/* ----------------------------------------------------------------------------- This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ Copyright (c) 2000-2006 Torus Knot Software Ltd Also see acknowledgements in Readme.html This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA, or go to http://www.gnu.org/copyleft/lesser.txt. You may alternatively use this source under the terms of a specific version of the OGRE Unrestricted License provided you have obtained such a license from Torus Knot Software Ltd. ----------------------------------------------------------------------------- */ #include "OgreGLTextureManager.h" #include "OgreRoot.h" #include "OgreRenderSystem.h" #include "OgreGLRenderTexture.h" namespace Ogre { //----------------------------------------------------------------------------- GLTextureManager::GLTextureManager(GLSupport& support) : TextureManager(), mGLSupport(support), mWarningTextureID(0) { // register with group manager ResourceGroupManager::getSingleton()._registerResourceManager(mResourceType, this); createWarningTexture(); } //----------------------------------------------------------------------------- GLTextureManager::~GLTextureManager() { // unregister with group manager ResourceGroupManager::getSingleton()._unregisterResourceManager(mResourceType); // Delete warning texture glDeleteTextures(1, &mWarningTextureID); } //----------------------------------------------------------------------------- Resource* GLTextureManager::createImpl(const String& name, ResourceHandle handle, const String& group, bool isManual, ManualResourceLoader* loader, const NameValuePairList* createParams) { return new GLTexture(this, name, handle, group, isManual, loader, mGLSupport); } //----------------------------------------------------------------------------- void GLTextureManager::createWarningTexture() { // Generate warning texture size_t width = 8; size_t height = 8; uint32 *data = new uint32[width*height]; // 0xXXRRGGBB // Yellow/black stripes for(size_t y=0; ygetCapabilities(); // Check compressed texture support // if a compressed format not supported, revert to PF_A8R8G8B8 if(PixelUtil::isCompressed(format) && !caps->hasCapability( RSC_TEXTURE_COMPRESSION_DXT )) { return PF_A8R8G8B8; } // if floating point textures not supported, revert to PF_A8R8G8B8 if(PixelUtil::isFloatingPoint(format) && !caps->hasCapability( RSC_TEXTURE_FLOAT )) { return PF_A8R8G8B8; } // Check if this is a valid rendertarget format if( usage & TU_RENDERTARGET ) { /// Get closest supported alternative /// If mFormat is supported it's returned return GLRTTManager::getSingleton().getSupportedAlternative(format); } // Supported return format; } //----------------------------------------------------------------------------- bool GLTextureManager::isHardwareFilteringSupported(TextureType ttype, PixelFormat format, int usage, bool preciseFormatOnly) { if (format == PF_UNKNOWN) return false; // Check natively format PixelFormat nativeFormat = getNativeFormat(ttype, format, usage); if (preciseFormatOnly && format != nativeFormat) return false; // Assume non-floating point is supported always if (!PixelUtil::isFloatingPoint(nativeFormat)) return true; // Hack: there are no elegant GL API to detects texture filtering supported, // just hard code for cards based on vendor specifications. // TODO: Add cards that 16 bits floating point flitering supported by // hardware below static const String sFloat16SupportedCards[] = { // GeForce 8 Series "*GeForce*8800*", // GeForce 7 Series "*GeForce*7950*", "*GeForce*7900*", "*GeForce*7800*", "*GeForce*7600*", "*GeForce*7500*", "*GeForce*7300*", // GeForce 6 Series "*GeForce*6800*", "*GeForce*6700*", "*GeForce*6600*", "*GeForce*6500*", "" // Empty string means end of list }; // TODO: Add cards that 32 bits floating point flitering supported by // hardware below static const String sFloat32SupportedCards[] = { // GeForce 8 Series "*GeForce*8800*", "" // Empty string means end of list }; PixelComponentType pct = PixelUtil::getComponentType(nativeFormat); const String* supportedCards; switch (pct) { case PCT_FLOAT16: supportedCards = sFloat16SupportedCards; break; case PCT_FLOAT32: supportedCards = sFloat32SupportedCards; break; default: return false; } const GLubyte* pcRenderer = glGetString(GL_RENDERER); String str = (const char*)pcRenderer; for (; !supportedCards->empty(); ++supportedCards) { if (StringUtil::match(str, *supportedCards)) { return true; } } return false; } }