/*! * @file ground_turret.h * @brief description */ #ifndef _GROUND_TURRET_H #define _GROUND_TURRET_H #include "npcs/npc.h" class Weapon; //! A Class to ... class GroundTurret : public NPC { public: GroundTurret(const TiXmlElement* root = NULL); virtual ~GroundTurret(); void init(); void loadParams(const TiXmlElement* root); virtual void postSpawn (); virtual void leftWorld (); virtual void draw() const; virtual void tick(float time); virtual void collidesWith (WorldEntity* entity, const Vector& location); private: Weapon *left, *right; }; #endif /* _GROUND_TURRET_H */