/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Fabian 'x3n' Landau * Co-authors: * ... * */ /** @defgroup Math Mathematical functions @ingroup Util */ /** @file @ingroup Math @brief Declaration and implementation of several math-functions. */ #ifndef _Util_Math_H__ #define _Util_Math_H__ #include "UtilPrereqs.h" #include #include // Certain headers might define unwanted macros... #undef max #undef min #undef sgn #undef clamp #undef sqrt #undef square #undef mod #undef rnd namespace orxonox { // C++ doesn't define any constants for pi, e, etc. namespace math { const float pi = 3.14159265f; ///< PI const float pi_2 = 1.57079633f; ///< PI / 2 const float pi_4 = 7.85398163e-1f; ///< PI / 4 const float e = 2.71828183f; ///< e const float sqrt2 = 1.41421356f; ///< sqrt(2) const float sqrt2_2 = 7.07106781e-1f; ///< sqrt(2) / 2 const double pi_d = 3.14159265358979324; ///< PI (double) const double pi_2_d = 1.57079632679489662; ///< PI / 2 (double) const double pi_4_d = 7.85398163397448310e-1; ///< PI / 4 (double) const double e_d = 2.71828182845904524; ///< e (double) const double sqrt2_d = 1.41421356237309505; ///< sqrt(2) (double) const double sqrt2_2_d = 7.07106781186547524e-1; ///< sqrt(2) / 2 (double) } /** @brief Returns the sign of the given value. @param x The value @return 1 if the value is positive or zero, -1 if the value is negative */ template inline T sgn(T x) { return (x >= 0) ? (T)1 : (T)-1; } /** @brief Keeps a value between a lower and an upper limit. Values beyond these limits are limited to either @a min or @a max. @param x The value @param min The lower limit @param max The upper limit */ template inline T clamp(T x, T min, T max) { if (x < min) return min; if (x > max) return max; return x; } /** @brief Returns the squared value (x^2). */ template inline T square(T x) { return x*x; } /** @brief Returns the cubed value (x^3). */ template inline T cube(T x) { return x*x*x; } /** @brief Rounds the value to the nearest integer. */ template inline int round(T x) { return static_cast(x + 0.5); } /** @brief The modulo operation, enhanced to work properly with negative values. @param x The value @param max The operand The built in modulo operator % yields a strange behavior with negative values. This function corrects this - the result is guaranteed to lie always between zero and (max-1). Example: @code int var = 11 % 10; // 1 int var = -1 % 10; // -1 int var = mod(11, 10); // 1 int var = mod(-1, 10); // 9 @endcode */ template inline int mod(T x, int max) { if (x >= 0) return (x % max); else return ((x % max) + max); } /** @brief Interpolates between two values for a time between 0 and 1. @param time The time is a value between 0 and 1 - the function returns @a start if @a time is 0, @a end if @a time is 1, and interpolates if @a time is between 0 and 1. @param start The value at @a time = 0 @param end The value at @a time = 1 @return The interpolated value at a given time */ template inline T interpolate(float time, const T& start, const T& end) { return time * (end - start) + start; } /** @brief Interpolates smoothly between two values for a time between 0 and 1. The function starts slowly, increases faster and stops slowly again. @param time The time is a value between 0 and 1 - the function returns @a start if @a time is 0, @a end if @a time is 1, and interpolates if @a time is between 0 and 1. @param start The value at @a time = 0 @param end The value at @a time = 1 @return The interpolated value at a given time */ template inline T interpolateSmooth(float time, const T& start, const T& end) { return (-2 * (end - start) * cube(time)) + (3 * (end - start) * square(time)) + start; } /** @brief Returns a random number between 0 and almost 1: 0 <= rnd < 1. */ inline float rnd() { return rand() / (RAND_MAX + 1.0f); } /** @brief Returns a random number between 0 and almost @a max: 0 <= rnd < max. @param max The maximum */ inline float rnd(float max) { return rnd() * max; } /** @brief Returns a random number between @a min and almost @a max: min <= rnd < max. @param min The minimum @param max The maximum */ inline float rnd(float min, float max) { return rnd(max - min) + min; } /** @brief Returns randomly 1 or -1 with equal probability. */ inline float rndsgn() { return static_cast((rand() & 0x2) - 1); // rand() & 0x2 is either 2 or 0 } _UtilExport unsigned long getUniqueNumber(); } #endif /* _Util_Math_H__ */