Index: data/contentcreation/pps/MichiVonKaenel/levels/maps/moonstation/moonstation.srf
===================================================================
--- data/contentcreation/pps/MichiVonKaenel/levels/maps/moonstation/moonstation.srf	(revision 4793)
+++ data/contentcreation/pps/MichiVonKaenel/levels/maps/moonstation/moonstation.srf	(revision 4803)
@@ -7,11 +7,116 @@
 }
 
-0 // SURFACE_PATCH V: 45 I: 0 
-{
-	shader textures/metal/dkmtl
+0 // SURFACE_PATCH V: 27 I: 0 
+{
+	shader textures/metal/mtl_pipeswll
+	longestCurve 53.698490
+}
+
+1 // SURFACE_PATCH V: 15 I: 0 planar
+{
+	shader textures/metal/e7grate01
+	longestCurve 53.698490
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+2 // SURFACE_PATCH V: 27 I: 0 
+{
+	shader textures/metal/mtl_pipeswll
+	longestCurve 53.698490
+}
+
+3 // SURFACE_PATCH V: 15 I: 0 planar
+{
+	shader textures/metal/e7grate01
+	longestCurve 53.698490
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+4 // SURFACE_PATCH V: 27 I: 0 
+{
+	shader textures/metal/mtl_pipeswll
+	longestCurve 214.793961
+}
+
+5 // SURFACE_PATCH V: 27 I: 0 
+{
+	shader textures/metal/mtl_pipeswll
+	longestCurve 214.793961
+}
+
+6 // SURFACE_PATCH V: 27 I: 0 
+{
+	shader textures/metal/mtl_pipeswll
+	longestCurve 331.009674
+}
+
+7 // SURFACE_PATCH V: 27 I: 0 
+{
+	shader textures/metal/mtl_pipeswll
+	longestCurve 214.793961
+}
+
+8 // SURFACE_PATCH V: 15 I: 0 
+{
+	shader textures/metal/de-r_mtl2_bright
 	longestCurve 357.989899
 }
 
-1 // SURFACE_PATCH V: 27 I: 0 
+9 // SURFACE_PATCH V: 63 I: 0 
+{
+	shader textures/metal/de-r_mtl2_bright
+	longestCurve 143.195938
+}
+
+10 // SURFACE_PATCH V: 63 I: 0 
+{
+	shader textures/metal/de-r_mtl2_bright
+	longestCurve 143.195938
+}
+
+11 // SURFACE_PATCH V: 63 I: 0 
+{
+	shader textures/metal/de-r_mtl2_bright
+	longestCurve 143.195938
+}
+
+12 // SURFACE_PATCH V: 27 I: 0 
+{
+	shader textures/metal/mtl_pipeswll
+	longestCurve 331.009674
+}
+
+13 // SURFACE_PATCH V: 63 I: 0 
+{
+	shader textures/moonstation/glass_white
+	sampleSize 0
+	longestCurve 127.554176
+}
+
+14 // SURFACE_PATCH V: 63 I: 0 
+{
+	shader textures/metal/de-r_mtl2_bright
+	longestCurve 143.195938
+}
+
+15 // SURFACE_PATCH V: 63 I: 0 
+{
+	shader textures/metal/de-r_mtl2_bright
+	longestCurve 143.195938
+}
+
+16 // SURFACE_PATCH V: 63 I: 0 
+{
+	shader textures/metal/de-r_mtl2_bright
+	longestCurve 143.195938
+}
+
+17 // SURFACE_PATCH V: 63 I: 0 
+{
+	shader textures/metal/de-r_mtl2_bright
+	longestCurve 143.195938
+}
+
+18 // SURFACE_PATCH V: 45 I: 0 
 {
 	shader textures/metal/dkmtl
@@ -19,5 +124,5 @@
 }
 
-2 // SURFACE_PATCH V: 27 I: 0 
+19 // SURFACE_PATCH V: 27 I: 0 
 {
 	shader textures/metal/dkmtl
@@ -25,5 +130,5 @@
 }
 
-3 // SURFACE_PATCH V: 45 I: 0 
+20 // SURFACE_PATCH V: 27 I: 0 
 {
 	shader textures/metal/dkmtl
@@ -31,5 +136,11 @@
 }
 
-4 // SURFACE_PATCH V: 45 I: 0 
+21 // SURFACE_PATCH V: 45 I: 0 
+{
+	shader textures/metal/dkmtl
+	longestCurve 357.989899
+}
+
+22 // SURFACE_PATCH V: 45 I: 0 
 {
 	shader textures/moonstation/glass_white
@@ -38,5 +149,5 @@
 }
 
-5 // SURFACE_PATCH V: 45 I: 0 
+23 // SURFACE_PATCH V: 45 I: 0 
 {
 	shader textures/metal/de-r_mtl2_bright
@@ -44,5 +155,5 @@
 }
 
-6 // SURFACE_PATCH V: 45 I: 0 
+24 // SURFACE_PATCH V: 45 I: 0 
 {
 	shader textures/metal/de-r_mtl2_bright
@@ -50,5 +161,5 @@
 }
 
-7 // SURFACE_PATCH V: 45 I: 0 
+25 // SURFACE_PATCH V: 45 I: 0 
 {
 	shader textures/metal/de-r_mtl2_bright
@@ -56,5 +167,5 @@
 }
 
-8 // SURFACE_PATCH V: 9 I: 0 planar
+26 // SURFACE_PATCH V: 9 I: 0 planar
 {
 	shader textures/metal/dkmtl
@@ -63,5 +174,5 @@
 }
 
-9 // SURFACE_PATCH V: 27 I: 0 
+27 // SURFACE_PATCH V: 27 I: 0 
 {
 	shader textures/metal/mtl_pipeswll
@@ -69,5 +180,5 @@
 }
 
-10 // SURFACE_PATCH V: 27 I: 0 
+28 // SURFACE_PATCH V: 27 I: 0 
 {
 	shader textures/metal/mtl_pipeswll
@@ -75,5 +186,5 @@
 }
 
-11 // SURFACE_PATCH V: 27 I: 0 
+29 // SURFACE_PATCH V: 27 I: 0 
 {
 	shader textures/metal/mtl_pipeswll
@@ -81,5 +192,5 @@
 }
 
-12 // SURFACE_PATCH V: 27 I: 0 
+30 // SURFACE_PATCH V: 27 I: 0 
 {
 	shader textures/metal/mtl_pipeswll
@@ -87,5 +198,5 @@
 }
 
-13 // SURFACE_PATCH V: 27 I: 0 
+31 // SURFACE_PATCH V: 27 I: 0 
 {
 	shader textures/metal/mtl_pipeswll
@@ -93,5 +204,5 @@
 }
 
-14 // SURFACE_PATCH V: 27 I: 0 
+32 // SURFACE_PATCH V: 27 I: 0 
 {
 	shader textures/metal/mtl_pipeswll
@@ -99,5 +210,5 @@
 }
 
-15 // SURFACE_PATCH V: 27 I: 0 
+33 // SURFACE_PATCH V: 27 I: 0 
 {
 	shader textures/metal/mtl_pipeswll
@@ -105,5 +216,5 @@
 }
 
-16 // SURFACE_PATCH V: 27 I: 0 
+34 // SURFACE_PATCH V: 27 I: 0 
 {
 	shader textures/metal/mtl_pipeswll
@@ -111,5 +222,5 @@
 }
 
-17 // SURFACE_PATCH V: 27 I: 0 
+35 // SURFACE_PATCH V: 81 I: 0 
 {
 	shader textures/metal/mtl_pipeswll
@@ -117,11 +228,5 @@
 }
 
-18 // SURFACE_PATCH V: 81 I: 0 
-{
-	shader textures/metal/mtl_pipeswll
-	longestCurve 521.847717
-}
-
-19 // SURFACE_PATCH V: 27 I: 0 
+36 // SURFACE_PATCH V: 27 I: 0 
 {
 	shader textures/metal/mtl_pipeswll
@@ -129,5 +234,5 @@
 }
 
-20 // SURFACE_PATCH V: 27 I: 0 
+37 // SURFACE_PATCH V: 27 I: 0 
 {
 	shader textures/metal/de-r_mtl2_bright
@@ -135,11 +240,11 @@
 }
 
-21 // SURFACE_PATCH V: 27 I: 0 
+38 // SURFACE_PATCH V: 27 I: 0 
 {
 	shader textures/metal/mtl_pipeswll
-	longestCurve 214.793961
-}
-
-22 // SURFACE_PATCH V: 27 I: 0 
+	longestCurve 331.009674
+}
+
+39 // SURFACE_PATCH V: 27 I: 0 
 {
 	shader textures/metal/mtl_pipeswll
@@ -147,5 +252,5 @@
 }
 
-23 // SURFACE_PATCH V: 15 I: 0 planar
+40 // SURFACE_PATCH V: 15 I: 0 planar
 {
 	shader textures/metal/e7grate01
@@ -154,12 +259,5 @@
 }
 
-24 // SURFACE_PATCH V: 15 I: 0 planar
-{
-	shader textures/metal/e7grate01
-	longestCurve 53.698490
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
-}
-
-25 // SURFACE_PATCH V: 27 I: 0 
+41 // SURFACE_PATCH V: 27 I: 0 
 {
 	shader textures/metal/mtl_pipeswll
@@ -167,5 +265,5 @@
 }
 
-26 // SURFACE_PATCH V: 63 I: 0 
+42 // SURFACE_PATCH V: 63 I: 0 
 {
 	shader textures/moonstation/glass_blue
@@ -174,12 +272,12 @@
 }
 
-27 // SURFACE_PATCH V: 63 I: 0 
+43 // SURFACE_PATCH V: 63 I: 0 
 {
 	shader textures/moonstation/glass_white
 	sampleSize 0
-	longestCurve 143.195938
-}
-
-28 // SURFACE_PATCH V: 27 I: 0 
+	longestCurve 470.383331
+}
+
+44 // SURFACE_PATCH V: 27 I: 0 
 {
 	shader textures/metal/mtl_pipeswll
@@ -187,17 +285,5 @@
 }
 
-29 // SURFACE_PATCH V: 27 I: 0 
-{
-	shader textures/metal/mtl_pipeswll
-	longestCurve 53.698490
-}
-
-30 // SURFACE_PATCH V: 63 I: 0 
-{
-	shader textures/metal/de-r_mtl2_bright
-	longestCurve 143.195938
-}
-
-31 // SURFACE_PATCH V: 27 I: 0 
+45 // SURFACE_PATCH V: 27 I: 0 
 {
 	shader textures/metal/mtl_pipeswll
@@ -205,5 +291,5 @@
 }
 
-32 // SURFACE_PATCH V: 63 I: 0 
+46 // SURFACE_PATCH V: 63 I: 0 
 {
 	shader textures/metal/de-r_mtl2_bright
@@ -211,5 +297,5 @@
 }
 
-33 // SURFACE_PATCH V: 63 I: 0 
+47 // SURFACE_PATCH V: 63 I: 0 
 {
 	shader textures/metal/de-r_mtl2_bright
@@ -217,17 +303,5 @@
 }
 
-34 // SURFACE_PATCH V: 63 I: 0 
-{
-	shader textures/metal/de-r_mtl2_bright
-	longestCurve 143.195938
-}
-
-35 // SURFACE_PATCH V: 63 I: 0 
-{
-	shader textures/metal/de-r_mtl2_bright
-	longestCurve 143.195938
-}
-
-36 // SURFACE_PATCH V: 63 I: 0 
+48 // SURFACE_PATCH V: 63 I: 0 
 {
 	shader textures/moonstation/glass_blue
@@ -236,5 +310,11 @@
 }
 
-37 // SURFACE_PATCH V: 63 I: 0 
+49 // SURFACE_PATCH V: 63 I: 0 
+{
+	shader textures/metal/de-r_mtl2_bright
+	longestCurve 470.383331
+}
+
+50 // SURFACE_PATCH V: 63 I: 0 
 {
 	shader textures/metal/de-r_mtl2_bright
@@ -242,5 +322,5 @@
 }
 
-38 // SURFACE_PATCH V: 63 I: 0 
+51 // SURFACE_PATCH V: 63 I: 0 
 {
 	shader textures/metal/de-r_mtl2_bright
@@ -248,24 +328,12 @@
 }
 
-39 // SURFACE_PATCH V: 63 I: 0 
-{
-	shader textures/metal/de-r_mtl2_bright
-	longestCurve 143.195938
-}
-
-40 // SURFACE_PATCH V: 63 I: 0 
-{
-	shader textures/metal/de-r_mtl2_bright
-	longestCurve 143.195938
-}
-
-41 // SURFACE_PATCH V: 63 I: 0 
+52 // SURFACE_PATCH V: 63 I: 0 
 {
 	shader textures/moonstation/glass_blue
 	sampleSize 0
-	longestCurve 478.383331
-}
-
-42 // SURFACE_PATCH V: 45 I: 0 
+	longestCurve 470.383331
+}
+
+53 // SURFACE_PATCH V: 45 I: 0 
 {
 	shader textures/metal/de-r_mtl2_bright
@@ -273,5 +341,5 @@
 }
 
-43 // SURFACE_PATCH V: 45 I: 0 
+54 // SURFACE_PATCH V: 45 I: 0 
 {
 	shader textures/metal/de-r_mtl2_bright
@@ -279,11 +347,11 @@
 }
 
-44 // SURFACE_PATCH V: 45 I: 0 
-{
-	shader textures/metal/de-r_mtl2_bright
-	longestCurve 142.642502
-}
-
-45 // SURFACE_PATCH V: 45 I: 0 
+55 // SURFACE_PATCH V: 45 I: 0 
+{
+	shader textures/metal/de-r_mtl2_bright
+	longestCurve 143.195938
+}
+
+56 // SURFACE_PATCH V: 45 I: 0 
 {
 	shader textures/metal/de-r_mtl2_bright
@@ -291,11 +359,695 @@
 }
 
-46 // SURFACE_PATCH V: 15 I: 0 
-{
-	shader textures/metal/de-r_mtl2_bright
-	longestCurve 357.989899
-}
-
-47 // SURFACE_META V: 4 I: 6 planar
+57 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_black
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+58 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_black
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+59 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_black
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+60 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_black
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+61 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/mattress
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+62 // SURFACE_META V: 7 I: 15 planar
+{
+	shader textures/metal/e6brnmetal
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+63 // SURFACE_META V: 9 I: 21 planar
+{
+	shader textures/metal/e6brnmetal
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+64 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/metal/e6brnmetal
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+65 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/metal/e6brnmetal
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+66 // SURFACE_META V: 7 I: 15 planar
+{
+	shader textures/metal/e6brnmetal
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+67 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e6brnmetal
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+68 // SURFACE_META V: 9 I: 21 planar
+{
+	shader textures/metal/e6brnmetal
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+69 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e6brnmetal
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+70 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e6brnmetal
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+71 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e6brnmetal
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+72 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e6brnmetal
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+73 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e6brnmetal
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+74 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e6brnmetal
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+75 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e6brnmetal
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+76 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e6brnmetal
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+77 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e6brnmetal
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+78 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e6brnmetal
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+79 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e6brnmetal
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+80 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e6brnmetal
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+81 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e6brnmetal
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+82 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e6brnmetal
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+83 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e6brnmetal
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+84 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e6brnmetal
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+85 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e6brnmetal
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+86 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e6brnmetal
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+87 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e6brnmetal
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+88 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e6brnmetal
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+89 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e6brnmetal
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+90 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e6brnmetal
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+91 // SURFACE_META V: 10 I: 21 planar
+{
+	shader textures/metal/e6brnmetal
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+92 // SURFACE_META V: 9 I: 21 planar
+{
+	shader textures/metal/e6brnmetal
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+93 // SURFACE_META V: 7 I: 12 planar
+{
+	shader textures/metal/e6brnmetal
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+94 // SURFACE_META V: 7 I: 15 planar
+{
+	shader textures/metal/e6brnmetal
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+95 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/metal/e6brnmetal
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+96 // SURFACE_META V: 7 I: 12 planar
+{
+	shader textures/metal/e6brnmetal
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+97 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/metal/e6brnmetal
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+98 // SURFACE_META V: 10 I: 24 planar
+{
+	shader textures/metal/e6brnmetal
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+99 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e6brnmetal
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+100 // SURFACE_META V: 9 I: 21 planar
+{
+	shader textures/metal/e6brnmetal
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+101 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e6brnmetal
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+102 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e6brnmetal
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+103 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e6brnmetal
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+104 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e6brnmetal
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+105 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e6brnmetal
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+106 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/e6brnmetal
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+107 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/green3
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+108 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/green3
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+109 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/green3
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+110 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/green3
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+111 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/green3
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+112 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/green3
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+113 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/green3
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+114 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/green3
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+115 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/green3
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+116 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/green3
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+117 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/green3
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+118 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/green3
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+119 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/green3
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+120 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/green3
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+121 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/green3
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+122 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/green3
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+123 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/green3
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+124 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/green3
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+125 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/green3
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+126 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/green3
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+127 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/green3
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+128 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/green3
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+129 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/green3
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+130 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/green3
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+131 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/green3
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+132 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/green3
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+133 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/green3
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+134 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/green3
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+135 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/green3
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+136 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/green3
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+137 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/green3
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+138 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/green3
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+139 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/green3
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+140 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/green3
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+141 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/green3
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+142 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/green3
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+143 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/toilet
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+144 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/toilet
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+145 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/toilet
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+146 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/toilet
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+147 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/toilet
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+148 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/spacestation1/toilet
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+149 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/moonstation/glass_cyan
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+150 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/moonstation/glass_cyan
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+151 // SURFACE_META V: 7 I: 15 planar
+{
+	shader textures/moonstation/glass_cyan
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+152 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/moonstation/glass_cyan
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+153 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/moonstation/glass_cyan
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+154 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/moonstation/glass_cyan
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+155 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/moonstation/glass_cyan
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+156 // SURFACE_META V: 10 I: 24 planar
+{
+	shader textures/moonstation/glass_cyan
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+157 // SURFACE_META V: 24 I: 66 planar
+{
+	shader textures/moonstation/glass_cyan
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+158 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/moonstation/glass_cyan
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+159 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/moonstation/glass_cyan
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+160 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/moonstation/glass_cyan
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+161 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/moonstation/glass_cyan
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+162 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/moonstation/glass_cyan
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+163 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/moonstation/glass_cyan
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+164 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/moonstation/glass_cyan
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+165 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/moonstation/glass_cyan
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+166 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/moonstation/glass_cyan
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+167 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/moonstation/glass_cyan
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+168 // SURFACE_META V: 7 I: 15 planar
+{
+	shader textures/moonstation/glass_cyan
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+169 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/moonstation/glass_cyan
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+170 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/moonstation/glass_cyan
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+171 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/moonstation/glass_cyan
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+172 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/spacestation1/door6
@@ -303,5 +1055,5 @@
 }
 
-48 // SURFACE_META V: 4 I: 6 planar
+173 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/metal/mtl_gray_bright
@@ -309,5 +1061,5 @@
 }
 
-49 // SURFACE_META V: 4 I: 6 planar
+174 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/metal/mtl_gray_bright
@@ -315,5 +1067,5 @@
 }
 
-50 // SURFACE_META V: 16 I: 36 planar
+175 // SURFACE_META V: 16 I: 36 planar
 {
 	shader textures/metal/9techwall01
@@ -321,11 +1073,11 @@
 }
 
-51 // SURFACE_META V: 18 I: 54 planar
+176 // SURFACE_META V: 16 I: 36 planar
 {
 	shader textures/metal/9techwall01
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
-}
-
-52 // SURFACE_META V: 4 I: 6 planar
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+177 // SURFACE_META V: 16 I: 36 planar
 {
 	shader textures/metal/9techwall01
@@ -333,5 +1085,5 @@
 }
 
-53 // SURFACE_META V: 4 I: 6 planar
+178 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/metal/9techwall01
@@ -339,431 +1091,623 @@
 }
 
-54 // SURFACE_META V: 4 I: 6 planar
+179 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/metal/9techwall01
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
-}
-
-55 // SURFACE_META V: 6 I: 12 planar
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+180 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/metal/9techwall01
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
-}
-
-56 // SURFACE_META V: 4 I: 6 planar
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+181 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/metal/9techwall01
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-57 // SURFACE_META V: 18 I: 54 planar
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+182 // SURFACE_META V: 18 I: 54 planar
 {
 	shader textures/metal/9techwall01
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-58 // SURFACE_META V: 4 I: 6 planar
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+183 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/metal/9techwall01
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-59 // SURFACE_META V: 6 I: 12 planar
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+184 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/metal/9techwall01
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-60 // SURFACE_META V: 4 I: 6 planar
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+185 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/metal/9techwall01
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-61 // SURFACE_META V: 4 I: 6 planar
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+186 // SURFACE_META V: 6 I: 12 planar
 {
 	shader textures/metal/9techwall01
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
-}
-
-62 // SURFACE_META V: 4 I: 6 planar
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+187 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/metal/9techwall01
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-63 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/wood/box
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-64 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/wood/box
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-65 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/wood/box
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
-}
-
-66 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/wood/box
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-67 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/wood/box
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-68 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/wood/box
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-69 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/wood/box
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
-}
-
-70 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/wood/box
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-71 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/wood/box
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-72 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/wood/box
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-73 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/wood/box
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-74 // SURFACE_META V: 5 I: 9 planar
-{
-	shader textures/wood/box
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-75 // SURFACE_META V: 5 I: 9 planar
-{
-	shader textures/wood/box
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
-}
-
-76 // SURFACE_META V: 5 I: 9 planar
-{
-	shader textures/wood/box
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-77 // SURFACE_META V: 5 I: 9 planar
-{
-	shader textures/wood/box
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-78 // SURFACE_META V: 6 I: 12 planar
-{
-	shader textures/wood/box
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
-}
-
-79 // SURFACE_META V: 5 I: 9 planar
-{
-	shader textures/wood/box
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-80 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/wood/box
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-81 // SURFACE_META V: 5 I: 9 planar
-{
-	shader textures/wood/box
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
-}
-
-82 // SURFACE_META V: 5 I: 9 planar
-{
-	shader textures/wood/box
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-83 // SURFACE_META V: 5 I: 9 planar
-{
-	shader textures/wood/box
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-84 // SURFACE_META V: 5 I: 9 planar
-{
-	shader textures/wood/box
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-85 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/wood/box
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-86 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/wood/box
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
-}
-
-87 // SURFACE_META V: 5 I: 9 planar
-{
-	shader textures/wood/box
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-88 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/wood/box
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-89 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/wood/box
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-90 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/wood/box
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
-}
-
-91 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/wood/box
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-92 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/wood/box
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-93 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/wood/box
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-94 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/wood/box
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-95 // SURFACE_META V: 6 I: 12 planar
-{
-	shader textures/wood/box
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-96 // SURFACE_META V: 5 I: 9 planar
-{
-	shader textures/wood/box
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
-}
-
-97 // SURFACE_META V: 5 I: 9 planar
-{
-	shader textures/wood/box
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-98 // SURFACE_META V: 5 I: 9 planar
-{
-	shader textures/wood/box
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-99 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/wood/box
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-100 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/wood/box
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-101 // SURFACE_META V: 6 I: 12 planar
-{
-	shader textures/wood/box
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-102 // SURFACE_META V: 7 I: 15 planar
-{
-	shader textures/wood/box
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
-}
-
-103 // SURFACE_META V: 5 I: 9 planar
-{
-	shader textures/wood/box
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-104 // SURFACE_META V: 5 I: 9 planar
-{
-	shader textures/wood/box
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-105 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/wood/box
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-106 // SURFACE_META V: 5 I: 9 planar
-{
-	shader textures/wood/box
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
-}
-
-107 // SURFACE_META V: 5 I: 9 planar
-{
-	shader textures/wood/box
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-108 // SURFACE_META V: 5 I: 9 planar
-{
-	shader textures/wood/box
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
-}
-
-109 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/wood/box
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-110 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/wood/box
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
-}
-
-111 // SURFACE_META V: 5 I: 9 planar
-{
-	shader textures/wood/box
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-112 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/wood/box
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-113 // SURFACE_META V: 5 I: 9 planar
-{
-	shader textures/wood/box
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-114 // SURFACE_META V: 5 I: 9 planar
-{
-	shader textures/wood/box
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
-}
-
-115 // SURFACE_META V: 5 I: 9 planar
-{
-	shader textures/wood/box
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-116 // SURFACE_META V: 12 I: 24 planar
-{
-	shader textures/wood/box
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-117 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/wood/box
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-118 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/wood/box
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-119 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/wood/box
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
-}
-
-120 // SURFACE_META V: 5 I: 9 planar
-{
-	shader textures/wood/box
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-121 // SURFACE_META V: 5 I: 9 planar
-{
-	shader textures/wood/box
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
-}
-
-122 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/wood/box
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-123 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/wood/box
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-124 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/wood/box
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-125 // SURFACE_META V: 4 I: 6 planar
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+188 // SURFACE_META V: 18 I: 54 planar
+{
+	shader textures/metal/9techwall01
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+189 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/9techwall01
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+190 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/metal/9techwall01
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+191 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/9techwall01
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+192 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/9techwall01
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+193 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/9techwall01
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+194 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/wood/box
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+195 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/wood/box
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+196 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/wood/box
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+197 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/wood/box
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+198 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/wood/box
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+199 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/wood/box
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+200 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/wood/box
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+201 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/wood/box
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+202 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/wood/box
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+203 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/wood/box
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+204 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/wood/box
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+205 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/wood/box
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+206 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/wood/box
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+207 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/wood/box
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+208 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/wood/box
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+209 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/wood/box
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+210 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/wood/box
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+211 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/wood/box
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+212 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/wood/box
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+213 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/wood/box
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+214 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/wood/box
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+215 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/wood/box
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+216 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/wood/box
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+217 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/wood/box
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+218 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/wood/box
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+219 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/wood/box
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+220 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/wood/box
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+221 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/wood/box
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+222 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/wood/box
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+223 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/wood/box
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+224 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/wood/box
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+225 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/wood/box
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+226 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/wood/box
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+227 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/wood/box
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+228 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/wood/box
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+229 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/wood/box
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+230 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/wood/box
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+231 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/wood/box
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+232 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/wood/box
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+233 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/wood/box
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+234 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/wood/box
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+235 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/wood/box
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+236 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/wood/box
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+237 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/wood/box
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+238 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/wood/box
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+239 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/wood/box
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+240 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/wood/box
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+241 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/wood/box
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+242 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/wood/box
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+243 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/wood/box
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+244 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/wood/box
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+245 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/wood/box
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+246 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/wood/box
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+247 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/wood/box
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+248 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/wood/box
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+249 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/wood/box
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+250 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/wood/box
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+251 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/wood/box
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+252 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/wood/box
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+253 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/wood/box
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+254 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/wood/box
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+255 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/wood/box
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+256 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/wood/box
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+257 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/wood/box
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+258 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/wood/box
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+259 // SURFACE_META V: 7 I: 15 planar
+{
+	shader textures/wood/box
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+260 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/wood/box
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+261 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/wood/box
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+262 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/wood/box
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+263 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/wood/box
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+264 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/wood/box
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+265 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/wood/box
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+266 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/wood/box
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+267 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/wood/box
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+268 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/wood/box
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+269 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/wood/box
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+270 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/wood/box
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+271 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/wood/box
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+272 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/wood/box
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+273 // SURFACE_META V: 12 I: 24 planar
+{
+	shader textures/wood/box
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+274 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/wood/box
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+275 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/wood/box
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+276 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/wood/box
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+277 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/wood/box
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+278 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/wood/box
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+279 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/wood/box
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+280 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/wood/box
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+281 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/wood/box
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+282 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/metal/mtl_gray
@@ -771,5 +1715,5 @@
 }
 
-126 // SURFACE_META V: 4 I: 6 planar
+283 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/metal/mtl_gray
@@ -777,5 +1721,5 @@
 }
 
-127 // SURFACE_META V: 4 I: 6 planar
+284 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/metal/mtl_gray
@@ -783,5 +1727,5 @@
 }
 
-128 // SURFACE_META V: 4 I: 6 planar
+285 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/metal/mtl_gray
@@ -789,5 +1733,5 @@
 }
 
-129 // SURFACE_META V: 4 I: 6 planar
+286 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/metal/mtl_gray
@@ -795,5 +1739,5 @@
 }
 
-130 // SURFACE_META V: 4 I: 6 planar
+287 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/metal/mtl_gray
@@ -801,5 +1745,5 @@
 }
 
-131 // SURFACE_META V: 4 I: 6 planar
+288 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/metal/mtl_gray
@@ -807,5 +1751,5 @@
 }
 
-132 // SURFACE_META V: 4 I: 6 planar
+289 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/metal/mtl_gray
@@ -813,5 +1757,5 @@
 }
 
-133 // SURFACE_META V: 4 I: 6 planar
+290 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/metal/mtl_gray
@@ -819,5 +1763,5 @@
 }
 
-134 // SURFACE_META V: 4 I: 6 planar
+291 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/metal/mtl_gray
@@ -825,5 +1769,5 @@
 }
 
-135 // SURFACE_META V: 4 I: 6 planar
+292 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/wood/wizwood1_5
@@ -831,5 +1775,5 @@
 }
 
-136 // SURFACE_META V: 4 I: 6 planar
+293 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/wood/wizwood1_5
@@ -837,5 +1781,5 @@
 }
 
-137 // SURFACE_META V: 4 I: 6 planar
+294 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/wood/wizwood1_5
@@ -843,5 +1787,5 @@
 }
 
-138 // SURFACE_META V: 4 I: 6 planar
+295 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/wood/wizwood1_5
@@ -849,5 +1793,5 @@
 }
 
-139 // SURFACE_META V: 4 I: 6 planar
+296 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/wood/wizwood1_5
@@ -855,5 +1799,5 @@
 }
 
-140 // SURFACE_META V: 7 I: 15 planar
+297 // SURFACE_META V: 7 I: 15 planar
 {
 	shader textures/spacestation1/c_blue_dark
@@ -861,5 +1805,5 @@
 }
 
-141 // SURFACE_META V: 7 I: 15 planar
+298 // SURFACE_META V: 7 I: 15 planar
 {
 	shader textures/spacestation1/c_blue_dark
@@ -867,5 +1811,5 @@
 }
 
-142 // SURFACE_META V: 4 I: 6 planar
+299 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/moonstation/exit_red
@@ -873,5 +1817,5 @@
 }
 
-143 // SURFACE_META V: 4 I: 6 planar
+300 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/unicolored/red3
@@ -879,5 +1823,5 @@
 }
 
-144 // SURFACE_META V: 4 I: 6 planar
+301 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/unicolored/red3
@@ -885,5 +1829,5 @@
 }
 
-145 // SURFACE_META V: 4 I: 6 planar
+302 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/unicolored/red3
@@ -891,5 +1835,5 @@
 }
 
-146 // SURFACE_META V: 4 I: 6 planar
+303 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/unicolored/red3
@@ -897,5 +1841,221 @@
 }
 
-147 // SURFACE_META V: 4 I: 6 planar
+304 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/red3
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+305 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/red3
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+306 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/red3
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+307 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/red3
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+308 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/red3
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+309 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/red3
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+310 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/red3
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+311 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/red3
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+312 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/red3
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+313 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/red3
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+314 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/red3
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+315 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/red3
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+316 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/red3
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+317 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/red3
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+318 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/red3
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+319 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/red3
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+320 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/red3
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+321 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/red3
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+322 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/red3
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+323 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/red3
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+324 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/red3
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+325 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/red3
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+326 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/red3
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+327 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/red3
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+328 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/red3
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+329 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/red3
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+330 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/red3
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+331 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/red3
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+332 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/red3
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+333 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/red3
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+334 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/red3
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+335 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/red3
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+336 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/red3
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+337 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/red3
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+338 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/red3
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+339 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/red3
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+340 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/spacestation1/leather
@@ -903,5 +2063,5 @@
 }
 
-148 // SURFACE_META V: 4 I: 6 planar
+341 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/spacestation1/leather
@@ -909,5 +2069,5 @@
 }
 
-149 // SURFACE_META V: 5 I: 9 planar
+342 // SURFACE_META V: 5 I: 9 planar
 {
 	shader textures/spacestation1/leather
@@ -915,5 +2075,5 @@
 }
 
-150 // SURFACE_META V: 4 I: 6 planar
+343 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/spacestation1/leather
@@ -921,5 +2081,5 @@
 }
 
-151 // SURFACE_META V: 3 I: 3 planar
+344 // SURFACE_META V: 3 I: 3 planar
 {
 	shader textures/spacestation1/leather
@@ -927,5 +2087,5 @@
 }
 
-152 // SURFACE_META V: 4 I: 6 planar
+345 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/spacestation1/leather
@@ -933,5 +2093,5 @@
 }
 
-153 // SURFACE_META V: 4 I: 6 planar
+346 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/spacestation1/leather
@@ -939,5 +2099,5 @@
 }
 
-154 // SURFACE_META V: 4 I: 6 planar
+347 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/spacestation1/leather
@@ -945,5 +2105,5 @@
 }
 
-155 // SURFACE_META V: 4 I: 6 planar
+348 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/spacestation1/leather
@@ -951,5 +2111,5 @@
 }
 
-156 // SURFACE_META V: 4 I: 6 planar
+349 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/spacestation1/leather
@@ -957,5 +2117,5 @@
 }
 
-157 // SURFACE_META V: 4 I: 6 planar
+350 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/spacestation1/leather
@@ -963,5 +2123,5 @@
 }
 
-158 // SURFACE_META V: 9 I: 24 planar
+351 // SURFACE_META V: 9 I: 24 planar
 {
 	shader textures/spacestation1/leather
@@ -969,5 +2129,5 @@
 }
 
-159 // SURFACE_META V: 9 I: 24 planar
+352 // SURFACE_META V: 9 I: 24 planar
 {
 	shader textures/spacestation1/leather
@@ -975,5 +2135,5 @@
 }
 
-160 // SURFACE_META V: 9 I: 24 planar
+353 // SURFACE_META V: 9 I: 24 planar
 {
 	shader textures/spacestation1/leather
@@ -981,5 +2141,5 @@
 }
 
-161 // SURFACE_META V: 9 I: 24 planar
+354 // SURFACE_META V: 9 I: 24 planar
 {
 	shader textures/spacestation1/leather
@@ -987,5 +2147,5 @@
 }
 
-162 // SURFACE_META V: 4 I: 6 planar
+355 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/spacestation1/leather
@@ -993,5 +2153,5 @@
 }
 
-163 // SURFACE_META V: 4 I: 6 planar
+356 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/spacestation1/leather
@@ -999,5 +2159,5 @@
 }
 
-164 // SURFACE_META V: 4 I: 6 planar
+357 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/spacestation1/leather
@@ -1005,5 +2165,5 @@
 }
 
-165 // SURFACE_META V: 4 I: 6 planar
+358 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/spacestation1/leather
@@ -1011,5 +2171,5 @@
 }
 
-166 // SURFACE_META V: 5 I: 9 planar
+359 // SURFACE_META V: 5 I: 9 planar
 {
 	shader textures/spacestation1/chair
@@ -1017,5 +2177,5 @@
 }
 
-167 // SURFACE_META V: 4 I: 6 planar
+360 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/spacestation1/chair
@@ -1023,5 +2183,5 @@
 }
 
-168 // SURFACE_META V: 4 I: 6 planar
+361 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/spacestation1/chair
@@ -1029,5 +2189,5 @@
 }
 
-169 // SURFACE_META V: 4 I: 6 planar
+362 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/spacestation1/chair
@@ -1035,11 +2195,5 @@
 }
 
-170 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/spacestation1/e6bsegrtflr256_trans
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-171 // SURFACE_META V: 4 I: 6 planar
+363 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/unicolored/ZZZ_white
@@ -1047,5 +2201,5 @@
 }
 
-172 // SURFACE_META V: 4 I: 6 planar
+364 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/unicolored/ZZZ_white
@@ -1053,5 +2207,5 @@
 }
 
-173 // SURFACE_META V: 4 I: 6 planar
+365 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/unicolored/ZZZ_white
@@ -1059,5 +2213,5 @@
 }
 
-174 // SURFACE_META V: 4 I: 6 planar
+366 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/unicolored/ZZZ_white
@@ -1065,5 +2219,5 @@
 }
 
-175 // SURFACE_META V: 4 I: 6 planar
+367 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/unicolored/ZZZ_white
@@ -1071,5 +2225,5 @@
 }
 
-176 // SURFACE_META V: 4 I: 6 planar
+368 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/unicolored/ZZZ_white
@@ -1077,5 +2231,5 @@
 }
 
-177 // SURFACE_META V: 4 I: 6 planar
+369 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/unicolored/ZZZ_white
@@ -1083,5 +2237,5 @@
 }
 
-178 // SURFACE_META V: 4 I: 6 planar
+370 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/unicolored/ZZZ_white
@@ -1089,5 +2243,5 @@
 }
 
-179 // SURFACE_META V: 4 I: 6 planar
+371 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/unicolored/ZZZ_white
@@ -1095,5 +2249,5 @@
 }
 
-180 // SURFACE_META V: 4 I: 6 planar
+372 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/unicolored/ZZZ_white
@@ -1101,5 +2255,5 @@
 }
 
-181 // SURFACE_META V: 4 I: 6 planar
+373 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/unicolored/ZZZ_white
@@ -1107,5 +2261,5 @@
 }
 
-182 // SURFACE_META V: 4 I: 6 planar
+374 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/unicolored/ZZZ_white
@@ -1113,5 +2267,5 @@
 }
 
-183 // SURFACE_META V: 4 I: 6 planar
+375 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/unicolored/ZZZ_white
@@ -1119,5 +2273,5 @@
 }
 
-184 // SURFACE_META V: 4 I: 6 planar
+376 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/unicolored/ZZZ_white
@@ -1125,5 +2279,5 @@
 }
 
-185 // SURFACE_META V: 4 I: 6 planar
+377 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/unicolored/ZZZ_white
@@ -1131,5 +2285,5 @@
 }
 
-186 // SURFACE_META V: 4 I: 6 planar
+378 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/unicolored/ZZZ_white
@@ -1137,5 +2291,5 @@
 }
 
-187 // SURFACE_META V: 4 I: 6 planar
+379 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/unicolored/ZZZ_white
@@ -1143,5 +2297,5 @@
 }
 
-188 // SURFACE_META V: 4 I: 6 planar
+380 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/unicolored/ZZZ_white
@@ -1149,5 +2303,5 @@
 }
 
-189 // SURFACE_META V: 4 I: 6 planar
+381 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/unicolored/ZZZ_white
@@ -1155,5 +2309,5 @@
 }
 
-190 // SURFACE_META V: 4 I: 6 planar
+382 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/unicolored/ZZZ_white
@@ -1161,5 +2315,5 @@
 }
 
-191 // SURFACE_META V: 4 I: 6 planar
+383 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/unicolored/ZZZ_white
@@ -1167,5 +2321,5 @@
 }
 
-192 // SURFACE_META V: 4 I: 6 planar
+384 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/unicolored/ZZZ_white
@@ -1173,5 +2327,5 @@
 }
 
-193 // SURFACE_META V: 4 I: 6 planar
+385 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/unicolored/ZZZ_white
@@ -1179,5 +2333,5 @@
 }
 
-194 // SURFACE_META V: 4 I: 6 planar
+386 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/unicolored/ZZZ_white
@@ -1185,5 +2339,5 @@
 }
 
-195 // SURFACE_META V: 4 I: 6 planar
+387 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/unicolored/ZZZ_white
@@ -1191,5 +2345,5 @@
 }
 
-196 // SURFACE_META V: 4 I: 6 planar
+388 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/unicolored/ZZZ_white
@@ -1197,5 +2351,5 @@
 }
 
-197 // SURFACE_META V: 4 I: 6 planar
+389 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/unicolored/ZZZ_white
@@ -1203,5 +2357,5 @@
 }
 
-198 // SURFACE_META V: 4 I: 6 planar
+390 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/unicolored/ZZZ_white
@@ -1209,5 +2363,5 @@
 }
 
-199 // SURFACE_META V: 4 I: 6 planar
+391 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/unicolored/ZZZ_white
@@ -1215,5 +2369,5 @@
 }
 
-200 // SURFACE_META V: 4 I: 6 planar
+392 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/unicolored/ZZZ_white
@@ -1221,5 +2375,5 @@
 }
 
-201 // SURFACE_META V: 4 I: 6 planar
+393 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/unicolored/ZZZ_white
@@ -1227,5 +2381,5 @@
 }
 
-202 // SURFACE_META V: 4 I: 6 planar
+394 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/unicolored/ZZZ_white
@@ -1233,5 +2387,5 @@
 }
 
-203 // SURFACE_META V: 4 I: 6 planar
+395 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/unicolored/ZZZ_white
@@ -1239,5 +2393,5 @@
 }
 
-204 // SURFACE_META V: 4 I: 6 planar
+396 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/unicolored/ZZZ_white
@@ -1245,5 +2399,5 @@
 }
 
-205 // SURFACE_META V: 4 I: 6 planar
+397 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/unicolored/ZZZ_white
@@ -1251,5 +2405,5 @@
 }
 
-206 // SURFACE_META V: 4 I: 6 planar
+398 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/unicolored/ZZZ_white
@@ -1257,5 +2411,293 @@
 }
 
-207 // SURFACE_META V: 4 I: 6 planar
+399 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+400 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+401 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+402 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+403 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+404 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+405 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+406 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+407 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+408 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+409 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+410 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+411 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+412 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+413 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+414 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+415 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+416 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+417 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+418 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+419 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+420 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+421 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+422 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+423 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+424 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+425 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+426 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+427 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+428 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+429 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+430 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+431 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+432 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+433 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+434 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+435 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+436 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+437 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+438 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+439 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+440 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+441 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+442 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+443 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+444 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+445 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+446 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/ZZZ_white
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+447 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/unicolored/greenlight1_darker
@@ -1263,5 +2705,5 @@
 }
 
-208 // SURFACE_META V: 4 I: 6 planar
+448 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/unicolored/greenlight1_darker
@@ -1269,5 +2711,5 @@
 }
 
-209 // SURFACE_META V: 4 I: 6 planar
+449 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/unicolored/greenlight1_darker
@@ -1275,5 +2717,5 @@
 }
 
-210 // SURFACE_META V: 4 I: 6 planar
+450 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/unicolored/greenlight1_darker
@@ -1281,5 +2723,5 @@
 }
 
-211 // SURFACE_META V: 4 I: 6 planar
+451 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/unicolored/greenlight1_darker
@@ -1287,5 +2729,5 @@
 }
 
-212 // SURFACE_META V: 4 I: 6 planar
+452 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/unicolored/greenlight1_darker
@@ -1293,5 +2735,5 @@
 }
 
-213 // SURFACE_META V: 4 I: 6 planar
+453 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/unicolored/greenlight1_darker
@@ -1299,5 +2741,5 @@
 }
 
-214 // SURFACE_META V: 4 I: 6 planar
+454 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/unicolored/greenlight1_darker
@@ -1305,5 +2747,5 @@
 }
 
-215 // SURFACE_META V: 4 I: 6 planar
+455 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/unicolored/greenlight1_darker
@@ -1311,5 +2753,5 @@
 }
 
-216 // SURFACE_META V: 4 I: 6 planar
+456 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/unicolored/greenlight1_darker
@@ -1317,5 +2759,5 @@
 }
 
-217 // SURFACE_META V: 4 I: 6 planar
+457 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/moonstation/table
@@ -1323,5 +2765,5 @@
 }
 
-218 // SURFACE_META V: 4 I: 6 planar
+458 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/moonstation/table
@@ -1329,5 +2771,5 @@
 }
 
-219 // SURFACE_META V: 4 I: 6 planar
+459 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/moonstation/table
@@ -1335,5 +2777,5 @@
 }
 
-220 // SURFACE_META V: 4 I: 6 planar
+460 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/spacestation1/blanket
@@ -1341,5 +2783,5 @@
 }
 
-221 // SURFACE_META V: 4 I: 6 planar
+461 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/spacestation1/blanket
@@ -1347,5 +2789,5 @@
 }
 
-222 // SURFACE_META V: 4 I: 6 planar
+462 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/spacestation1/blanket
@@ -1353,5 +2795,5 @@
 }
 
-223 // SURFACE_META V: 4 I: 6 planar
+463 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/spacestation1/blanket
@@ -1359,5 +2801,5 @@
 }
 
-224 // SURFACE_META V: 4 I: 6 planar
+464 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/spacestation1/blanket
@@ -1365,5 +2807,5 @@
 }
 
-225 // SURFACE_META V: 4 I: 6 planar
+465 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/spacestation1/blanket
@@ -1371,5 +2813,5 @@
 }
 
-226 // SURFACE_META V: 4 I: 6 planar
+466 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/metal/mtl_pipeswll
@@ -1377,5 +2819,5 @@
 }
 
-227 // SURFACE_META V: 4 I: 6 planar
+467 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/metal/mtl_pipeswll
@@ -1383,5 +2825,5 @@
 }
 
-228 // SURFACE_META V: 5 I: 9 planar
+468 // SURFACE_META V: 5 I: 9 planar
 {
 	shader textures/metal/mtl_pipeswll
@@ -1389,5 +2831,5 @@
 }
 
-229 // SURFACE_META V: 4 I: 6 planar
+469 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/metal/mtl_pipeswll
@@ -1395,5 +2837,5 @@
 }
 
-230 // SURFACE_META V: 4 I: 6 planar
+470 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/metal/mtl_pipeswll
@@ -1401,5 +2843,5 @@
 }
 
-231 // SURFACE_META V: 5 I: 9 planar
+471 // SURFACE_META V: 5 I: 9 planar
 {
 	shader textures/metal/mtl_pipeswll
@@ -1407,5 +2849,5 @@
 }
 
-232 // SURFACE_META V: 4 I: 6 planar
+472 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/metal/mtl_pipeswll
@@ -1413,5 +2855,5 @@
 }
 
-233 // SURFACE_META V: 4 I: 6 planar
+473 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/metal/mtl_pipeswll
@@ -1419,5 +2861,5 @@
 }
 
-234 // SURFACE_META V: 4 I: 6 planar
+474 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/metal/mtl_pipeswll
@@ -1425,5 +2867,5 @@
 }
 
-235 // SURFACE_META V: 4 I: 6 planar
+475 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/metal/mtl_pipeswll
@@ -1431,5 +2873,5 @@
 }
 
-236 // SURFACE_META V: 4 I: 6 planar
+476 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/metal/mtl_pipeswll
@@ -1437,5 +2879,5 @@
 }
 
-237 // SURFACE_META V: 5 I: 9 planar
+477 // SURFACE_META V: 5 I: 9 planar
 {
 	shader textures/metal/mtl_pipeswll
@@ -1443,5 +2885,5 @@
 }
 
-238 // SURFACE_META V: 4 I: 6 planar
+478 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/metal/mtl_pipeswll
@@ -1449,5 +2891,5 @@
 }
 
-239 // SURFACE_META V: 5 I: 9 planar
+479 // SURFACE_META V: 5 I: 9 planar
 {
 	shader textures/metal/mtl_pipeswll
@@ -1455,5 +2897,5 @@
 }
 
-240 // SURFACE_META V: 4 I: 6 planar
+480 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/metal/mtl_pipeswll
@@ -1461,5 +2903,5 @@
 }
 
-241 // SURFACE_META V: 4 I: 6 planar
+481 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/metal/mtl_pipeswll
@@ -1467,5 +2909,5 @@
 }
 
-242 // SURFACE_META V: 4 I: 6 planar
+482 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/metal/mtl_pipeswll
@@ -1473,5 +2915,5 @@
 }
 
-243 // SURFACE_META V: 4 I: 6 planar
+483 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/metal/mtl_pipeswll
@@ -1479,5 +2921,5 @@
 }
 
-244 // SURFACE_META V: 4 I: 6 planar
+484 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/metal/mtl_pipeswll
@@ -1485,5 +2927,5 @@
 }
 
-245 // SURFACE_META V: 5 I: 9 planar
+485 // SURFACE_META V: 5 I: 9 planar
 {
 	shader textures/metal/mtl_pipeswll
@@ -1491,5 +2933,5 @@
 }
 
-246 // SURFACE_META V: 4 I: 6 planar
+486 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/metal/mtl_pipeswll
@@ -1497,5 +2939,5 @@
 }
 
-247 // SURFACE_META V: 5 I: 9 planar
+487 // SURFACE_META V: 5 I: 9 planar
 {
 	shader textures/metal/mtl_pipeswll
@@ -1503,5 +2945,5 @@
 }
 
-248 // SURFACE_META V: 4 I: 6 planar
+488 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/metal/mtl_pipeswll
@@ -1509,5 +2951,5 @@
 }
 
-249 // SURFACE_META V: 4 I: 6 planar
+489 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/metal/mtl_pipeswll
@@ -1515,5 +2957,5 @@
 }
 
-250 // SURFACE_META V: 5 I: 9 planar
+490 // SURFACE_META V: 5 I: 9 planar
 {
 	shader textures/metal/mtl_pipeswll
@@ -1521,5 +2963,5 @@
 }
 
-251 // SURFACE_META V: 5 I: 9 planar
+491 // SURFACE_META V: 5 I: 9 planar
 {
 	shader textures/metal/mtl_pipeswll
@@ -1527,5 +2969,5 @@
 }
 
-252 // SURFACE_META V: 4 I: 6 planar
+492 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/metal/mtl_pipeswll
@@ -1533,5 +2975,5 @@
 }
 
-253 // SURFACE_META V: 4 I: 6 planar
+493 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/metal/mtl_pipeswll
@@ -1539,5 +2981,5 @@
 }
 
-254 // SURFACE_META V: 4 I: 6 planar
+494 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/metal/mtl_pipeswll
@@ -1545,5 +2987,5 @@
 }
 
-255 // SURFACE_META V: 4 I: 6 planar
+495 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/metal/mtl_pipeswll
@@ -1551,5 +2993,5 @@
 }
 
-256 // SURFACE_META V: 4 I: 6 planar
+496 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/metal/mtl_pipeswll
@@ -1557,5 +2999,5 @@
 }
 
-257 // SURFACE_META V: 4 I: 6 planar
+497 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/metal/mtl_pipeswll
@@ -1563,5 +3005,5 @@
 }
 
-258 // SURFACE_META V: 14 I: 24 planar
+498 // SURFACE_META V: 14 I: 24 planar
 {
 	shader textures/metal/e7beam01
@@ -1569,5 +3011,5 @@
 }
 
-259 // SURFACE_META V: 8 I: 12 planar
+499 // SURFACE_META V: 8 I: 12 planar
 {
 	shader textures/metal/e7beam01
@@ -1575,5 +3017,5 @@
 }
 
-260 // SURFACE_META V: 4 I: 6 planar
+500 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/metal/e7beam01
@@ -1581,5 +3023,5 @@
 }
 
-261 // SURFACE_META V: 4 I: 6 planar
+501 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/metal/e7beam01
@@ -1587,5 +3029,5 @@
 }
 
-262 // SURFACE_META V: 4 I: 6 planar
+502 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/metal/e7beam01
@@ -1593,5 +3035,5 @@
 }
 
-263 // SURFACE_META V: 4 I: 6 planar
+503 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/metal/e7beam01
@@ -1599,5 +3041,5 @@
 }
 
-264 // SURFACE_META V: 4 I: 6 planar
+504 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/metal/e7beam01
@@ -1605,5 +3047,5 @@
 }
 
-265 // SURFACE_META V: 4 I: 6 planar
+505 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/metal/e7beam01
@@ -1611,5 +3053,5 @@
 }
 
-266 // SURFACE_META V: 4 I: 6 planar
+506 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/metal/e7beam01
@@ -1617,5 +3059,5 @@
 }
 
-267 // SURFACE_META V: 4 I: 6 planar
+507 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/metal/e7beam01
@@ -1623,5 +3065,5 @@
 }
 
-268 // SURFACE_META V: 4 I: 6 planar
+508 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/metal/e7beam01
@@ -1629,5 +3071,5 @@
 }
 
-269 // SURFACE_META V: 4 I: 6 planar
+509 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/metal/e7beam01
@@ -1635,5 +3077,5 @@
 }
 
-270 // SURFACE_META V: 4 I: 6 planar
+510 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/metal/e7beam01
@@ -1641,5 +3083,5 @@
 }
 
-271 // SURFACE_META V: 4 I: 6 planar
+511 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/metal/e7beam01
@@ -1647,5 +3089,5 @@
 }
 
-272 // SURFACE_META V: 4 I: 6 planar
+512 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/metal/e7beam01
@@ -1653,5 +3095,5 @@
 }
 
-273 // SURFACE_META V: 4 I: 6 planar
+513 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/metal/e7beam01
@@ -1659,5 +3101,5 @@
 }
 
-274 // SURFACE_META V: 4 I: 6 planar
+514 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/metal/e7beam01
@@ -1665,5 +3107,5 @@
 }
 
-275 // SURFACE_META V: 4 I: 6 planar
+515 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/metal/e7beam01
@@ -1671,5 +3113,5 @@
 }
 
-276 // SURFACE_META V: 4 I: 6 planar
+516 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/metal/e7beam01
@@ -1677,17 +3119,17 @@
 }
 
-277 // SURFACE_META V: 6 I: 12 planar
+517 // SURFACE_META V: 6 I: 12 planar
 {
 	shader textures/metal/e7beam01
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-278 // SURFACE_META V: 6 I: 12 planar
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+518 // SURFACE_META V: 6 I: 12 planar
 {
 	shader textures/metal/e7beam01
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
-}
-
-279 // SURFACE_META V: 4 I: 6 planar
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+519 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/metal/e7beam01
@@ -1695,293 +3137,1073 @@
 }
 
-280 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/unicolored/silver1_darker
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-281 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/unicolored/silver1_darker
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-282 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/unicolored/silver1_darker
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-283 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/unicolored/silver1_darker
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
-}
-
-284 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/unicolored/silver1_darker
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-285 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/unicolored/silver1_darker
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-286 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/unicolored/silver1_darker
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-287 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/unicolored/silver1_darker
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-288 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/unicolored/silver1_darker
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-289 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/unicolored/silver1_darker
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-290 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/unicolored/silver1_darker
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-291 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/unicolored/silver1_darker
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
-}
-
-292 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/unicolored/silver1_darker
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-293 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/unicolored/silver1_darker
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-294 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/unicolored/silver1_darker
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-295 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/unicolored/silver1_darker
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-296 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/unicolored/silver1_darker
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-297 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/unicolored/silver1_darker
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-298 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/unicolored/silver1_darker
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-299 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/unicolored/silver1_darker
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
-}
-
-300 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/unicolored/silver1_darker
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-301 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/unicolored/silver1_darker
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-302 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/unicolored/silver1_darker
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-303 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/unicolored/silver1_darker
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-304 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/unicolored/silver1_darker
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-305 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/unicolored/silver1_darker
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-306 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/unicolored/silver1_darker
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-307 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/unicolored/silver1_darker
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
-}
-
-308 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/unicolored/silver1_darker
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-309 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/unicolored/silver1_darker
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-310 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/unicolored/silver1_darker
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-311 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/unicolored/silver1_darker
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-312 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/unicolored/silver1_darker
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-313 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/unicolored/silver1_darker
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-314 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/unicolored/silver1_darker
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-315 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/unicolored/silver1_darker
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
-}
-
-316 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/unicolored/silver1_darker
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-317 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/unicolored/silver1_darker
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-318 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/unicolored/silver1_darker
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-319 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/unicolored/silver1_darker
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-320 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/unicolored/silver1_darker
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-321 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/unicolored/silver1_darker
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-322 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/unicolored/silver1_darker
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-323 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/unicolored/silver1_darker
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
-}
-
-324 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/unicolored/silver1_darker
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-325 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/unicolored/silver1_darker
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-326 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/unicolored/silver1_darker
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-327 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/unicolored/silver1_darker
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-328 // SURFACE_META V: 8 I: 18 planar
+520 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/moonstation/UCA-seal2-tex
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+521 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/moonstation/UCA-seal2-tex
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+522 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+523 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+524 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+525 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+526 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+527 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+528 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+529 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+530 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+531 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+532 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+533 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+534 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+535 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+536 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+537 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+538 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+539 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+540 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+541 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+542 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+543 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+544 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+545 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+546 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+547 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+548 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+549 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+550 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+551 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+552 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+553 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+554 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+555 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+556 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+557 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+558 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+559 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+560 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+561 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+562 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+563 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+564 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+565 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+566 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+567 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+568 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+569 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+570 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+571 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+572 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+573 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+574 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+575 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+576 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+577 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+578 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+579 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+580 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+581 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+582 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+583 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+584 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+585 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+586 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+587 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+588 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+589 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+590 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+591 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+592 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+593 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+594 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+595 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+596 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+597 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+598 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+599 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+600 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+601 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+602 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+603 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+604 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+605 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+606 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+607 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+608 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+609 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+610 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+611 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+612 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+613 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+614 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+615 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+616 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+617 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+618 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+619 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+620 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+621 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+622 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+623 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+624 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+625 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+626 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+627 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+628 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+629 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+630 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+631 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+632 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+633 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+634 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+635 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+636 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+637 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+638 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+639 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+640 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+641 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+642 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+643 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+644 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+645 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+646 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+647 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+648 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+649 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+650 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+651 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+652 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+653 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+654 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+655 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+656 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+657 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+658 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+659 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+660 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+661 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+662 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+663 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+664 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+665 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+666 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+667 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+668 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+669 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+670 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+671 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+672 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+673 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+674 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+675 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+676 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+677 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+678 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+679 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+680 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+681 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+682 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+683 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+684 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+685 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+686 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+687 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+688 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+689 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+690 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+691 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+692 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+693 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+694 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+695 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+696 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+697 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/unicolored/silver1_darker
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+698 // SURFACE_META V: 8 I: 18 planar
 {
 	shader textures/moonstation/light_blue_small
@@ -1989,5 +4211,5 @@
 }
 
-329 // SURFACE_META V: 8 I: 18 planar
+699 // SURFACE_META V: 8 I: 18 planar
 {
 	shader textures/moonstation/light_blue_small
@@ -1995,5 +4217,5 @@
 }
 
-330 // SURFACE_META V: 8 I: 18 planar
+700 // SURFACE_META V: 8 I: 18 planar
 {
 	shader textures/moonstation/light_blue_small
@@ -2001,5 +4223,5 @@
 }
 
-331 // SURFACE_META V: 8 I: 18 planar
+701 // SURFACE_META V: 8 I: 18 planar
 {
 	shader textures/moonstation/light_blue_small
@@ -2007,5 +4229,5 @@
 }
 
-332 // SURFACE_META V: 8 I: 18 planar
+702 // SURFACE_META V: 8 I: 18 planar
 {
 	shader textures/moonstation/light_blue_small
@@ -2013,5 +4235,5 @@
 }
 
-333 // SURFACE_META V: 8 I: 18 planar
+703 // SURFACE_META V: 8 I: 18 planar
 {
 	shader textures/moonstation/light_blue_small
@@ -2019,5 +4241,5 @@
 }
 
-334 // SURFACE_META V: 4 I: 6 planar
+704 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/moonstation/floor_round
@@ -2025,5 +4247,5 @@
 }
 
-335 // SURFACE_META V: 16 I: 42 planar
+705 // SURFACE_META V: 18 I: 48 planar
 {
 	shader textures/moonstation/floor_round
@@ -2031,5 +4253,5 @@
 }
 
-336 // SURFACE_META V: 4 I: 6 planar
+706 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/common/notex
@@ -2037,5 +4259,5 @@
 }
 
-337 // SURFACE_META V: 4 I: 6 planar
+707 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/common/notex
@@ -2043,5 +4265,5 @@
 }
 
-338 // SURFACE_META V: 4 I: 6 planar
+708 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/common/notex
@@ -2049,5 +4271,5 @@
 }
 
-339 // SURFACE_META V: 4 I: 6 planar
+709 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/common/notex
@@ -2055,5 +4277,5 @@
 }
 
-340 // SURFACE_META V: 4 I: 6 planar
+710 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/common/notex
@@ -2061,5 +4283,5 @@
 }
 
-341 // SURFACE_META V: 4 I: 6 planar
+711 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/common/notex
@@ -2067,2299 +4289,79 @@
 }
 
-342 // SURFACE_META V: 8 I: 18 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-343 // SURFACE_META V: 6 I: 12 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-344 // SURFACE_META V: 6 I: 12 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-345 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-346 // SURFACE_META V: 7 I: 15 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
-}
-
-347 // SURFACE_META V: 13 I: 33 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-348 // SURFACE_META V: 12 I: 30 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
-}
-
-349 // SURFACE_META V: 8 I: 18 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-350 // SURFACE_META V: 11 I: 27 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-351 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-352 // SURFACE_META V: 9 I: 21 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
-}
-
-353 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-354 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-355 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-356 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-357 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-358 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
-}
-
-359 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-360 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-361 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-362 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
-}
-
-363 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
-}
-
-364 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-365 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
-}
-
-366 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-367 // SURFACE_META V: 7 I: 18 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-368 // SURFACE_META V: 6 I: 12 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-369 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-370 // SURFACE_META V: 5 I: 9 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-371 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-372 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-373 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
-}
-
-374 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-375 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
-}
-
-376 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-377 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
-}
-
-378 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-379 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
-}
-
-380 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
-}
-
-381 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
-}
-
-382 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-383 // SURFACE_META V: 5 I: 9 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
-}
-
-384 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
-}
-
-385 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
-}
-
-386 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-387 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-388 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-389 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
-}
-
-390 // SURFACE_META V: 5 I: 9 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
-}
-
-391 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
-}
-
-392 // SURFACE_META V: 5 I: 9 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-393 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-394 // SURFACE_META V: 5 I: 9 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-395 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
-}
-
-396 // SURFACE_META V: 5 I: 9 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-397 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-398 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-399 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
-}
-
-400 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-401 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-402 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-403 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-404 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-405 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-406 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-407 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-408 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-409 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-410 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-411 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-412 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-413 // SURFACE_META V: 18 I: 60 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-414 // SURFACE_META V: 18 I: 60 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
-}
-
-415 // SURFACE_META V: 18 I: 60 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-416 // SURFACE_META V: 18 I: 60 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
-}
-
-417 // SURFACE_META V: 18 I: 60 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-418 // SURFACE_META V: 18 I: 60 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
-}
-
-419 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
-}
-
-420 // SURFACE_META V: 18 I: 60 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-421 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-422 // SURFACE_META V: 12 I: 24 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-423 // SURFACE_META V: 12 I: 24 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
-}
-
-424 // SURFACE_META V: 12 I: 24 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-425 // SURFACE_META V: 12 I: 24 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
-}
-
-426 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-427 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-428 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
-}
-
-429 // SURFACE_META V: 18 I: 60 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-430 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-431 // SURFACE_META V: 12 I: 24 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-432 // SURFACE_META V: 12 I: 24 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
-}
-
-433 // SURFACE_META V: 12 I: 24 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-434 // SURFACE_META V: 12 I: 24 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
-}
-
-435 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-436 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-437 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
-}
-
-438 // SURFACE_META V: 18 I: 60 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-439 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-440 // SURFACE_META V: 12 I: 24 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-441 // SURFACE_META V: 12 I: 24 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
-}
-
-442 // SURFACE_META V: 12 I: 24 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-443 // SURFACE_META V: 12 I: 24 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
-}
-
-444 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-445 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-446 // SURFACE_META V: 16 I: 36 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-447 // SURFACE_META V: 16 I: 36 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-448 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
-}
-
-449 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-450 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
-}
-
-451 // SURFACE_META V: 6 I: 12 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-452 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
-}
-
-453 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-454 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-455 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-456 // SURFACE_META V: 16 I: 36 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-457 // SURFACE_META V: 16 I: 36 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-458 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
-}
-
-459 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-460 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
-}
-
-461 // SURFACE_META V: 6 I: 12 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-462 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
-}
-
-463 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-464 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-465 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-466 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
-}
-
-467 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
-}
-
-468 // SURFACE_META V: 18 I: 60 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-469 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-470 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-471 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
-}
-
-472 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
-}
-
-473 // SURFACE_META V: 18 I: 60 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-474 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-475 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-476 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
-}
-
-477 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
-}
-
-478 // SURFACE_META V: 18 I: 60 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-479 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-480 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-481 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-482 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-483 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-484 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-485 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-486 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-487 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
-}
-
-488 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-489 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-490 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-491 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-492 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-493 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
-}
-
-494 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-495 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-496 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-497 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-498 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-499 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
-}
-
-500 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-501 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-502 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-503 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-504 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-505 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
-}
-
-506 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-507 // SURFACE_META V: 6 I: 12 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-508 // SURFACE_META V: 5 I: 9 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
-}
-
-509 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-510 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-511 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-512 // SURFACE_META V: 3 I: 3 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-513 // SURFACE_META V: 5 I: 9 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-514 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-515 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-516 // SURFACE_META V: 5 I: 9 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
-}
-
-517 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
-}
-
-518 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-519 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
-}
-
-520 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-521 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-522 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-523 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
-}
-
-524 // SURFACE_META V: 5 I: 9 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
-}
-
-525 // SURFACE_META V: 5 I: 9 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-526 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-527 // SURFACE_META V: 3 I: 3 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
-}
-
-528 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
-}
-
-529 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-530 // SURFACE_META V: 5 I: 9 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
-}
-
-531 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-532 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
-}
-
-533 // SURFACE_META V: 3 I: 3 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-534 // SURFACE_META V: 5 I: 9 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-535 // SURFACE_META V: 5 I: 9 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-536 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-537 // SURFACE_META V: 3 I: 3 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-538 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-539 // SURFACE_META V: 5 I: 9 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-540 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/de-r_mtl2_bright
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-541 // SURFACE_META V: 7 I: 15 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-542 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
-}
-
-543 // SURFACE_META V: 39 I: 114 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-544 // SURFACE_META V: 24 I: 72 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
-}
-
-545 // SURFACE_META V: 7 I: 15 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-546 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-547 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
-}
-
-548 // SURFACE_META V: 7 I: 15 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-549 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-550 // SURFACE_META V: 6 I: 12 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-551 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
-}
-
-552 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-553 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-554 // SURFACE_META V: 42 I: 162 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-555 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-556 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-557 // SURFACE_META V: 64 I: 201 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-558 // SURFACE_META V: 32 I: 111 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-559 // SURFACE_META V: 51 I: 177 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
-}
-
-560 // SURFACE_META V: 22 I: 66 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-561 // SURFACE_META V: 16 I: 42 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-562 // SURFACE_META V: 6 I: 12 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-563 // SURFACE_META V: 7 I: 15 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-564 // SURFACE_META V: 39 I: 120 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-565 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-566 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-567 // SURFACE_META V: 58 I: 177 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-568 // SURFACE_META V: 12 I: 30 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
-}
-
-569 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
-}
-
-570 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
-}
-
-571 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
-}
-
-572 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-573 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-574 // SURFACE_META V: 5 I: 9 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-575 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
-}
-
-576 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-577 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
-}
-
-578 // SURFACE_META V: 6 I: 12 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-579 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
-}
-
-580 // SURFACE_META V: 7 I: 15 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-581 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-582 // SURFACE_META V: 7 I: 15 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
-}
-
-583 // SURFACE_META V: 6 I: 12 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-584 // SURFACE_META V: 38 I: 105 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-585 // SURFACE_META V: 25 I: 69 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-586 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-587 // SURFACE_META V: 47 I: 150 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-588 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-589 // SURFACE_META V: 14 I: 39 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
-}
-
-590 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-591 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-592 // SURFACE_META V: 5 I: 9 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-593 // SURFACE_META V: 6 I: 12 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
-}
-
-594 // SURFACE_META V: 6 I: 12 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-595 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-596 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
-}
-
-597 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-598 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-599 // SURFACE_META V: 5 I: 9 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-600 // SURFACE_META V: 5 I: 9 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-601 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-602 // SURFACE_META V: 8 I: 18 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
-}
-
-603 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-604 // SURFACE_META V: 8 I: 18 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
-}
-
-605 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-606 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
-}
-
-607 // SURFACE_META V: 5 I: 9 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-608 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
-}
-
-609 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-610 // SURFACE_META V: 5 I: 9 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-611 // SURFACE_META V: 6 I: 12 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-612 // SURFACE_META V: 37 I: 117 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-613 // SURFACE_META V: 38 I: 114 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
-}
-
-614 // SURFACE_META V: 5 I: 9 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-615 // SURFACE_META V: 5 I: 9 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-616 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
-}
-
-617 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-618 // SURFACE_META V: 8 I: 18 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
-}
-
-619 // SURFACE_META V: 6 I: 12 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-620 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
-}
-
-621 // SURFACE_META V: 8 I: 18 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-622 // SURFACE_META V: 9 I: 21 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-623 // SURFACE_META V: 5 I: 9 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
-}
-
-624 // SURFACE_META V: 6 I: 12 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-625 // SURFACE_META V: 6 I: 12 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-626 // SURFACE_META V: 5 I: 9 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
-}
-
-627 // SURFACE_META V: 7 I: 15 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
-}
-
-628 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-629 // SURFACE_META V: 3 I: 3 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-630 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
-}
-
-631 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-632 // SURFACE_META V: 5 I: 9 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-633 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-634 // SURFACE_META V: 9 I: 21 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-635 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-636 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-637 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-638 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-639 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
-}
-
-640 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-641 // SURFACE_META V: 6 I: 12 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-642 // SURFACE_META V: 5 I: 9 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
-}
-
-643 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-644 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
-}
-
-645 // SURFACE_META V: 6 I: 12 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
-}
-
-646 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-647 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
-}
-
-648 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-649 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-650 // SURFACE_META V: 6 I: 12 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-651 // SURFACE_META V: 5 I: 9 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-652 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-653 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-654 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-655 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-656 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-657 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
-}
-
-658 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-659 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-660 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
-}
-
-661 // SURFACE_META V: 7 I: 15 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-662 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-663 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-664 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-665 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-666 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-667 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-668 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
-}
-
-669 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-670 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-671 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
-}
-
-672 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-673 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-674 // SURFACE_META V: 18 I: 48 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-675 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-676 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-677 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-678 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-679 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
-}
-
-680 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-681 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-682 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
-}
-
-683 // SURFACE_META V: 16 I: 42 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
-}
-
-684 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-685 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-686 // SURFACE_META V: 6 I: 12 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-687 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-688 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-689 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
-}
-
-690 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-691 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-692 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
-}
-
-693 // SURFACE_META V: 6 I: 12 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-694 // SURFACE_META V: 6 I: 12 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
-}
-
-695 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-696 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-697 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-698 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
-}
-
-699 // SURFACE_META V: 3 I: 3 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-700 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-701 // SURFACE_META V: 3 I: 3 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
-}
-
-702 // SURFACE_META V: 5 I: 9 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
-}
-
-703 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-704 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-705 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-706 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-707 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
-}
-
-708 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-709 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-710 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
-}
-
-711 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-712 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-713 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-714 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
+712 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+713 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+714 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
 }
 
 715 // SURFACE_META V: 4 I: 6 planar
 {
-	shader textures/metal/dkmtl
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-716 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
-}
-
-717 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-718 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-719 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
-}
-
-720 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+716 // SURFACE_META V: 7 I: 15 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+717 // SURFACE_META V: 13 I: 33 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+718 // SURFACE_META V: 12 I: 30 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+719 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+720 // SURFACE_META V: 11 I: 27 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
 }
 
 721 // SURFACE_META V: 4 I: 6 planar
 {
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
-}
-
-722 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-723 // SURFACE_META V: 10 I: 24 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
-}
-
-724 // SURFACE_META V: 10 I: 24 planar
-{
-	shader textures/metal/dkmtl
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+722 // SURFACE_META V: 9 I: 21 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+723 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+724 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/de-r_mtl2_bright
 	lightmapAxis ( 0.000000 -1.000000 0.000000 )
 }
@@ -4367,41 +4369,41 @@
 725 // SURFACE_META V: 4 I: 6 planar
 {
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
 }
 
 726 // SURFACE_META V: 4 I: 6 planar
 {
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
-}
-
-727 // SURFACE_META V: 15 I: 39 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+727 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
 }
 
 728 // SURFACE_META V: 4 I: 6 planar
 {
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
 }
 
 729 // SURFACE_META V: 4 I: 6 planar
 {
-	shader textures/metal/dkmtl
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
 }
 
 730 // SURFACE_META V: 4 I: 6 planar
 {
-	shader textures/metal/dkmtl
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
 }
 
 731 // SURFACE_META V: 4 I: 6 planar
 {
-	shader textures/metal/dkmtl
+	shader textures/metal/de-r_mtl2_bright
 	lightmapAxis ( 0.000000 0.000000 1.000000 )
 }
@@ -4409,11 +4411,11 @@
 732 // SURFACE_META V: 4 I: 6 planar
 {
-	shader textures/metal/dkmtl
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
 }
 
 733 // SURFACE_META V: 4 I: 6 planar
 {
-	shader textures/metal/dkmtl
+	shader textures/metal/de-r_mtl2_bright
 	lightmapAxis ( 0.000000 0.000000 -1.000000 )
 }
@@ -4421,107 +4423,107 @@
 734 // SURFACE_META V: 4 I: 6 planar
 {
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
 }
 
 735 // SURFACE_META V: 4 I: 6 planar
 {
-	shader textures/metal/dkmtl
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
 }
 
 736 // SURFACE_META V: 4 I: 6 planar
 {
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
-}
-
-737 // SURFACE_META V: 17 I: 45 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
-}
-
-738 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+737 // SURFACE_META V: 7 I: 18 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+738 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
 }
 
 739 // SURFACE_META V: 4 I: 6 planar
 {
-	shader textures/metal/dkmtl
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-740 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+740 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
 }
 
 741 // SURFACE_META V: 4 I: 6 planar
 {
-	shader textures/metal/dkmtl
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
 }
 
 742 // SURFACE_META V: 4 I: 6 planar
 {
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
 }
 
 743 // SURFACE_META V: 4 I: 6 planar
 {
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
 }
 
 744 // SURFACE_META V: 4 I: 6 planar
 {
-	shader textures/metal/dkmtl
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
 }
 
 745 // SURFACE_META V: 4 I: 6 planar
 {
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
-}
-
-746 // SURFACE_META V: 6 I: 12 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+746 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
 }
 
 747 // SURFACE_META V: 4 I: 6 planar
 {
-	shader textures/metal/dkmtl
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
 }
 
 748 // SURFACE_META V: 4 I: 6 planar
 {
-	shader textures/metal/dkmtl
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
 }
 
 749 // SURFACE_META V: 4 I: 6 planar
 {
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
 }
 
 750 // SURFACE_META V: 4 I: 6 planar
 {
-	shader textures/metal/dkmtl
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
 }
 
 751 // SURFACE_META V: 4 I: 6 planar
 {
-	shader textures/metal/dkmtl
+	shader textures/metal/de-r_mtl2_bright
 	lightmapAxis ( 0.000000 0.000000 -1.000000 )
 }
@@ -4529,113 +4531,113 @@
 752 // SURFACE_META V: 4 I: 6 planar
 {
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-753 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+753 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
 }
 
 754 // SURFACE_META V: 4 I: 6 planar
 {
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
-}
-
-755 // SURFACE_META V: 11 I: 30 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
-}
-
-756 // SURFACE_META V: 9 I: 24 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+755 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+756 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
 }
 
 757 // SURFACE_META V: 4 I: 6 planar
 {
-	shader textures/metal/dkmtl
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
 }
 
 758 // SURFACE_META V: 4 I: 6 planar
 {
-	shader textures/metal/dkmtl
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-759 // SURFACE_META V: 15 I: 42 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-760 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+759 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+760 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
 }
 
 761 // SURFACE_META V: 4 I: 6 planar
 {
-	shader textures/metal/dkmtl
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-762 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+762 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
 }
 
 763 // SURFACE_META V: 4 I: 6 planar
 {
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-764 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+764 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
 }
 
 765 // SURFACE_META V: 4 I: 6 planar
 {
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
-}
-
-766 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+766 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
 }
 
 767 // SURFACE_META V: 4 I: 6 planar
 {
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
 }
 
 768 // SURFACE_META V: 4 I: 6 planar
 {
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
 }
 
 769 // SURFACE_META V: 4 I: 6 planar
 {
-	shader textures/metal/dkmtl
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
 }
 
 770 // SURFACE_META V: 4 I: 6 planar
 {
-	shader textures/metal/dkmtl
+	shader textures/metal/de-r_mtl2_bright
 	lightmapAxis ( 1.000000 0.000000 0.000000 )
 }
@@ -4643,59 +4645,59 @@
 771 // SURFACE_META V: 4 I: 6 planar
 {
-	shader textures/metal/dkmtl
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-772 // SURFACE_META V: 5 I: 9 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+772 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
 }
 
 773 // SURFACE_META V: 4 I: 6 planar
 {
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
 }
 
 774 // SURFACE_META V: 4 I: 6 planar
 {
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
 }
 
 775 // SURFACE_META V: 4 I: 6 planar
 {
-	shader textures/metal/dkmtl
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
 }
 
 776 // SURFACE_META V: 4 I: 6 planar
 {
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
 }
 
 777 // SURFACE_META V: 4 I: 6 planar
 {
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
 }
 
 778 // SURFACE_META V: 4 I: 6 planar
 {
-	shader textures/metal/dkmtl
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
 }
 
 779 // SURFACE_META V: 4 I: 6 planar
 {
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
 }
 
 780 // SURFACE_META V: 4 I: 6 planar
 {
-	shader textures/metal/dkmtl
+	shader textures/metal/de-r_mtl2_bright
 	lightmapAxis ( 1.000000 0.000000 0.000000 )
 }
@@ -4703,113 +4705,113 @@
 781 // SURFACE_META V: 4 I: 6 planar
 {
-	shader textures/metal/dkmtl
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-782 // SURFACE_META V: 5 I: 9 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-783 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-784 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-785 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
-}
-
-786 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-787 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-788 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+782 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+783 // SURFACE_META V: 18 I: 60 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+784 // SURFACE_META V: 18 I: 60 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+785 // SURFACE_META V: 18 I: 60 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+786 // SURFACE_META V: 18 I: 60 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+787 // SURFACE_META V: 18 I: 60 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+788 // SURFACE_META V: 18 I: 60 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
 }
 
 789 // SURFACE_META V: 4 I: 6 planar
 {
-	shader textures/metal/dkmtl
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-790 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+790 // SURFACE_META V: 18 I: 60 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
 }
 
 791 // SURFACE_META V: 4 I: 6 planar
 {
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-792 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
-}
-
-793 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-794 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-795 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+792 // SURFACE_META V: 12 I: 24 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+793 // SURFACE_META V: 12 I: 24 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+794 // SURFACE_META V: 12 I: 24 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+795 // SURFACE_META V: 12 I: 24 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
 }
 
 796 // SURFACE_META V: 4 I: 6 planar
 {
-	shader textures/metal/dkmtl
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
 }
 
 797 // SURFACE_META V: 4 I: 6 planar
 {
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
 }
 
 798 // SURFACE_META V: 4 I: 6 planar
 {
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-799 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+799 // SURFACE_META V: 18 I: 60 planar
+{
+	shader textures/metal/de-r_mtl2_bright
 	lightmapAxis ( -1.000000 0.000000 0.000000 )
 }
@@ -4817,35 +4819,35 @@
 800 // SURFACE_META V: 4 I: 6 planar
 {
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
-}
-
-801 // SURFACE_META V: 5 I: 9 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
-}
-
-802 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-803 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-804 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+801 // SURFACE_META V: 12 I: 24 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+802 // SURFACE_META V: 12 I: 24 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+803 // SURFACE_META V: 12 I: 24 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+804 // SURFACE_META V: 12 I: 24 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
 }
 
 805 // SURFACE_META V: 4 I: 6 planar
 {
-	shader textures/metal/dkmtl
+	shader textures/metal/de-r_mtl2_bright
 	lightmapAxis ( 0.000000 0.000000 1.000000 )
 }
@@ -4853,95 +4855,95 @@
 806 // SURFACE_META V: 4 I: 6 planar
 {
-	shader textures/metal/dkmtl
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
 }
 
 807 // SURFACE_META V: 4 I: 6 planar
 {
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
-}
-
-808 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+808 // SURFACE_META V: 18 I: 60 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
 }
 
 809 // SURFACE_META V: 4 I: 6 planar
 {
-	shader textures/metal/dkmtl
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-810 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
-}
-
-811 // SURFACE_META V: 5 I: 9 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
-}
-
-812 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
-}
-
-813 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-814 // SURFACE_META V: 6 I: 12 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+810 // SURFACE_META V: 12 I: 24 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+811 // SURFACE_META V: 12 I: 24 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+812 // SURFACE_META V: 12 I: 24 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+813 // SURFACE_META V: 12 I: 24 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+814 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
 }
 
 815 // SURFACE_META V: 4 I: 6 planar
 {
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
-}
-
-816 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-817 // SURFACE_META V: 3 I: 3 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+816 // SURFACE_META V: 16 I: 36 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+817 // SURFACE_META V: 16 I: 36 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
 }
 
 818 // SURFACE_META V: 4 I: 6 planar
 {
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
-}
-
-819 // SURFACE_META V: 6 I: 12 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+819 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
 }
 
 820 // SURFACE_META V: 4 I: 6 planar
 {
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-821 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+821 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/metal/de-r_mtl2_bright
 	lightmapAxis ( 0.000000 -1.000000 0.000000 )
 }
@@ -4949,77 +4951,77 @@
 822 // SURFACE_META V: 4 I: 6 planar
 {
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
 }
 
 823 // SURFACE_META V: 4 I: 6 planar
 {
-	shader textures/metal/dkmtl
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
 }
 
 824 // SURFACE_META V: 4 I: 6 planar
 {
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
 }
 
 825 // SURFACE_META V: 4 I: 6 planar
 {
-	shader textures/metal/dkmtl
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-826 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
-}
-
-827 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+826 // SURFACE_META V: 16 I: 36 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+827 // SURFACE_META V: 16 I: 36 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
 }
 
 828 // SURFACE_META V: 4 I: 6 planar
 {
-	shader textures/metal/dkmtl
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
 }
 
 829 // SURFACE_META V: 4 I: 6 planar
 {
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
-}
-
-830 // SURFACE_META V: 5 I: 9 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-831 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+830 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+831 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
 }
 
 832 // SURFACE_META V: 4 I: 6 planar
 {
-	shader textures/metal/dkmtl
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
 }
 
 833 // SURFACE_META V: 4 I: 6 planar
 {
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
-}
-
-834 // SURFACE_META V: 6 I: 12 planar
-{
-	shader textures/metal/dkmtl
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+834 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/de-r_mtl2_bright
 	lightmapAxis ( 0.000000 -1.000000 0.000000 )
 }
@@ -5027,5 +5029,5 @@
 835 // SURFACE_META V: 4 I: 6 planar
 {
-	shader textures/metal/dkmtl
+	shader textures/metal/de-r_mtl2_bright
 	lightmapAxis ( 0.000000 0.000000 1.000000 )
 }
@@ -5033,23 +5035,23 @@
 836 // SURFACE_META V: 4 I: 6 planar
 {
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
 }
 
 837 // SURFACE_META V: 4 I: 6 planar
 {
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-838 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-839 // SURFACE_META V: 7 I: 15 planar
-{
-	shader textures/metal/dkmtl
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+838 // SURFACE_META V: 18 I: 60 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+839 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/de-r_mtl2_bright
 	lightmapAxis ( 0.000000 -1.000000 0.000000 )
 }
@@ -5057,185 +5059,185 @@
 840 // SURFACE_META V: 4 I: 6 planar
 {
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
 }
 
 841 // SURFACE_META V: 4 I: 6 planar
 {
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
 }
 
 842 // SURFACE_META V: 4 I: 6 planar
 {
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-843 // SURFACE_META V: 7 I: 15 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-844 // SURFACE_META V: 9 I: 21 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
-}
-
-845 // SURFACE_META V: 8 I: 18 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+843 // SURFACE_META V: 18 I: 60 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+844 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+845 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
 }
 
 846 // SURFACE_META V: 4 I: 6 planar
 {
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-847 // SURFACE_META V: 5 I: 9 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
-}
-
-848 // SURFACE_META V: 6 I: 12 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-849 // SURFACE_META V: 3 I: 3 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+847 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+848 // SURFACE_META V: 18 I: 60 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+849 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
 }
 
 850 // SURFACE_META V: 4 I: 6 planar
 {
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
 }
 
 851 // SURFACE_META V: 4 I: 6 planar
 {
-	shader textures/metal/dkmtl
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
 }
 
 852 // SURFACE_META V: 4 I: 6 planar
 {
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
 }
 
 853 // SURFACE_META V: 4 I: 6 planar
 {
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
 }
 
 854 // SURFACE_META V: 4 I: 6 planar
 {
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
 }
 
 855 // SURFACE_META V: 4 I: 6 planar
 {
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
 }
 
 856 // SURFACE_META V: 4 I: 6 planar
 {
-	shader textures/metal/dkmtl
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-857 // SURFACE_META V: 7 I: 15 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+857 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
 }
 
 858 // SURFACE_META V: 4 I: 6 planar
 {
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
-}
-
-859 // SURFACE_META V: 6 I: 12 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-860 // SURFACE_META V: 8 I: 18 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+859 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+860 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
 }
 
 861 // SURFACE_META V: 4 I: 6 planar
 {
-	shader textures/metal/dkmtl
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-862 // SURFACE_META V: 5 I: 9 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+862 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
 }
 
 863 // SURFACE_META V: 4 I: 6 planar
 {
-	shader textures/metal/dkmtl
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
 }
 
 864 // SURFACE_META V: 4 I: 6 planar
 {
-	shader textures/metal/dkmtl
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
 }
 
 865 // SURFACE_META V: 4 I: 6 planar
 {
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
 }
 
 866 // SURFACE_META V: 4 I: 6 planar
 {
-	shader textures/metal/dkmtl
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
 }
 
 867 // SURFACE_META V: 4 I: 6 planar
 {
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
 }
 
 868 // SURFACE_META V: 4 I: 6 planar
 {
-	shader textures/metal/dkmtl
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
 }
 
 869 // SURFACE_META V: 4 I: 6 planar
 {
-	shader textures/metal/dkmtl
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
 }
 
 870 // SURFACE_META V: 4 I: 6 planar
 {
-	shader textures/metal/dkmtl
+	shader textures/metal/de-r_mtl2_bright
 	lightmapAxis ( 0.000000 0.000000 1.000000 )
 }
@@ -5243,5 +5245,5 @@
 871 // SURFACE_META V: 4 I: 6 planar
 {
-	shader textures/metal/dkmtl
+	shader textures/metal/de-r_mtl2_bright
 	lightmapAxis ( -1.000000 0.000000 0.000000 )
 }
@@ -5249,95 +5251,95 @@
 872 // SURFACE_META V: 4 I: 6 planar
 {
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
-}
-
-873 // SURFACE_META V: 5 I: 9 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+873 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
 }
 
 874 // SURFACE_META V: 4 I: 6 planar
 {
-	shader textures/metal/dkmtl
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
 }
 
 875 // SURFACE_META V: 4 I: 6 planar
 {
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
-}
-
-876 // SURFACE_META V: 7 I: 15 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+876 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
 }
 
 877 // SURFACE_META V: 6 I: 12 planar
 {
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
-}
-
-878 // SURFACE_META V: 7 I: 15 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
-}
-
-879 // SURFACE_META V: 6 I: 12 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+878 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+879 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
 }
 
 880 // SURFACE_META V: 4 I: 6 planar
 {
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
-}
-
-881 // SURFACE_META V: 7 I: 15 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-882 // SURFACE_META V: 20 I: 54 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 1.000000 0.000000 0.000000 )
-}
-
-883 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-884 // SURFACE_META V: 5 I: 9 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+881 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+882 // SURFACE_META V: 3 I: 3 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+883 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+884 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
 }
 
 885 // SURFACE_META V: 4 I: 6 planar
 {
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
-}
-
-886 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 1.000000 )
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+886 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
 }
 
 887 // SURFACE_META V: 4 I: 6 planar
 {
-	shader textures/metal/dkmtl
+	shader textures/metal/de-r_mtl2_bright
 	lightmapAxis ( 0.000000 0.000000 -1.000000 )
 }
@@ -5345,183 +5347,2673 @@
 888 // SURFACE_META V: 4 I: 6 planar
 {
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
 }
 
 889 // SURFACE_META V: 4 I: 6 planar
 {
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
-}
-
-890 // SURFACE_META V: 6 I: 12 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-891 // SURFACE_META V: 8 I: 21 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-892 // SURFACE_META V: 20 I: 78 planar
-{
-	shader textures/metal/dkmtl
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+890 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+891 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+892 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
 }
 
 893 // SURFACE_META V: 4 I: 6 planar
 {
-	shader textures/metal/dkmtl
-	lightmapAxis ( 0.000000 1.000000 0.000000 )
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
 }
 
 894 // SURFACE_META V: 4 I: 6 planar
 {
-	shader textures/metal/dkmtl
-	lightmapAxis ( -1.000000 0.000000 0.000000 )
-}
-
-895 // SURFACE_META V: 5 I: 9 planar
-{
-	shader textures/moonstation/glass_cyan
-	sampleSize 0
-}
-
-896 // SURFACE_META V: 6 I: 12 planar
-{
-	shader textures/moonstation/glass_cyan
-	sampleSize 0
-}
-
-897 // SURFACE_META V: 7 I: 15 planar
-{
-	shader textures/moonstation/glass_cyan
-	sampleSize 0
-}
-
-898 // SURFACE_META V: 5 I: 9 planar
-{
-	shader textures/moonstation/glass_cyan
-	sampleSize 0
-}
-
-899 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/moonstation/glass_cyan
-	sampleSize 0
-}
-
-900 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/moonstation/glass_cyan
-	sampleSize 0
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+895 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+896 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+897 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+898 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+899 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+900 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
 }
 
 901 // SURFACE_META V: 4 I: 6 planar
 {
-	shader textures/moonstation/glass_cyan
-	sampleSize 0
-}
-
-902 // SURFACE_META V: 10 I: 24 planar
-{
-	shader textures/moonstation/glass_cyan
-	sampleSize 0
-}
-
-903 // SURFACE_META V: 24 I: 66 planar
-{
-	shader textures/moonstation/glass_cyan
-	sampleSize 0
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+902 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+903 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
 }
 
 904 // SURFACE_META V: 4 I: 6 planar
 {
-	shader textures/moonstation/glass_cyan
-	sampleSize 0
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
 }
 
 905 // SURFACE_META V: 4 I: 6 planar
 {
-	shader textures/moonstation/glass_cyan
-	sampleSize 0
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
 }
 
 906 // SURFACE_META V: 4 I: 6 planar
 {
-	shader textures/moonstation/glass_cyan
-	sampleSize 0
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
 }
 
 907 // SURFACE_META V: 4 I: 6 planar
 {
-	shader textures/moonstation/glass_cyan
-	sampleSize 0
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
 }
 
 908 // SURFACE_META V: 4 I: 6 planar
 {
-	shader textures/moonstation/glass_cyan
-	sampleSize 0
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
 }
 
 909 // SURFACE_META V: 4 I: 6 planar
 {
-	shader textures/moonstation/glass_cyan
-	sampleSize 0
-}
-
-910 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/moonstation/glass_cyan
-	sampleSize 0
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+910 // SURFACE_META V: 3 I: 3 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
 }
 
 911 // SURFACE_META V: 4 I: 6 planar
 {
-	shader textures/moonstation/glass_cyan
-	sampleSize 0
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
 }
 
 912 // SURFACE_META V: 4 I: 6 planar
 {
-	shader textures/moonstation/glass_cyan
-	sampleSize 0
-}
-
-913 // SURFACE_META V: 6 I: 12 planar
-{
-	shader textures/moonstation/glass_cyan
-	sampleSize 0
-}
-
-914 // SURFACE_META V: 7 I: 15 planar
-{
-	shader textures/moonstation/glass_cyan
-	sampleSize 0
-}
-
-915 // SURFACE_META V: 6 I: 12 planar
-{
-	shader textures/moonstation/glass_cyan
-	sampleSize 0
-}
-
-916 // SURFACE_META V: 4 I: 6 planar
-{
-	shader textures/moonstation/glass_cyan
-	sampleSize 0
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+913 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+914 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+915 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+916 // SURFACE_META V: 3 I: 3 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
 }
 
 917 // SURFACE_META V: 5 I: 9 planar
 {
-	shader textures/moonstation/glass_cyan
-	sampleSize 0
-}
-
-918 // SURFACE_META V: 4 I: 6 planar
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+918 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+919 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+920 // SURFACE_META V: 3 I: 3 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+921 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+922 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+923 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+924 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+925 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+926 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+927 // SURFACE_META V: 18 I: 48 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+928 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+929 // SURFACE_META V: 12 I: 33 planar
+{
+	shader textures/metal/de-r_mtl2_bright
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+930 // SURFACE_META V: 7 I: 15 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+931 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+932 // SURFACE_META V: 39 I: 111 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+933 // SURFACE_META V: 27 I: 81 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+934 // SURFACE_META V: 7 I: 15 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+935 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+936 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+937 // SURFACE_META V: 7 I: 15 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+938 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+939 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+940 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+941 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+942 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+943 // SURFACE_META V: 46 I: 192 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+944 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+945 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+946 // SURFACE_META V: 30 I: 102 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+947 // SURFACE_META V: 18 I: 57 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+948 // SURFACE_META V: 64 I: 198 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+949 // SURFACE_META V: 30 I: 87 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+950 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+951 // SURFACE_META V: 7 I: 15 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+952 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+953 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+954 // SURFACE_META V: 7 I: 15 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+955 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+956 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+957 // SURFACE_META V: 9 I: 24 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+958 // SURFACE_META V: 7 I: 15 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+959 // SURFACE_META V: 50 I: 144 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+960 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+961 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+962 // SURFACE_META V: 64 I: 204 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+963 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+964 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+965 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+966 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+967 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+968 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+969 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+970 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+971 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+972 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+973 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+974 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+975 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+976 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+977 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+978 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+979 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+980 // SURFACE_META V: 9 I: 21 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+981 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+982 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+983 // SURFACE_META V: 7 I: 15 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+984 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+985 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+986 // SURFACE_META V: 7 I: 15 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+987 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+988 // SURFACE_META V: 7 I: 15 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+989 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+990 // SURFACE_META V: 38 I: 102 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+991 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+992 // SURFACE_META V: 40 I: 135 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+993 // SURFACE_META V: 52 I: 159 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+994 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+995 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+996 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+997 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+998 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+999 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1000 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+1001 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1002 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1003 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+1004 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1005 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+1006 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+1007 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1008 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1009 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1010 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1011 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1012 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+1013 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+1014 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1015 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1016 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+1017 // SURFACE_META V: 38 I: 120 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1018 // SURFACE_META V: 40 I: 120 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1019 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1020 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1021 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+1022 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1023 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1024 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+1025 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+1026 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1027 // SURFACE_META V: 9 I: 21 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1028 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1029 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1030 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1031 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1032 // SURFACE_META V: 3 I: 3 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1033 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+1034 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1035 // SURFACE_META V: 3 I: 3 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1036 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+1037 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+1038 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1039 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1040 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+1041 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1042 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+1043 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1044 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1045 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+1046 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1047 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1048 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+1049 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1050 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1051 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+1052 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1053 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1054 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1055 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1056 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+1057 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1058 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+1059 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1060 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1061 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1062 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1063 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1064 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1065 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1066 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1067 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1068 // SURFACE_META V: 7 I: 15 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1069 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+1070 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+1071 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1072 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1073 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1074 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1075 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1076 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1077 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1078 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1079 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1080 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1081 // SURFACE_META V: 18 I: 48 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+1082 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1083 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1084 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1085 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1086 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1087 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1088 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1089 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1090 // SURFACE_META V: 19 I: 51 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+1091 // SURFACE_META V: 19 I: 54 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1092 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+1093 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1094 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1095 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1096 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1097 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1098 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1099 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1100 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1101 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1102 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1103 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1104 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1105 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1106 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+1107 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1108 // SURFACE_META V: 3 I: 3 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1109 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1110 // SURFACE_META V: 3 I: 3 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+1111 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1112 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1113 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1114 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1115 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1116 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1117 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1118 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1119 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1120 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+1121 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1122 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1123 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1124 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1125 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1126 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1127 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1128 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1129 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+1130 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1131 // SURFACE_META V: 10 I: 24 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+1132 // SURFACE_META V: 10 I: 24 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+1133 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1134 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1135 // SURFACE_META V: 19 I: 51 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+1136 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1137 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1138 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1139 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1140 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1141 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1142 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1143 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1144 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1145 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1146 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1147 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1148 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1149 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1150 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1151 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1152 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1153 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1154 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1155 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1156 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1157 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1158 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1159 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1160 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1161 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1162 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1163 // SURFACE_META V: 11 I: 30 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+1164 // SURFACE_META V: 9 I: 24 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+1165 // SURFACE_META V: 13 I: 36 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+1166 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1167 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1168 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+1169 // SURFACE_META V: 15 I: 39 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1170 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1171 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1172 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1173 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1174 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1175 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1176 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+1177 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+1178 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1179 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1180 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1181 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1182 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1183 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+1184 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1185 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1186 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1187 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1188 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1189 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1190 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1191 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1192 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+1193 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1194 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1195 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1196 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1197 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1198 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1199 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1200 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1201 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1202 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1203 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1204 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1205 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1206 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1207 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1208 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1209 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1210 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1211 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+1212 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1213 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1214 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1215 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1216 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1217 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1218 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1219 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1220 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1221 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1222 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1223 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+1224 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+1225 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1226 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1227 // SURFACE_META V: 3 I: 3 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1228 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+1229 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1230 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1231 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+1232 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1233 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1234 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1235 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1236 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1237 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1238 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1239 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1240 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+1241 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1242 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1243 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1244 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1245 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+1246 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1247 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1248 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1249 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1250 // SURFACE_META V: 7 I: 15 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+1251 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1252 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1253 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1254 // SURFACE_META V: 7 I: 15 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1255 // SURFACE_META V: 9 I: 21 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1256 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1257 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+1258 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1259 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1260 // SURFACE_META V: 3 I: 3 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1261 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1262 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1263 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+1264 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+1265 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1266 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1267 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+1268 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1269 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+1270 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1271 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1272 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+1273 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1274 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1275 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1276 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1277 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1278 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+1279 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1280 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+1281 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1282 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1283 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1284 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1285 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+1286 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1287 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1288 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1289 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1290 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1291 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+1292 // SURFACE_META V: 7 I: 15 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1293 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+1294 // SURFACE_META V: 7 I: 15 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1295 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+1296 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+1297 // SURFACE_META V: 7 I: 15 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1298 // SURFACE_META V: 36 I: 108 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1299 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1300 // SURFACE_META V: 5 I: 9 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+1301 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1302 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1303 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1304 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1305 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1306 // SURFACE_META V: 10 I: 18 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1307 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 1.000000 0.000000 0.000000 )
+}
+
+1308 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1309 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1310 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+1311 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+1312 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1313 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1314 // SURFACE_META V: 15 I: 51 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1315 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+1316 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1317 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1318 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+1319 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 1.000000 )
+}
+
+1320 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1321 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1322 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1323 // SURFACE_META V: 47 I: 171 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1324 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+1325 // SURFACE_META V: 8 I: 18 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 0.000000 -1.000000 )
+}
+
+1326 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+1327 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+1328 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 1.000000 0.000000 )
+}
+
+1329 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1330 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( 0.000000 -1.000000 0.000000 )
+}
+
+1331 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1332 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/metal/dkmtl
+	lightmapAxis ( -1.000000 0.000000 0.000000 )
+}
+
+1333 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/moonstation/working_screenshot
@@ -5529,5 +8021,5 @@
 }
 
-919 // SURFACE_META V: 4 I: 6 planar
+1334 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/moonstation/working_screenshot
@@ -5535,5 +8027,5 @@
 }
 
-920 // SURFACE_META V: 4 I: 6 planar
+1335 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/moonstation/working_screenshot
@@ -5541,5 +8033,5 @@
 }
 
-921 // SURFACE_META V: 4 I: 6 planar
+1336 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/moonstation/working_screenshot
@@ -5547,5 +8039,5 @@
 }
 
-922 // SURFACE_META V: 4 I: 6 planar
+1337 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/moonstation/working_screenshot
@@ -5553,5 +8045,5 @@
 }
 
-923 // SURFACE_META V: 4 I: 6 planar
+1338 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/moonstation/working_screenshot
@@ -5559,5 +8051,5 @@
 }
 
-924 // SURFACE_META V: 4 I: 6 planar
+1339 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/moonstation/working_screenshot
@@ -5565,5 +8057,5 @@
 }
 
-925 // SURFACE_META V: 4 I: 6 planar
+1340 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/moonstation/working_screenshot
@@ -5571,5 +8063,5 @@
 }
 
-926 // SURFACE_META V: 4 I: 6 planar
+1341 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/moonstation/working_screenshot
@@ -5577,5 +8069,11 @@
 }
 
-927 // SURFACE_META V: 4 I: 6 planar
+1342 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/moonstation/working_screenshot
+	sampleSize 0
+}
+
+1343 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/moonstation/beam_blue
@@ -5583,5 +8081,5 @@
 }
 
-928 // SURFACE_META V: 4 I: 6 planar
+1344 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/moonstation/beam_blue
@@ -5589,5 +8087,5 @@
 }
 
-929 // SURFACE_META V: 4 I: 6 planar
+1345 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/moonstation/beam_blue
@@ -5595,5 +8093,5 @@
 }
 
-930 // SURFACE_META V: 4 I: 6 planar
+1346 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/moonstation/beam_blue
@@ -5601,5 +8099,5 @@
 }
 
-931 // SURFACE_META V: 4 I: 6 planar
+1347 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/moonstation/beam_blue
@@ -5607,5 +8105,5 @@
 }
 
-932 // SURFACE_META V: 4 I: 6 planar
+1348 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/moonstation/beam_blue
@@ -5613,5 +8111,5 @@
 }
 
-933 // SURFACE_META V: 4 I: 6 planar
+1349 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/moonstation/beam_blue
@@ -5619,5 +8117,5 @@
 }
 
-934 // SURFACE_META V: 4 I: 6 planar
+1350 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/moonstation/beam_blue
@@ -5625,5 +8123,5 @@
 }
 
-935 // SURFACE_META V: 4 I: 6 planar
+1351 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/moonstation/beam_blue
@@ -5631,5 +8129,5 @@
 }
 
-936 // SURFACE_META V: 4 I: 6 planar
+1352 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/moonstation/beam_blue
@@ -5637,5 +8135,5 @@
 }
 
-937 // SURFACE_META V: 4 I: 6 planar
+1353 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/moonstation/beam_blue
@@ -5643,5 +8141,5 @@
 }
 
-938 // SURFACE_META V: 4 I: 6 planar
+1354 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/moonstation/beam_blue
@@ -5649,5 +8147,5 @@
 }
 
-939 // SURFACE_META V: 4 I: 6 planar
+1355 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/moonstation/beam_blue
@@ -5655,5 +8153,5 @@
 }
 
-940 // SURFACE_META V: 4 I: 6 planar
+1356 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/moonstation/beam_blue
@@ -5661,5 +8159,5 @@
 }
 
-941 // SURFACE_META V: 4 I: 6 planar
+1357 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/moonstation/beam_blue
@@ -5667,5 +8165,5 @@
 }
 
-942 // SURFACE_META V: 4 I: 6 planar
+1358 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/moonstation/beam_blue
@@ -5673,5 +8171,5 @@
 }
 
-943 // SURFACE_META V: 4 I: 6 planar
+1359 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/moonstation/beam_blue
@@ -5679,5 +8177,5 @@
 }
 
-944 // SURFACE_META V: 4 I: 6 planar
+1360 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/moonstation/beam_blue
@@ -5685,5 +8183,5 @@
 }
 
-945 // SURFACE_META V: 4 I: 6 planar
+1361 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/moonstation/beam_blue
@@ -5691,5 +8189,5 @@
 }
 
-946 // SURFACE_META V: 4 I: 6 planar
+1362 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/moonstation/beam_blue
@@ -5697,5 +8195,5 @@
 }
 
-947 // SURFACE_META V: 4 I: 6 planar
+1363 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/moonstation/beam_blue
@@ -5703,5 +8201,5 @@
 }
 
-948 // SURFACE_META V: 4 I: 6 planar
+1364 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/moonstation/beam_blue
@@ -5709,5 +8207,5 @@
 }
 
-949 // SURFACE_META V: 4 I: 6 planar
+1365 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/moonstation/beam_blue
@@ -5715,5 +8213,5 @@
 }
 
-950 // SURFACE_META V: 4 I: 6 planar
+1366 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/moonstation/beam_blue
@@ -5721,5 +8219,5 @@
 }
 
-951 // SURFACE_META V: 4 I: 6 planar
+1367 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/moonstation/beam_blue
@@ -5727,5 +8225,5 @@
 }
 
-952 // SURFACE_META V: 4 I: 6 planar
+1368 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/moonstation/beam_blue
@@ -5733,5 +8231,5 @@
 }
 
-953 // SURFACE_META V: 4 I: 6 planar
+1369 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/moonstation/beam_blue
@@ -5739,5 +8237,5 @@
 }
 
-954 // SURFACE_META V: 4 I: 6 planar
+1370 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/moonstation/beam_blue
@@ -5745,5 +8243,5 @@
 }
 
-955 // SURFACE_META V: 4 I: 6 planar
+1371 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/moonstation/beam_blue
@@ -5751,5 +8249,5 @@
 }
 
-956 // SURFACE_META V: 4 I: 6 planar
+1372 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/moonstation/beam_blue
@@ -5757,5 +8255,5 @@
 }
 
-957 // SURFACE_META V: 4 I: 6 planar
+1373 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/moonstation/beam_blue
@@ -5763,5 +8261,5 @@
 }
 
-958 // SURFACE_META V: 4 I: 6 planar
+1374 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/moonstation/beam_blue
@@ -5769,5 +8267,5 @@
 }
 
-959 // SURFACE_META V: 4 I: 6 planar
+1375 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/moonstation/beam_blue
@@ -5775,5 +8273,5 @@
 }
 
-960 // SURFACE_META V: 4 I: 6 planar
+1376 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/moonstation/beam_blue
@@ -5781,5 +8279,5 @@
 }
 
-961 // SURFACE_META V: 4 I: 6 planar
+1377 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/moonstation/beam_blue
@@ -5787,5 +8285,5 @@
 }
 
-962 // SURFACE_META V: 4 I: 6 planar
+1378 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/moonstation/beam_blue
@@ -5793,5 +8291,5 @@
 }
 
-963 // SURFACE_META V: 4 I: 6 planar
+1379 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/moonstation/beam_blue
@@ -5799,5 +8297,5 @@
 }
 
-964 // SURFACE_META V: 4 I: 6 planar
+1380 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/moonstation/beam_blue
@@ -5805,5 +8303,5 @@
 }
 
-965 // SURFACE_META V: 4 I: 6 planar
+1381 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/moonstation/beam_blue
@@ -5811,5 +8309,5 @@
 }
 
-966 // SURFACE_META V: 4 I: 6 planar
+1382 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/moonstation/beam_blue
@@ -5817,5 +8315,5 @@
 }
 
-967 // SURFACE_META V: 4 I: 6 planar
+1383 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/moonstation/beam_blue
@@ -5823,5 +8321,5 @@
 }
 
-968 // SURFACE_META V: 4 I: 6 planar
+1384 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/moonstation/beam_blue
@@ -5829,5 +8327,5 @@
 }
 
-969 // SURFACE_META V: 4 I: 6 planar
+1385 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/moonstation/beam_blue
@@ -5835,5 +8333,5 @@
 }
 
-970 // SURFACE_META V: 4 I: 6 planar
+1386 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/moonstation/beam_blue
@@ -5841,5 +8339,5 @@
 }
 
-971 // SURFACE_META V: 4 I: 6 planar
+1387 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/moonstation/beam_blue
@@ -5847,5 +8345,5 @@
 }
 
-972 // SURFACE_META V: 4 I: 6 planar
+1388 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/moonstation/beam_blue
@@ -5853,5 +8351,5 @@
 }
 
-973 // SURFACE_META V: 4 I: 6 planar
+1389 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/moonstation/beam_blue
@@ -5859,5 +8357,5 @@
 }
 
-974 // SURFACE_META V: 4 I: 6 planar
+1390 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/moonstation/beam_blue
@@ -5865,5 +8363,5 @@
 }
 
-975 // SURFACE_META V: 4 I: 6 planar
+1391 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/moonstation/glass_white
@@ -5871,5 +8369,5 @@
 }
 
-976 // SURFACE_META V: 4 I: 6 planar
+1392 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/moonstation/glass_white
@@ -5877,5 +8375,17 @@
 }
 
-977 // SURFACE_META V: 5 I: 9 planar
+1393 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/moonstation/glass_white
+	sampleSize 0
+}
+
+1394 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/moonstation/glass_white
+	sampleSize 0
+}
+
+1395 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/moonstation/glass_blue
@@ -5883,5 +8393,5 @@
 }
 
-978 // SURFACE_META V: 7 I: 15 planar
+1396 // SURFACE_META V: 5 I: 9 planar
 {
 	shader textures/moonstation/glass_blue
@@ -5889,5 +8399,5 @@
 }
 
-979 // SURFACE_META V: 8 I: 18 planar
+1397 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/moonstation/glass_blue
@@ -5895,5 +8405,5 @@
 }
 
-980 // SURFACE_META V: 8 I: 18 planar
+1398 // SURFACE_META V: 7 I: 15 planar
 {
 	shader textures/moonstation/glass_blue
@@ -5901,5 +8411,5 @@
 }
 
-981 // SURFACE_META V: 8 I: 18 planar
+1399 // SURFACE_META V: 8 I: 18 planar
 {
 	shader textures/moonstation/glass_blue
@@ -5907,5 +8417,5 @@
 }
 
-982 // SURFACE_META V: 9 I: 21 planar
+1400 // SURFACE_META V: 8 I: 18 planar
 {
 	shader textures/moonstation/glass_blue
@@ -5913,5 +8423,5 @@
 }
 
-983 // SURFACE_META V: 6 I: 12 planar
+1401 // SURFACE_META V: 8 I: 18 planar
 {
 	shader textures/moonstation/glass_blue
@@ -5919,5 +8429,5 @@
 }
 
-984 // SURFACE_META V: 6 I: 12 planar
+1402 // SURFACE_META V: 9 I: 21 planar
 {
 	shader textures/moonstation/glass_blue
@@ -5925,5 +8435,5 @@
 }
 
-985 // SURFACE_META V: 4 I: 6 planar
+1403 // SURFACE_META V: 6 I: 12 planar
 {
 	shader textures/moonstation/glass_blue
@@ -5931,5 +8441,5 @@
 }
 
-986 // SURFACE_META V: 6 I: 12 planar
+1404 // SURFACE_META V: 6 I: 12 planar
 {
 	shader textures/moonstation/glass_blue
@@ -5937,5 +8447,5 @@
 }
 
-987 // SURFACE_META V: 9 I: 21 planar
+1405 // SURFACE_META V: 4 I: 6 planar
 {
 	shader textures/moonstation/glass_blue
@@ -5943,5 +8453,5 @@
 }
 
-988 // SURFACE_META V: 6 I: 12 planar
+1406 // SURFACE_META V: 6 I: 12 planar
 {
 	shader textures/moonstation/glass_blue
@@ -5949,5 +8459,5 @@
 }
 
-989 // SURFACE_META V: 7 I: 15 planar
+1407 // SURFACE_META V: 9 I: 21 planar
 {
 	shader textures/moonstation/glass_blue
@@ -5955,2 +8465,26 @@
 }
 
+1408 // SURFACE_META V: 6 I: 12 planar
+{
+	shader textures/moonstation/glass_blue
+	sampleSize 0
+}
+
+1409 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/moonstation/glass_blue
+	sampleSize 0
+}
+
+1410 // SURFACE_META V: 7 I: 15 planar
+{
+	shader textures/moonstation/glass_blue
+	sampleSize 0
+}
+
+1411 // SURFACE_META V: 4 I: 6 planar
+{
+	shader textures/moonstation/glass_blue
+	sampleSize 0
+}
+
