 	shader textures/unicolored/silver1_darker
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
 }
 
@@ -4046,5 +4046,5 @@
 {
 	shader textures/unicolored/silver1_darker
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
 }
 
@@ -4052,5 +4052,5 @@
 {
 	shader textures/unicolored/silver1_darker
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
 }
 
@@ -4064,5 +4064,5 @@
 {
 	shader textures/unicolored/silver1_darker
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
 }
 
@@ -4070,5 +4070,5 @@
 {
 	shader textures/unicolored/silver1_darker
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
 }
 
@@ -4076,5 +4076,5 @@
 {
 	shader textures/unicolored/silver1_darker
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
 }
 
@@ -4082,5 +4082,5 @@
 {
 	shader textures/unicolored/silver1_darker
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
 }
 
@@ -4088,5 +4088,5 @@
 {
 	shader textures/unicolored/silver1_darker
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
 }
 
@@ -4094,8 +4094,428 @@
 {
 	shader textures/unicolored/silver1_darker
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
-}
-
-680 // SURFACE_META V: 8 I: 18 planar
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+680 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+681 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+682 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+683 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+684 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+685 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+686 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+687 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+688 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+689 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+690 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+691 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+692 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+693 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+694 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+695 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+696 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+697 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+698 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+699 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+700 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+701 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+702 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+703 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+704 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+705 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+706 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+707 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+708 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+709 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+710 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+711 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+712 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+713 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+714 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+715 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+716 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+717 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+718 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+719 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+720 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+721 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+722 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+723 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+724 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+725 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+726 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+727 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+728 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+729 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+730 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+731 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+732 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+733 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+734 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+735 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+736 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+737 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+738 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+739 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+740 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+741 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+742 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+743 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+744 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+745 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+746 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+747 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+748 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+749 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+750 // SURFACE_META V: 8 I: 18 planar
 {
 	shader textures/moonstation/light_blue_small
@@ -4103,5 +4523,5 @@
 }
 
-681 // SURFACE_META V: 8 I: 18 planar
+751 // SURFACE_META V: 8 I: 18 planar
 {
 	shader textures/moonstation/light_blue_small
@@ -4109,5 +4529,5 @@
 }
 
-682 // SURFACE_META V: 8 I: 18 planar
+752 // SURFACE_META V: 8 I: 18 planar
 {
 	shader textures/moonstation/light_blue_small
@@ -4115,11 +4535,11 @@
 }
 
-683 // SURFACE_META V: 8 I: 18 planar
+753 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/moonstation/light_blue_small
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
-}
-
-684 // SURFACE_META V: 8 I: 18 planar
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+754 // SURFACE_META V: 8 I: 18 planar
 {
 	shader textures/moonstation/light_blue_small
@@ -4127,5 +4547,5 @@
 }
 
-685 // SURFACE_META V: 8 I: 18 planar
+755 // SURFACE_META V: 8 I: 18 planar
 {
 	shader textures/moonstation/light_blue_small
@@ -4133,5 +4553,11 @@
 }
 
-686 // SURFACE_META V: 4 I: 6 planar
+756 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/moonstation/light_blue_small
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+757 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/moonstation/floor_round
@@ -4139,5 +4565,5 @@
 }
 
-687 // SURFACE_META V: 18 I: 48 planar
+758 // SURFACE_META V: 18 I: 48 planar
 {
 	shader textures/moonstation/floor_round
@@ -4145,446 +4571,20 @@
 }
 
-688 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/common/notex
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-689 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/common/notex
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-690 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/common/notex
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
-}
-
-691 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/common/notex
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-692 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/common/notex
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
-}
-
-693 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/common/notex
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-694 // SURFACE_META V: 8 I: 18 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-695 // SURFACE_META V: 6 I: 12 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-696 // SURFACE_META V: 6 I: 12 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-697 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-698 // SURFACE_META V: 7 I: 15 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
-}
-
-699 // SURFACE_META V: 13 I: 33 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-700 // SURFACE_META V: 12 I: 30 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
-}
-
-701 // SURFACE_META V: 8 I: 18 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-702 // SURFACE_META V: 11 I: 27 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-703 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-704 // SURFACE_META V: 9 I: 21 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
-}
-
-705 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-706 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-707 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-708 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-709 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-710 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
-}
-
-711 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-712 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-713 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-714 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
-}
-
-715 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
-}
-
-716 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-717 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
-}
-
-718 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-719 // SURFACE_META V: 7 I: 18 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-720 // SURFACE_META V: 6 I: 12 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-721 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-722 // SURFACE_META V: 5 I: 9 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-723 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-724 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-725 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
-}
-
-726 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-727 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
-}
-
-728 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-729 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
-}
-
-730 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-731 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
-}
-
-732 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
-}
-
-733 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
-}
-
-734 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-735 // SURFACE_META V: 5 I: 9 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
-}
-
-736 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
-}
-
-737 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
-}
-
-738 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-739 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-740 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-741 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
-}
-
-742 // SURFACE_META V: 5 I: 9 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
-}
-
-743 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
-}
-
-744 // SURFACE_META V: 5 I: 9 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-745 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-746 // SURFACE_META V: 5 I: 9 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-747 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
-}
-
-748 // SURFACE_META V: 5 I: 9 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-749 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-750 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-751 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
-}
-
-752 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-753 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-754 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-755 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-756 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-757 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-758 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-759 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-760 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-761 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
+759 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+760 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+761 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
 }
 
@@ -4595,50 +4595,50 @@
 }
 
-763 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-764 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-765 // SURFACE_META V: 18 I: 60 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-766 // SURFACE_META V: 18 I: 60 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
-}
-
-767 // SURFACE_META V: 18 I: 60 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-768 // SURFACE_META V: 18 I: 60 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
-}
-
-769 // SURFACE_META V: 18 I: 60 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-770 // SURFACE_META V: 18 I: 60 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
+763 // SURFACE_META V: 7 I: 15 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+764 // SURFACE_META V: 13 I: 33 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+765 // SURFACE_META V: 12 I: 30 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+766 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+767 // SURFACE_META V: 11 I: 27 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+768 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+769 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+770 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
 }
 
@@ -4646,11 +4646,11 @@
 {
 	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
-}
-
-772 // SURFACE_META V: 18 I: 60 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+772 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
 }
 
@@ -4658,29 +4658,29 @@
 {
 	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-774 // SURFACE_META V: 12 I: 24 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-775 // SURFACE_META V: 12 I: 24 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
-}
-
-776 // SURFACE_META V: 12 I: 24 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-777 // SURFACE_META V: 12 I: 24 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+774 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+775 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+776 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+777 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
 }
 
@@ -4688,5 +4688,5 @@
 {
 	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
 }
 
@@ -4694,5 +4694,5 @@
 {
 	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
 }
 
@@ -4700,11 +4700,11 @@
 {
 	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
-}
-
-781 // SURFACE_META V: 18 I: 60 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+781 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
 }
 
@@ -4712,29 +4712,29 @@
 {
 	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-783 // SURFACE_META V: 12 I: 24 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-784 // SURFACE_META V: 12 I: 24 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
-}
-
-785 // SURFACE_META V: 12 I: 24 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-786 // SURFACE_META V: 12 I: 24 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+783 // SURFACE_META V: 7 I: 18 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+784 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+785 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+786 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
 }
 
@@ -4742,5 +4742,5 @@
 {
 	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
 }
 
@@ -4748,5 +4748,5 @@
 {
 	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
 }
 
@@ -4754,11 +4754,11 @@
 {
 	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
-}
-
-790 // SURFACE_META V: 18 I: 60 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+790 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
 }
 
@@ -4766,29 +4766,29 @@
 {
 	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-792 // SURFACE_META V: 12 I: 24 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-793 // SURFACE_META V: 12 I: 24 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
-}
-
-794 // SURFACE_META V: 12 I: 24 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-795 // SURFACE_META V: 12 I: 24 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+792 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+793 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+794 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+795 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
 }
 
@@ -4796,5 +4796,5 @@
 {
 	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
 }
 
@@ -4802,17 +4802,17 @@
 {
 	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-798 // SURFACE_META V: 16 I: 36 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-799 // SURFACE_META V: 16 I: 36 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+798 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+799 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
 }
 
@@ -4826,5 +4826,5 @@
 {
 	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
 }
 
@@ -4832,11 +4832,11 @@
 {
 	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
-}
-
-803 // SURFACE_META V: 6 I: 12 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+803 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
 }
 
@@ -4844,5 +4844,5 @@
 {
 	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
 }
 
@@ -4850,11 +4850,11 @@
 {
 	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-806 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+806 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
 }
 
@@ -4862,23 +4862,23 @@
 {
 	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-808 // SURFACE_META V: 16 I: 36 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-809 // SURFACE_META V: 16 I: 36 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-810 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+808 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+809 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+810 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
 }
 
@@ -4886,17 +4886,17 @@
 {
 	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-812 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
-}
-
-813 // SURFACE_META V: 6 I: 12 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+812 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+813 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
 }
 
@@ -4904,5 +4904,5 @@
 {
 	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
 }
 
@@ -4910,5 +4910,5 @@
 {
 	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
 }
 
@@ -4916,5 +4916,5 @@
 {
 	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
 }
 
@@ -4922,5 +4922,5 @@
 {
 	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
 }
 
@@ -4928,5 +4928,5 @@
 {
 	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
 }
 
@@ -4934,8 +4934,8 @@
 {
 	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
-}
-
-820 // SURFACE_META V: 18 I: 60 planar
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+820 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/metal/de-r_mtl2_bright
@@ -4946,5 +4946,5 @@
 {
 	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
 }
 
@@ -4952,5 +4952,5 @@
 {
 	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
 }
 
@@ -4958,5 +4958,5 @@
 {
 	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
 }
 
@@ -4964,8 +4964,8 @@
 {
 	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
-}
-
-825 // SURFACE_META V: 18 I: 60 planar
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+825 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/metal/de-r_mtl2_bright
@@ -4976,5 +4976,5 @@
 {
 	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
 }
 
@@ -4982,5 +4982,5 @@
 {
 	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
 }
 
@@ -4988,11 +4988,11 @@
 {
 	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
-}
-
-829 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+829 // SURFACE_META V: 18 I: 60 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
 }
 
@@ -5000,29 +5000,29 @@
 {
 	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-831 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-832 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-833 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-834 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+831 // SURFACE_META V: 18 I: 60 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+832 // SURFACE_META V: 18 I: 60 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+833 // SURFACE_META V: 18 I: 60 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+834 // SURFACE_META V: 18 I: 60 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
 }
 
@@ -5030,8 +5030,8 @@
 {
 	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-836 // SURFACE_META V: 4 I: 6 planar
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+836 // SURFACE_META V: 18 I: 60 planar
 {
 	shader textures/metal/de-r_mtl2_bright
@@ -5042,29 +5042,29 @@
 {
 	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-838 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-839 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
-}
-
-840 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-841 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+838 // SURFACE_META V: 12 I: 24 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+839 // SURFACE_META V: 12 I: 24 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+840 // SURFACE_META V: 12 I: 24 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+841 // SURFACE_META V: 12 I: 24 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
 }
 
@@ -5078,5 +5078,5 @@
 {
 	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
 }
 
@@ -5084,11 +5084,11 @@
 {
 	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-845 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+845 // SURFACE_META V: 18 I: 60 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
 }
 
@@ -5099,26 +5099,26 @@
 }
 
-847 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-848 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-849 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-850 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+847 // SURFACE_META V: 12 I: 24 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+848 // SURFACE_META V: 12 I: 24 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+849 // SURFACE_META V: 12 I: 24 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+850 // SURFACE_META V: 12 I: 24 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
 }
 
@@ -5126,5 +5126,5 @@
 {
 	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
 }
 
@@ -5132,5 +5132,5 @@
 {
 	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
 }
 
@@ -5138,11 +5138,11 @@
 {
 	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-854 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+854 // SURFACE_META V: 18 I: 60 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
 }
 
@@ -5150,35 +5150,35 @@
 {
 	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-856 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-857 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
-}
-
-858 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-859 // SURFACE_META V: 6 I: 12 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-860 // SURFACE_META V: 5 I: 9 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+856 // SURFACE_META V: 12 I: 24 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+857 // SURFACE_META V: 12 I: 24 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+858 // SURFACE_META V: 12 I: 24 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+859 // SURFACE_META V: 12 I: 24 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+860 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
 }
 
@@ -5186,29 +5186,29 @@
 {
 	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-862 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-863 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-864 // SURFACE_META V: 3 I: 3 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-865 // SURFACE_META V: 5 I: 9 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+862 // SURFACE_META V: 16 I: 36 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+863 // SURFACE_META V: 16 I: 36 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+864 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+865 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
 }
 
@@ -5216,17 +5216,17 @@
 {
 	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-867 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-868 // SURFACE_META V: 5 I: 9 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+867 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+868 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
 }
 
@@ -5234,5 +5234,5 @@
 {
 	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
 }
 
@@ -5240,5 +5240,5 @@
 {
 	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
 }
 
@@ -5246,17 +5246,17 @@
 {
 	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-872 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
-}
-
-873 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+872 // SURFACE_META V: 16 I: 36 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+873 // SURFACE_META V: 16 I: 36 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
 }
 
@@ -5264,5 +5264,5 @@
 {
 	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
 }
 
@@ -5270,5 +5270,5 @@
 {
 	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
 }
 
@@ -5276,11 +5276,11 @@
 {
 	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
-}
-
-877 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+877 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
 }
 
@@ -5288,5 +5288,5 @@
 {
 	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
 }
 
@@ -5300,17 +5300,17 @@
 {
 	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
-}
-
-881 // SURFACE_META V: 5 I: 9 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
-}
-
-882 // SURFACE_META V: 5 I: 9 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+881 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+882 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
 }
 
@@ -5318,11 +5318,11 @@
 {
 	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-884 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+884 // SURFACE_META V: 18 I: 60 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
 }
 
@@ -5330,5 +5330,5 @@
 {
 	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
 }
 
@@ -5342,5 +5342,5 @@
 {
 	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
 }
 
@@ -5348,11 +5348,11 @@
 {
 	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-889 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+889 // SURFACE_META V: 18 I: 60 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
 }
 
@@ -5360,5 +5360,5 @@
 {
 	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
 }
 
@@ -5366,8 +5366,8 @@
 {
 	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-892 // SURFACE_META V: 3 I: 3 planar
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+892 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/metal/de-r_mtl2_bright
@@ -5378,17 +5378,17 @@
 {
 	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
-}
-
-894 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-895 // SURFACE_META V: 5 I: 9 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+894 // SURFACE_META V: 18 I: 60 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+895 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
 }
 
@@ -5396,5 +5396,5 @@
 {
 	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
 }
 
@@ -5402,23 +5402,23 @@
 {
 	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
-}
-
-898 // SURFACE_META V: 3 I: 3 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-899 // SURFACE_META V: 5 I: 9 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-900 // SURFACE_META V: 5 I: 9 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+898 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+899 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+900 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
 }
 
@@ -5429,8 +5429,8 @@
 }
 
-902 // SURFACE_META V: 3 I: 3 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
+902 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
 }
 
@@ -5438,11 +5438,11 @@
 {
 	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-904 // SURFACE_META V: 5 I: 9 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+904 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
 }
 
@@ -5453,8 +5453,8 @@
 }
 
-906 // SURFACE_META V: 5 I: 9 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
+906 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
 }
 
@@ -5462,5 +5462,5 @@
 {
 	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
 }
 
@@ -5471,67 +5471,67 @@
 }
 
-909 // SURFACE_META V: 18 I: 48 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-910 // SURFACE_META V: 6 I: 12 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
-}
-
-911 // SURFACE_META V: 12 I: 33 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-912 // SURFACE_META V: 7 I: 15 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
+909 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+910 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+911 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+912 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
 }
 
 913 // SURFACE_META V: 4 I: 6 planar
 {
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
-}
-
-914 // SURFACE_META V: 39 I: 111 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-915 // SURFACE_META V: 27 I: 81 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
-}
-
-916 // SURFACE_META V: 7 I: 15 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+914 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+915 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+916 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
 }
 
 917 // SURFACE_META V: 4 I: 6 planar
 {
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
 }
 
 918 // SURFACE_META V: 4 I: 6 planar
 {
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
-}
-
-919 // SURFACE_META V: 7 I: 15 planar
-{
-	shader textures/metal/dkmtl
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+919 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/de-r_mtl2_bright
 	lightmapAxis ( -1.000000 0.000000 0.000000 )
 }
@@ -5539,179 +5539,179 @@
 920 // SURFACE_META V: 4 I: 6 planar
 {
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-921 // SURFACE_META V: 6 I: 12 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+921 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
 }
 
 922 // SURFACE_META V: 4 I: 6 planar
 {
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
-}
-
-923 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+923 // SURFACE_META V: 7 I: 15 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
 }
 
 924 // SURFACE_META V: 4 I: 6 planar
 {
-	shader textures/metal/dkmtl
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-925 // SURFACE_META V: 46 I: 192 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+925 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
 }
 
 926 // SURFACE_META V: 4 I: 6 planar
 {
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-927 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-928 // SURFACE_META V: 30 I: 102 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-929 // SURFACE_META V: 18 I: 57 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-930 // SURFACE_META V: 64 I: 198 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-931 // SURFACE_META V: 30 I: 87 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-932 // SURFACE_META V: 6 I: 12 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-933 // SURFACE_META V: 7 I: 15 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+927 // SURFACE_META V: 3 I: 3 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+928 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+929 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+930 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+931 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+932 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+933 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
 }
 
 934 // SURFACE_META V: 4 I: 6 planar
 {
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
 }
 
 935 // SURFACE_META V: 4 I: 6 planar
 {
-	shader textures/metal/dkmtl
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-936 // SURFACE_META V: 7 I: 15 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-937 // SURFACE_META V: 6 I: 12 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-938 // SURFACE_META V: 6 I: 12 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-939 // SURFACE_META V: 9 I: 24 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-940 // SURFACE_META V: 7 I: 15 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-941 // SURFACE_META V: 50 I: 144 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+936 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+937 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+938 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+939 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+940 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+941 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
 }
 
 942 // SURFACE_META V: 4 I: 6 planar
 {
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
 }
 
 943 // SURFACE_META V: 4 I: 6 planar
 {
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-944 // SURFACE_META V: 64 I: 204 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-945 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+944 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+945 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
 }
 
 946 // SURFACE_META V: 4 I: 6 planar
 {
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
 }
 
 947 // SURFACE_META V: 4 I: 6 planar
 {
-	shader textures/metal/dkmtl
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-948 // SURFACE_META V: 8 I: 18 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-949 // SURFACE_META V: 5 I: 9 planar
-{
-	shader textures/metal/dkmtl
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+948 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+949 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/de-r_mtl2_bright
 	lightmapAxis ( 0.000000 -1.000000 0.000000 )
 }
@@ -5719,41 +5719,41 @@
 950 // SURFACE_META V: 4 I: 6 planar
 {
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
 }
 
 951 // SURFACE_META V: 4 I: 6 planar
 {
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
 }
 
 952 // SURFACE_META V: 4 I: 6 planar
 {
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
 }
 
 953 // SURFACE_META V: 4 I: 6 planar
 {
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
 }
 
 954 // SURFACE_META V: 4 I: 6 planar
 {
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-955 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+955 // SURFACE_META V: 3 I: 3 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
 }
 
 956 // SURFACE_META V: 4 I: 6 planar
 {
-	shader textures/metal/dkmtl
+	shader textures/metal/de-r_mtl2_bright
 	lightmapAxis ( 0.000000 0.000000 -1.000000 )
 }
@@ -5761,132 +5761,132 @@
 957 // SURFACE_META V: 4 I: 6 planar
 {
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
-}
-
-958 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-959 // SURFACE_META V: 6 I: 12 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
-}
-
-960 // SURFACE_META V: 5 I: 9 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
-}
-
-961 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-962 // SURFACE_META V: 9 I: 21 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-963 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+958 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+959 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+960 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+961 // SURFACE_META V: 3 I: 3 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+962 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+963 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
 }
 
 964 // SURFACE_META V: 4 I: 6 planar
 {
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-965 // SURFACE_META V: 7 I: 15 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+965 // SURFACE_META V: 3 I: 3 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
 }
 
 966 // SURFACE_META V: 4 I: 6 planar
 {
-	shader textures/metal/dkmtl
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-967 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
-}
-
-968 // SURFACE_META V: 7 I: 15 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-969 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-970 // SURFACE_META V: 7 I: 15 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
-}
-
-971 // SURFACE_META V: 6 I: 12 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-972 // SURFACE_META V: 38 I: 102 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-973 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-974 // SURFACE_META V: 40 I: 135 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
-}
-
-975 // SURFACE_META V: 52 I: 159 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-976 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-977 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-978 // SURFACE_META V: 5 I: 9 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+967 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+968 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+969 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+970 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+971 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+972 // SURFACE_META V: 18 I: 48 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+973 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+974 // SURFACE_META V: 12 I: 33 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+975 // SURFACE_META V: 7 I: 15 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+976 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+977 // SURFACE_META V: 41 I: 117 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+978 // SURFACE_META V: 7 I: 15 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
 }
 
@@ -5894,5 +5894,5 @@
 {
 	shader textures/metal/dkmtl
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
 }
 
@@ -5900,17 +5900,17 @@
 {
 	shader textures/metal/dkmtl
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-981 // SURFACE_META V: 5 I: 9 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-982 // SURFACE_META V: 6 I: 12 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+981 // SURFACE_META V: 7 I: 15 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+982 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
 }
 
@@ -5918,5 +5918,5 @@
 {
 	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
 }
 
@@ -5924,23 +5924,23 @@
 {
 	shader textures/metal/dkmtl
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-985 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
-}
-
-986 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-987 // SURFACE_META V: 5 I: 9 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+985 // SURFACE_META V: 9 I: 24 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+986 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+987 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
 }
 
@@ -5948,5 +5948,5 @@
 {
 	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
 }
 
@@ -5954,17 +5954,17 @@
 {
 	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
-}
-
-990 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-991 // SURFACE_META V: 8 I: 18 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+990 // SURFACE_META V: 41 I: 138 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+991 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
 }
 
@@ -5975,86 +5975,86 @@
 }
 
-993 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
-}
-
-994 // SURFACE_META V: 5 I: 9 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-995 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
-}
-
-996 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-997 // SURFACE_META V: 5 I: 9 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-998 // SURFACE_META V: 6 I: 12 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-999 // SURFACE_META V: 38 I: 120 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-1000 // SURFACE_META V: 40 I: 120 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
-}
-
-1001 // SURFACE_META V: 5 I: 9 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-1002 // SURFACE_META V: 5 I: 9 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-1003 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
-}
-
-1004 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-1005 // SURFACE_META V: 8 I: 18 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
-}
-
-1006 // SURFACE_META V: 6 I: 12 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+993 // SURFACE_META V: 26 I: 90 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+994 // SURFACE_META V: 18 I: 57 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+995 // SURFACE_META V: 64 I: 198 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+996 // SURFACE_META V: 30 I: 87 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+997 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+998 // SURFACE_META V: 7 I: 15 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+999 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1000 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1001 // SURFACE_META V: 7 I: 15 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+1002 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1003 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1004 // SURFACE_META V: 9 I: 24 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+1005 // SURFACE_META V: 7 I: 15 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1006 // SURFACE_META V: 50 I: 144 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
 }
 
@@ -6062,47 +6062,47 @@
 {
 	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
-}
-
-1008 // SURFACE_META V: 8 I: 18 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-1009 // SURFACE_META V: 9 I: 21 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-1010 // SURFACE_META V: 5 I: 9 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
-}
-
-1011 // SURFACE_META V: 6 I: 12 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-1012 // SURFACE_META V: 5 I: 9 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
-}
-
-1013 // SURFACE_META V: 5 I: 9 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
-}
-
-1014 // SURFACE_META V: 3 I: 3 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+1008 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+1009 // SURFACE_META V: 34 I: 90 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1010 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1011 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+1012 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1013 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1014 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
 }
 
@@ -6110,23 +6110,23 @@
 {
 	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-1016 // SURFACE_META V: 8 I: 18 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-1017 // SURFACE_META V: 3 I: 3 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-1018 // SURFACE_META V: 5 I: 9 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1016 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1017 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+1018 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
 }
 
@@ -6134,5 +6134,5 @@
 {
 	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
 }
 
@@ -6140,11 +6140,11 @@
 {
 	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-1021 // SURFACE_META V: 5 I: 9 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1021 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
 }
 
@@ -6152,5 +6152,5 @@
 {
 	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
 }
 
@@ -6158,17 +6158,17 @@
 {
 	shader textures/metal/dkmtl
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-1024 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-1025 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1024 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1025 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
 }
 
@@ -6188,17 +6188,17 @@
 {
 	shader textures/metal/dkmtl
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-1029 // SURFACE_META V: 6 I: 12 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-1030 // SURFACE_META V: 5 I: 9 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1029 // SURFACE_META V: 7 I: 15 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+1030 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
 }
 
@@ -6206,35 +6206,35 @@
 {
 	shader textures/metal/dkmtl
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-1032 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
-}
-
-1033 // SURFACE_META V: 6 I: 12 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
-}
-
-1034 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-1035 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
-}
-
-1036 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+1032 // SURFACE_META V: 7 I: 15 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1033 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1034 // SURFACE_META V: 7 I: 15 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1035 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+1036 // SURFACE_META V: 38 I: 102 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
 }
 
@@ -6242,44 +6242,44 @@
 {
 	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-1038 // SURFACE_META V: 6 I: 12 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-1039 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-1040 // SURFACE_META V: 5 I: 9 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-1041 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-1042 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-1043 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-1044 // SURFACE_META V: 4 I: 6 planar
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1038 // SURFACE_META V: 40 I: 135 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+1039 // SURFACE_META V: 56 I: 171 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+1040 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1041 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1042 // SURFACE_META V: 7 I: 15 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1043 // SURFACE_META V: 15 I: 39 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1044 // SURFACE_META V: 5 I: 9 planar
 {
 	shader textures/metal/dkmtl
@@ -6296,29 +6296,29 @@
 {
 	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
-}
-
-1047 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-1048 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-1049 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
-}
-
-1050 // SURFACE_META V: 7 I: 15 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1047 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1048 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+1049 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1050 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
 }
 
@@ -6326,5 +6326,5 @@
 {
 	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
 }
 
@@ -6332,17 +6332,17 @@
 {
 	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-1053 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-1054 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1053 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+1054 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
 }
 
@@ -6350,5 +6350,5 @@
 {
 	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
 }
 
@@ -6356,8 +6356,8 @@
 {
 	shader textures/metal/dkmtl
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-1057 // SURFACE_META V: 4 I: 6 planar
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1057 // SURFACE_META V: 8 I: 18 planar
 {
 	shader textures/metal/dkmtl
@@ -6368,5 +6368,5 @@
 {
 	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
 }
 
@@ -6374,5 +6374,5 @@
 {
 	shader textures/metal/dkmtl
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
 }
 
@@ -6380,5 +6380,5 @@
 {
 	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
 }
 
@@ -6386,17 +6386,17 @@
 {
 	shader textures/metal/dkmtl
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-1062 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-1063 // SURFACE_META V: 18 I: 48 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1062 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+1063 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
 }
 
@@ -6404,41 +6404,41 @@
 {
 	shader textures/metal/dkmtl
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-1065 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-1066 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-1067 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-1068 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
-}
-
-1069 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-1070 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1065 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1066 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+1067 // SURFACE_META V: 38 I: 120 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1068 // SURFACE_META V: 40 I: 120 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1069 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1070 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
 }
 
@@ -6446,23 +6446,23 @@
 {
 	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
-}
-
-1072 // SURFACE_META V: 19 I: 51 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
-}
-
-1073 // SURFACE_META V: 19 I: 54 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
-}
-
-1074 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+1072 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1073 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1074 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
 }
 
@@ -6470,38 +6470,38 @@
 {
 	shader textures/metal/dkmtl
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-1076 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-1077 // SURFACE_META V: 6 I: 12 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-1078 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-1079 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-1080 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
-}
-
-1081 // SURFACE_META V: 4 I: 6 planar
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+1076 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1077 // SURFACE_META V: 9 I: 21 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1078 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1079 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1080 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1081 // SURFACE_META V: 3 I: 3 planar
 {
 	shader textures/metal/dkmtl
@@ -6512,23 +6512,23 @@
 {
 	shader textures/metal/dkmtl
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-1083 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
-}
-
-1084 // SURFACE_META V: 6 I: 12 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-1085 // SURFACE_META V: 6 I: 12 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+1083 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1084 // SURFACE_META V: 3 I: 3 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1085 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
 }
 
@@ -6536,5 +6536,5 @@
 {
 	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
 }
 
@@ -6542,11 +6542,11 @@
 {
 	shader textures/metal/dkmtl
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-1088 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1088 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
 }
 
@@ -6554,8 +6554,8 @@
 {
 	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
-}
-
-1090 // SURFACE_META V: 3 I: 3 planar
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+1090 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/metal/dkmtl
@@ -6566,17 +6566,17 @@
 {
 	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-1092 // SURFACE_META V: 3 I: 3 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
-}
-
-1093 // SURFACE_META V: 5 I: 9 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+1092 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1093 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
 }
 
@@ -6584,5 +6584,5 @@
 {
 	shader textures/metal/dkmtl
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
 }
 
@@ -6590,17 +6590,17 @@
 {
 	shader textures/metal/dkmtl
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-1096 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-1097 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1096 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1097 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
 }
 
@@ -6608,5 +6608,5 @@
 {
 	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
 }
 
@@ -6614,11 +6614,11 @@
 {
 	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-1100 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1100 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
 }
 
@@ -6626,5 +6626,5 @@
 {
 	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
 }
 
@@ -6632,5 +6632,5 @@
 {
 	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
 }
 
@@ -6638,5 +6638,5 @@
 {
 	shader textures/metal/dkmtl
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
 }
 
@@ -6644,11 +6644,11 @@
 {
 	shader textures/metal/dkmtl
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-1105 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1105 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
 }
 
@@ -6656,11 +6656,11 @@
 {
 	shader textures/metal/dkmtl
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-1107 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1107 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
 }
 
@@ -6668,5 +6668,5 @@
 {
 	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
 }
 
@@ -6674,5 +6674,5 @@
 {
 	shader textures/metal/dkmtl
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
 }
 
@@ -6680,5 +6680,5 @@
 {
 	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
 }
 
@@ -6686,5 +6686,5 @@
 {
 	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
 }
 
@@ -6695,14 +6695,14 @@
 }
 
-1113 // SURFACE_META V: 10 I: 24 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
-}
-
-1114 // SURFACE_META V: 10 I: 24 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+1113 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1114 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
 }
 
@@ -6710,5 +6710,5 @@
 {
 	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
 }
 
@@ -6719,8 +6719,8 @@
 }
 
-1117 // SURFACE_META V: 19 I: 51 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+1117 // SURFACE_META V: 7 I: 15 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
 }
 
@@ -6728,5 +6728,5 @@
 {
 	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
 }
 
@@ -6734,5 +6734,5 @@
 {
 	shader textures/metal/dkmtl
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
 }
 
@@ -6797,8 +6797,8 @@
 }
 
-1130 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
+1130 // SURFACE_META V: 18 I: 48 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
 }
 
@@ -6806,5 +6806,5 @@
 {
 	shader textures/metal/dkmtl
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
 }
 
@@ -6812,5 +6812,5 @@
 {
 	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
 }
 
@@ -6833,8 +6833,8 @@
 }
 
-1136 // SURFACE_META V: 6 I: 12 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+1136 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
 }
 
@@ -6842,5 +6842,5 @@
 {
 	shader textures/metal/dkmtl
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
 }
 
@@ -6848,17 +6848,17 @@
 {
 	shader textures/metal/dkmtl
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-1139 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-1140 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1139 // SURFACE_META V: 20 I: 54 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+1140 // SURFACE_META V: 19 I: 54 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
 }
 
@@ -6866,5 +6866,5 @@
 {
 	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
 }
 
@@ -6872,5 +6872,5 @@
 {
 	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
 }
 
@@ -6878,29 +6878,29 @@
 {
 	shader textures/metal/dkmtl
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-1144 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
-}
-
-1145 // SURFACE_META V: 11 I: 30 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
-}
-
-1146 // SURFACE_META V: 9 I: 24 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-1147 // SURFACE_META V: 13 I: 36 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1144 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1145 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1146 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1147 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
 }
 
@@ -6908,5 +6908,5 @@
 {
 	shader textures/metal/dkmtl
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
 }
 
@@ -6914,5 +6914,5 @@
 {
 	shader textures/metal/dkmtl
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
 }
 
@@ -6920,17 +6920,17 @@
 {
 	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
-}
-
-1151 // SURFACE_META V: 15 I: 39 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
-}
-
-1152 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1151 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1152 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
 }
 
@@ -6938,5 +6938,5 @@
 {
 	shader textures/metal/dkmtl
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
 }
 
@@ -6944,5 +6944,5 @@
 {
 	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
 }
 
@@ -6950,5 +6950,5 @@
 {
 	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
 }
 
@@ -6956,11 +6956,11 @@
 {
 	shader textures/metal/dkmtl
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-1157 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1157 // SURFACE_META V: 3 I: 3 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
 }
 
@@ -6968,17 +6968,17 @@
 {
 	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
-}
-
-1159 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-1160 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1159 // SURFACE_META V: 3 I: 3 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+1160 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
 }
 
@@ -6986,5 +6986,5 @@
 {
 	shader textures/metal/dkmtl
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
 }
 
@@ -6998,11 +6998,11 @@
 {
 	shader textures/metal/dkmtl
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-1164 // SURFACE_META V: 5 I: 9 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1164 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
 }
 
@@ -7010,5 +7010,5 @@
 {
 	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
 }
 
@@ -7034,5 +7034,5 @@
 {
 	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
 }
 
@@ -7040,5 +7040,5 @@
 {
 	shader textures/metal/dkmtl
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
 }
 
@@ -7046,5 +7046,5 @@
 {
 	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
 }
 
@@ -7052,5 +7052,5 @@
 {
 	shader textures/metal/dkmtl
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
 }
 
@@ -7058,11 +7058,11 @@
 {
 	shader textures/metal/dkmtl
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-1174 // SURFACE_META V: 5 I: 9 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1174 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
 }
 
@@ -7088,5 +7088,5 @@
 {
 	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
 }
 
@@ -7094,5 +7094,5 @@
 {
 	shader textures/metal/dkmtl
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
 }
 
@@ -7100,17 +7100,17 @@
 {
 	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
-}
-
-1181 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-1182 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1181 // SURFACE_META V: 10 I: 24 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+1182 // SURFACE_META V: 10 I: 24 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
 }
 
@@ -7127,8 +7127,8 @@
 }
 
-1185 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
+1185 // SURFACE_META V: 19 I: 51 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
 }
 
@@ -7136,5 +7136,5 @@
 {
 	shader textures/metal/dkmtl
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
 }
 
@@ -7142,5 +7142,5 @@
 {
 	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
 }
 
@@ -7148,5 +7148,5 @@
 {
 	shader textures/metal/dkmtl
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
 }
 
@@ -7154,5 +7154,5 @@
 {
 	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
 }
 
@@ -7175,8 +7175,8 @@
 }
 
-1193 // SURFACE_META V: 5 I: 9 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
+1193 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
 }
 
@@ -7184,5 +7184,5 @@
 {
 	shader textures/metal/dkmtl
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
 }
 
@@ -7190,5 +7190,5 @@
 {
 	shader textures/metal/dkmtl
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
 }
 
@@ -7196,5 +7196,5 @@
 {
 	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
 }
 
@@ -7202,5 +7202,5 @@
 {
 	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
 }
 
@@ -7208,5 +7208,5 @@
 {
 	shader textures/metal/dkmtl
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
 }
 
@@ -7214,5 +7214,5 @@
 {
 	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
 }
 
@@ -7220,5 +7220,5 @@
 {
 	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
 }
 
@@ -7226,5 +7226,5 @@
 {
 	shader textures/metal/dkmtl
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
 }
 
@@ -7232,8 +7232,8 @@
 {
 	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
-}
-
-1203 // SURFACE_META V: 5 I: 9 planar
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1203 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/metal/dkmtl
@@ -7244,20 +7244,20 @@
 {
 	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
-}
-
-1205 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-1206 // SURFACE_META V: 6 I: 12 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
-}
-
-1207 // SURFACE_META V: 4 I: 6 planar
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1205 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1206 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1207 // SURFACE_META V: 6 I: 12 planar
 {
 	shader textures/metal/dkmtl
@@ -7271,5 +7271,5 @@
 }
 
-1209 // SURFACE_META V: 3 I: 3 planar
+1209 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/metal/dkmtl
@@ -7280,8 +7280,8 @@
 {
 	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
-}
-
-1211 // SURFACE_META V: 6 I: 12 planar
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1211 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/metal/dkmtl
@@ -7292,5 +7292,5 @@
 {
 	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
 }
 
@@ -7298,5 +7298,5 @@
 {
 	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
 }
 
@@ -7304,5 +7304,5 @@
 {
 	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
 }
 
@@ -7310,23 +7310,23 @@
 {
 	shader textures/metal/dkmtl
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-1216 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-1217 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-1218 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1216 // SURFACE_META V: 11 I: 30 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+1217 // SURFACE_META V: 9 I: 24 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+1218 // SURFACE_META V: 13 I: 36 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
 }
 
@@ -7334,5 +7334,5 @@
 {
 	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
 }
 
@@ -7340,5 +7340,5 @@
 {
 	shader textures/metal/dkmtl
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
 }
 
@@ -7346,17 +7346,17 @@
 {
 	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
-}
-
-1222 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
-}
-
-1223 // SURFACE_META V: 5 I: 9 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+1222 // SURFACE_META V: 32 I: 102 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1223 // SURFACE_META V: 15 I: 39 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
 }
 
@@ -7379,8 +7379,8 @@
 }
 
-1227 // SURFACE_META V: 6 I: 12 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+1227 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
 }
 
@@ -7388,5 +7388,5 @@
 {
 	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
 }
 
@@ -7400,14 +7400,14 @@
 {
 	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-1231 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-1232 // SURFACE_META V: 7 I: 15 planar
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+1231 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1232 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/metal/dkmtl
@@ -7418,5 +7418,5 @@
 {
 	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
 }
 
@@ -7424,5 +7424,5 @@
 {
 	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
 }
 
@@ -7433,41 +7433,41 @@
 }
 
-1236 // SURFACE_META V: 7 I: 15 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-1237 // SURFACE_META V: 9 I: 21 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-1238 // SURFACE_META V: 8 I: 18 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-1239 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-1240 // SURFACE_META V: 5 I: 9 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
-}
-
-1241 // SURFACE_META V: 8 I: 18 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-1242 // SURFACE_META V: 3 I: 3 planar
+1236 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1237 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1238 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1239 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1240 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+1241 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1242 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/metal/dkmtl
@@ -7478,5 +7478,5 @@
 {
 	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
 }
 
@@ -7484,5 +7484,5 @@
 {
 	shader textures/metal/dkmtl
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
 }
 
@@ -7490,5 +7490,5 @@
 {
 	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
 }
 
@@ -7496,5 +7496,5 @@
 {
 	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
 }
 
@@ -7502,5 +7502,5 @@
 {
 	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
 }
 
@@ -7508,11 +7508,11 @@
 {
 	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
-}
-
-1249 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1249 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
 }
 
@@ -7520,14 +7520,14 @@
 {
 	shader textures/metal/dkmtl
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-1251 // SURFACE_META V: 6 I: 12 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-1252 // SURFACE_META V: 8 I: 18 planar
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1251 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1252 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/metal/dkmtl
@@ -7538,5 +7538,5 @@
 {
 	shader textures/metal/dkmtl
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
 }
 
@@ -7544,23 +7544,23 @@
 {
 	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
-}
-
-1255 // SURFACE_META V: 5 I: 9 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-1256 // SURFACE_META V: 5 I: 9 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-1257 // SURFACE_META V: 5 I: 9 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1255 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1256 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1257 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
 }
 
@@ -7568,5 +7568,5 @@
 {
 	shader textures/metal/dkmtl
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
 }
 
@@ -7574,5 +7574,5 @@
 {
 	shader textures/metal/dkmtl
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
 }
 
@@ -7580,5 +7580,5 @@
 {
 	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
 }
 
@@ -7592,5 +7592,5 @@
 {
 	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
 }
 
@@ -7598,5 +7598,5 @@
 {
 	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
 }
 
@@ -7610,11 +7610,11 @@
 {
 	shader textures/metal/dkmtl
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-1266 // SURFACE_META V: 8 I: 18 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1266 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
 }
 
@@ -7622,5 +7622,5 @@
 {
 	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
 }
 
@@ -7646,5 +7646,5 @@
 {
 	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
 }
 
@@ -7658,29 +7658,29 @@
 {
 	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
-}
-
-1274 // SURFACE_META V: 7 I: 15 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-1275 // SURFACE_META V: 6 I: 12 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-1276 // SURFACE_META V: 7 I: 15 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
-}
-
-1277 // SURFACE_META V: 6 I: 12 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1274 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1275 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1276 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1277 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
 }
 
@@ -7688,29 +7688,29 @@
 {
 	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
-}
-
-1279 // SURFACE_META V: 7 I: 15 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-1280 // SURFACE_META V: 36 I: 108 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-1281 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-1282 // SURFACE_META V: 5 I: 9 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1279 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1280 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1281 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1282 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
 }
 
@@ -7718,5 +7718,5 @@
 {
 	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
 }
 
@@ -7724,5 +7724,5 @@
 {
 	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
 }
 
@@ -7730,29 +7730,29 @@
 {
 	shader textures/metal/dkmtl
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-1286 // SURFACE_META V: 6 I: 12 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
-}
-
-1287 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
-}
-
-1288 // SURFACE_META V: 10 I: 18 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-1289 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1286 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1287 // SURFACE_META V: 3 I: 3 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1288 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+1289 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
 }
 
@@ -7766,5 +7766,5 @@
 {
 	shader textures/metal/dkmtl
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
 }
 
@@ -7772,5 +7772,5 @@
 {
 	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
 }
 
@@ -7778,23 +7778,23 @@
 {
 	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
-}
-
-1294 // SURFACE_META V: 6 I: 12 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-1295 // SURFACE_META V: 8 I: 18 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-1296 // SURFACE_META V: 15 I: 51 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1294 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1295 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1296 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
 }
 
@@ -7802,14 +7802,14 @@
 {
 	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-1298 // SURFACE_META V: 6 I: 12 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-1299 // SURFACE_META V: 6 I: 12 planar
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1298 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1299 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/metal/dkmtl
@@ -7823,5 +7823,5 @@
 }
 
-1301 // SURFACE_META V: 4 I: 6 planar
+1301 // SURFACE_META V: 5 I: 9 planar
 {
 	shader textures/metal/dkmtl
@@ -7832,5 +7832,5 @@
 {
 	shader textures/metal/dkmtl
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
 }
 
@@ -7838,5 +7838,5 @@
 {
 	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
 }
 
@@ -7844,11 +7844,11 @@
 {
 	shader textures/metal/dkmtl
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-1305 // SURFACE_META V: 47 I: 171 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1305 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
 }
 
@@ -7856,8 +7856,8 @@
 {
 	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-1307 // SURFACE_META V: 8 I: 18 planar
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1307 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/metal/dkmtl
@@ -7868,5 +7868,5 @@
 {
 	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
 }
 
@@ -7874,11 +7874,11 @@
 {
 	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-1310 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1310 // SURFACE_META V: 7 I: 15 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
 }
 
@@ -7886,5 +7886,5 @@
 {
 	shader textures/metal/dkmtl
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
 }
 
@@ -7892,5 +7892,5 @@
 {
 	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
 }
 
@@ -7898,146 +7898,680 @@
 {
 	shader textures/metal/dkmtl
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-1314 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-1315 // SURFACE_META V: 5 I: 9 planar
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1314 // SURFACE_META V: 7 I: 15 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1315 // SURFACE_META V: 9 I: 21 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1316 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1317 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+1318 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1319 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1320 // SURFACE_META V: 3 I: 3 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1321 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1322 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1323 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+1324 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+1325 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1326 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1327 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+1328 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1329 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+1330 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1331 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1332 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+1333 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1334 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1335 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1336 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1337 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1338 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+1339 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1340 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+1341 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1342 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1343 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1344 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1345 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+1346 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1347 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1348 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1349 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1350 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1351 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+1352 // SURFACE_META V: 7 I: 15 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1353 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+1354 // SURFACE_META V: 7 I: 15 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1355 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+1356 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+1357 // SURFACE_META V: 7 I: 15 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1358 // SURFACE_META V: 36 I: 108 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1359 // SURFACE_META V: 10 I: 24 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1360 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1361 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+1362 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1363 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1364 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1365 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1366 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1367 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1368 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1369 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+1370 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+1371 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1372 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1373 // SURFACE_META V: 15 I: 51 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1374 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+1375 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1376 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1377 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+1378 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1379 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1380 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1381 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1382 // SURFACE_META V: 60 I: 222 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1383 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+1384 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1385 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+1386 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+1387 // SURFACE_META V: 7 I: 15 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1388 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+1389 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+1390 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+1391 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1392 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+1393 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1394 // SURFACE_META V: 11 I: 27 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+1395 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1396 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1397 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1398 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1399 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+1400 // SURFACE_META V: 9 I: 21 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1401 // SURFACE_META V: 13 I: 42 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1402 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1403 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+1404 // SURFACE_META V: 5 I: 9 planar
 {
 	shader textures/moonstation/glass_cyan
-	sampleSize 0
-}
-
-1316 // SURFACE_META V: 6 I: 12 planar
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1405 // SURFACE_META V: 6 I: 12 planar
 {
 	shader textures/moonstation/glass_cyan
-	sampleSize 0
-}
-
-1317 // SURFACE_META V: 7 I: 15 planar
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+1406 // SURFACE_META V: 7 I: 15 planar
 {
 	shader textures/moonstation/glass_cyan
-	sampleSize 0
-}
-
-1318 // SURFACE_META V: 5 I: 9 planar
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1407 // SURFACE_META V: 5 I: 9 planar
 {
 	shader textures/moonstation/glass_cyan
-	sampleSize 0
-}
-
-1319 // SURFACE_META V: 4 I: 6 planar
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+1408 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/moonstation/glass_cyan
-	sampleSize 0
-}
-
-1320 // SURFACE_META V: 4 I: 6 planar
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+1409 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/moonstation/glass_cyan
-	sampleSize 0
-}
-
-1321 // SURFACE_META V: 4 I: 6 planar
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1410 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/moonstation/glass_cyan
-	sampleSize 0
-}
-
-1322 // SURFACE_META V: 10 I: 24 planar
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1411 // SURFACE_META V: 10 I: 24 planar
 {
 	shader textures/moonstation/glass_cyan
-	sampleSize 0
-}
-
-1323 // SURFACE_META V: 4 I: 6 planar
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+1412 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/moonstation/glass_cyan
-	sampleSize 0
-}
-
-1324 // SURFACE_META V: 4 I: 6 planar
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1413 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/moonstation/glass_cyan
-	sampleSize 0
-}
-
-1325 // SURFACE_META V: 4 I: 6 planar
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1414 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/moonstation/glass_cyan
-	sampleSize 0
-}
-
-1326 // SURFACE_META V: 4 I: 6 planar
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+1415 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/moonstation/glass_cyan
-	sampleSize 0
-}
-
-1327 // SURFACE_META V: 4 I: 6 planar
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+1416 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/moonstation/glass_cyan
-	sampleSize 0
-}
-
-1328 // SURFACE_META V: 4 I: 6 planar
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1417 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/moonstation/glass_cyan
-	sampleSize 0
-}
-
-1329 // SURFACE_META V: 4 I: 6 planar
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1418 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/moonstation/glass_cyan
-	sampleSize 0
-}
-
-1330 // SURFACE_META V: 4 I: 6 planar
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1419 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/moonstation/glass_cyan
-	sampleSize 0
-}
-
-1331 // SURFACE_META V: 4 I: 6 planar
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+1420 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/moonstation/glass_cyan
-	sampleSize 0
-}
-
-1332 // SURFACE_META V: 5 I: 9 planar
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1421 // SURFACE_META V: 5 I: 9 planar
 {
 	shader textures/moonstation/glass_cyan
-	sampleSize 0
-}
-
-1333 // SURFACE_META V: 7 I: 15 planar
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+1422 // SURFACE_META V: 7 I: 15 planar
 {
 	shader textures/moonstation/glass_cyan
-	sampleSize 0
-}
-
-1334 // SURFACE_META V: 4 I: 6 planar
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1423 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/moonstation/glass_cyan
-	sampleSize 0
-}
-
-1335 // SURFACE_META V: 6 I: 12 planar
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+1424 // SURFACE_META V: 6 I: 12 planar
 {
 	shader textures/moonstation/glass_cyan
-	sampleSize 0
-}
-
-1336 // SURFACE_META V: 5 I: 9 planar
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+1425 // SURFACE_META V: 5 I: 9 planar
 {
 	shader textures/moonstation/glass_cyan
-	sampleSize 0
-}
-
-1337 // SURFACE_META V: 4 I: 6 planar
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1426 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/moonstation/working_screenshot
@@ -8045,5 +8579,5 @@
 }
 
-1338 // SURFACE_META V: 4 I: 6 planar
+1427 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/moonstation/working_screenshot
@@ -8051,5 +8585,5 @@
 }
 
-1339 // SURFACE_META V: 4 I: 6 planar
+1428 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/moonstation/working_screenshot
@@ -8057,5 +8591,5 @@
 }
 
-1340 // SURFACE_META V: 4 I: 6 planar
+1429 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/moonstation/working_screenshot
@@ -8063,5 +8597,5 @@
 }
 
-1341 // SURFACE_META V: 4 I: 6 planar
+1430 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/moonstation/working_screenshot
@@ -8069,5 +8603,5 @@
 }
 
-1342 // SURFACE_META V: 4 I: 6 planar
+1431 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/moonstation/working_screenshot
@@ -8075,5 +8609,5 @@
 }
 
-1343 // SURFACE_META V: 4 I: 6 planar
+1432 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/moonstation/working_screenshot
@@ -8081,5 +8615,5 @@
 }
 
-1344 // SURFACE_META V: 4 I: 6 planar
+1433 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/moonstation/working_screenshot
@@ -8087,5 +8621,5 @@
 }
 
-1345 // SURFACE_META V: 4 I: 6 planar
+1434 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/moonstation/working_screenshot
@@ -8093,5 +8627,5 @@
 }
 
-1346 // SURFACE_META V: 4 I: 6 planar
+1435 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/moonstation/working_screenshot
@@ -8099,5 +8633,5 @@
 }
 
-1347 // SURFACE_META V: 4 I: 6 planar
+1436 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/moonstation/beam_blue
@@ -8105,5 +8639,5 @@
 }
 
-1348 // SURFACE_META V: 4 I: 6 planar
+1437 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/moonstation/beam_blue
@@ -8111,5 +8645,5 @@
 }
 
-1349 // SURFACE_META V: 4 I: 6 planar
+1438 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/moonstation/beam_blue
@@ -8117,5 +8651,5 @@
 }
 
-1350 // SURFACE_META V: 4 I: 6 planar
+1439 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/moonstation/beam_blue
@@ -8123,5 +8657,5 @@
 }
 
-1351 // SURFACE_META V: 4 I: 6 planar
+1440 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/moonstation/beam_blue
@@ -8129,5 +8663,5 @@
 }
 
-1352 // SURFACE_META V: 4 I: 6 planar
+1441 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/moonstation/beam_blue
@@ -8135,5 +8669,5 @@
 }
 
-1353 // SURFACE_META V: 4 I: 6 planar
+1442 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/moonstation/beam_blue
@@ -8141,5 +8675,5 @@
 }
 
-1354 // SURFACE_META V: 4 I: 6 planar
+1443 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/moonstation/beam_blue
@@ -8147,5 +8681,5 @@
 }
 
-1355 // SURFACE_META V: 4 I: 6 planar
+1444 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/moonstation/beam_blue
@@ -8153,5 +8687,5 @@
 }
 
-1356 // SURFACE_META V: 4 I: 6 planar
+1445 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/moonstation/beam_blue
@@ -8159,5 +8693,5 @@
 }
 
-1357 // SURFACE_META V: 4 I: 6 planar
+1446 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/moonstation/beam_blue
@@ -8165,5 +8699,5 @@
 }
 
-1358 // SURFACE_META V: 4 I: 6 planar
+1447 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/moonstation/beam_blue
@@ -8171,5 +8705,5 @@
 }
 
-1359 // SURFACE_META V: 4 I: 6 planar
+1448 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/moonstation/beam_blue
@@ -8177,5 +8711,5 @@
 }
 
-1360 // SURFACE_META V: 4 I: 6 planar
+1449 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/moonstation/beam_blue
@@ -8183,5 +8717,5 @@
 }
 
-1361 // SURFACE_META V: 4 I: 6 planar
+1450 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/moonstation/beam_blue
@@ -8189,5 +8723,5 @@
 }
 
-1362 // SURFACE_META V: 4 I: 6 planar
+1451 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/moonstation/beam_blue
@@ -8195,5 +8729,5 @@
 }
 
-1363 // SURFACE_META V: 4 I: 6 planar
+1452 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/moonstation/beam_blue
@@ -8201,5 +8735,5 @@
 }
 
-1364 // SURFACE_META V: 4 I: 6 planar
+1453 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/moonstation/beam_blue
@@ -8207,5 +8741,5 @@
 }
 
-1365 // SURFACE_META V: 4 I: 6 planar
+1454 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/moonstation/beam_blue
@@ -8213,5 +8747,5 @@
 }
 
-1366 // SURFACE_META V: 4 I: 6 planar
+1455 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/moonstation/beam_blue
@@ -8219,5 +8753,5 @@
 }
 
-1367 // SURFACE_META V: 4 I: 6 planar
+1456 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/moonstation/beam_blue
@@ -8225,5 +8759,5 @@
 }
 
-1368 // SURFACE_META V: 4 I: 6 planar
+1457 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/moonstation/beam_blue
@@ -8231,5 +8765,5 @@
 }
 
-1369 // SURFACE_META V: 4 I: 6 planar
+1458 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/moonstation/beam_blue
@@ -8237,5 +8771,5 @@
 }
 
-1370 // SURFACE_META V: 4 I: 6 planar
+1459 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/moonstation/beam_blue
@@ -8243,5 +8777,5 @@
 }
 
-1371 // SURFACE_META V: 4 I: 6 planar
+1460 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/moonstation/beam_blue
@@ -8249,5 +8783,5 @@
 }
 
-1372 // SURFACE_META V: 4 I: 6 planar
+1461 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/moonstation/beam_blue
@@ -8255,5 +8789,5 @@
 }
 
-1373 // SURFACE_META V: 4 I: 6 planar
+1462 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/moonstation/beam_blue
@@ -8261,5 +8795,5 @@
 }
 
-1374 // SURFACE_META V: 4 I: 6 planar
+1463 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/moonstation/beam_blue
@@ -8267,5 +8801,5 @@
 }
 
-1375 // SURFACE_META V: 4 I: 6 planar
+1464 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/moonstation/beam_blue
@@ -8273,5 +8807,5 @@
 }
 
-1376 // SURFACE_META V: 4 I: 6 planar
+1465 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/moonstation/beam_blue
@@ -8279,5 +8813,5 @@
 }
 
-1377 // SURFACE_META V: 4 I: 6 planar
+1466 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/moonstation/beam_blue
@@ -8285,5 +8819,5 @@
 }
 
-1378 // SURFACE_META V: 4 I: 6 planar
+1467 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/moonstation/beam_blue
@@ -8291,5 +8825,5 @@
 }
 
-1379 // SURFACE_META V: 4 I: 6 planar
+1468 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/moonstation/beam_blue
@@ -8297,5 +8831,5 @@
 }
 
-1380 // SURFACE_META V: 4 I: 6 planar
+1469 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/moonstation/beam_blue
@@ -8303,5 +8837,5 @@
 }
 
-1381 // SURFACE_META V: 4 I: 6 planar
+1470 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/moonstation/beam_blue
@@ -8309,5 +8843,5 @@
 }
 
-1382 // SURFACE_META V: 4 I: 6 planar
+1471 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/moonstation/beam_blue
@@ -8315,5 +8849,5 @@
 }
 
-1383 // SURFACE_META V: 4 I: 6 planar
+1472 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/moonstation/beam_blue
@@ -8321,5 +8855,5 @@
 }
 
-1384 // SURFACE_META V: 4 I: 6 planar
+1473 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/moonstation/beam_blue
@@ -8327,5 +8861,5 @@
 }
 
-1385 // SURFACE_META V: 4 I: 6 planar
+1474 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/moonstation/beam_blue
@@ -8333,5 +8867,5 @@
 }
 
-1386 // SURFACE_META V: 4 I: 6 planar
+1475 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/moonstation/beam_blue
@@ -8339,5 +8873,5 @@
 }
 
-1387 // SURFACE_META V: 4 I: 6 planar
+1476 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/moonstation/beam_blue
@@ -8345,5 +8879,5 @@
 }
 
-1388 // SURFACE_META V: 4 I: 6 planar
+1477 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/moonstation/beam_blue
@@ -8351,5 +8885,5 @@
 }
 
-1389 // SURFACE_META V: 4 I: 6 planar
+1478 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/moonstation/beam_blue
@@ -8357,5 +8891,5 @@
 }
 
-1390 // SURFACE_META V: 4 I: 6 planar
+1479 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/moonstation/beam_blue
@@ -8363,5 +8897,5 @@
 }
 
-1391 // SURFACE_META V: 4 I: 6 planar
+1480 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/moonstation/beam_blue
@@ -8369,5 +8903,5 @@
 }
 
-1392 // SURFACE_META V: 4 I: 6 planar
+1481 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/moonstation/beam_blue
@@ -8375,5 +8909,5 @@
 }
 
-1393 // SURFACE_META V: 4 I: 6 planar
+1482 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/moonstation/beam_blue
@@ -8381,5 +8915,5 @@
 }
 
-1394 // SURFACE_META V: 4 I: 6 planar
+1483 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/moonstation/beam_blue
@@ -8387,5 +8921,5 @@
 }
 
-1395 // SURFACE_META V: 4 I: 6 planar
+1484 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/moonstation/glass_white
@@ -8393,5 +8927,5 @@
 }
 
-1396 // SURFACE_META V: 4 I: 6 planar
+1485 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/moonstation/glass_white
@@ -8399,5 +8933,5 @@
 }
 
-1397 // SURFACE_META V: 4 I: 6 planar
+1486 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/moonstation/glass_white
@@ -8405,5 +8939,5 @@
 }
 
-1398 // SURFACE_META V: 4 I: 6 planar
+1487 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/moonstation/glass_white
@@ -8411,5 +8945,5 @@
 }
 
-1399 // SURFACE_META V: 4 I: 6 planar
+1488 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/moonstation/glass_blue
@@ -8417,5 +8951,5 @@
 }
 
-1400 // SURFACE_META V: 5 I: 9 planar
+1489 // SURFACE_META V: 5 I: 9 planar
 {
 	shader textures/moonstation/glass_blue
@@ -8423,5 +8957,5 @@
 }
 
-1401 // SURFACE_META V: 4 I: 6 planar
+1490 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/moonstation/glass_blue
@@ -8429,5 +8963,5 @@
 }
 
-1402 // SURFACE_META V: 7 I: 15 planar
+1491 // SURFACE_META V: 7 I: 15 planar
 {
 	shader textures/moonstation/glass_blue
@@ -8435,5 +8969,5 @@
 }
 
-1403 // SURFACE_META V: 8 I: 18 planar
+1492 // SURFACE_META V: 8 I: 18 planar
 {
 	shader textures/moonstation/glass_blue
@@ -8441,5 +8975,5 @@
 }
 
-1404 // SURFACE_META V: 8 I: 18 planar
+1493 // SURFACE_META V: 8 I: 18 planar
 {
 	shader textures/moonstation/glass_blue
@@ -8447,5 +8981,5 @@
 }
 
-1405 // SURFACE_META V: 4 I: 6 planar
+1494 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/moonstation/glass_blue
@@ -8453,5 +8987,5 @@
 }
 
-1406 // SURFACE_META V: 8 I: 18 planar
+1495 // SURFACE_META V: 8 I: 18 planar
 {
 	shader textures/moonstation/glass_blue
@@ -8459,5 +8993,5 @@
 }
 
-1407 // SURFACE_META V: 9 I: 21 planar
+1496 // SURFACE_META V: 9 I: 21 planar
 {
 	shader textures/moonstation/glass_blue
@@ -8465,5 +8999,5 @@
 }
 
-1408 // SURFACE_META V: 6 I: 12 planar
+1497 // SURFACE_META V: 6 I: 12 planar
 {
 	shader textures/moonstation/glass_blue
@@ -8471,5 +9005,5 @@
 }
 
-1409 // SURFACE_META V: 4 I: 6 planar
+1498 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/moonstation/glass_blue
@@ -8477,5 +9011,5 @@
 }
 
-1410 // SURFACE_META V: 4 I: 6 planar
+1499 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/moonstation/glass_blue
@@ -8483,5 +9017,5 @@
 }
 
-1411 // SURFACE_META V: 4 I: 6 planar
+1500 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/moonstation/glass_blue
@@ -8489,5 +9023,5 @@
 }
 
-1412 // SURFACE_META V: 4 I: 6 planar
+1501 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/moonstation/glass_blue
@@ -8495,5 +9029,5 @@
 }
 
-1413 // SURFACE_META V: 4 I: 6 planar
+1502 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/moonstation/glass_blue
@@ -8501,5 +9035,5 @@
 }
 
-1414 // SURFACE_META V: 6 I: 12 planar
+1503 // SURFACE_META V: 6 I: 12 planar
 {
 	shader textures/moonstation/glass_blue
@@ -8507,5 +9041,5 @@
 }
 
-1415 // SURFACE_META V: 4 I: 6 planar
+1504 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/moonstation/glass_blue
@@ -8513,5 +9047,5 @@
 }
 
-1416 // SURFACE_META V: 6 I: 12 planar
+1505 // SURFACE_META V: 6 I: 12 planar
 {
 	shader textures/moonstation/glass_blue
@@ -8519,5 +9053,5 @@
 }
 
-1417 // SURFACE_META V: 9 I: 21 planar
+1506 // SURFACE_META V: 9 I: 21 planar
 {
 	shader textures/moonstation/glass_blue
@@ -8525,5 +9059,5 @@
 }
 
-1418 // SURFACE_META V: 6 I: 12 planar
+1507 // SURFACE_META V: 6 I: 12 planar
 {
 	shader textures/moonstation/glass_blue
@@ -8531,5 +9065,5 @@
 }
 
-1419 // SURFACE_META V: 4 I: 6 planar
+1508 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/moonstation/glass_blue
@@ -8537,5 +9071,5 @@
 }
 
-1420 // SURFACE_META V: 7 I: 15 planar
+1509 // SURFACE_META V: 7 I: 15 planar
 {
 	shader textures/moonstation/glass_blue
@@ -8543,5 +9077,5 @@
 }
 
-1421 // SURFACE_META V: 4 I: 6 planar
+1510 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/moonstation/glass_blue
