/* ----------------------------------------------------------------------------- This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org Copyright (c) 2000-2006 Torus Knot Software Ltd Also see acknowledgements in Readme.html This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA, or go to http://www.gnu.org/copyleft/lesser.txt. You may alternatively use this source under the terms of a specific version of the OGRE Unrestricted License provided you have obtained such a license from Torus Knot Software Ltd. ----------------------------------------------------------------------------- */ #include "OgreGLPBRenderTexture.h" #include "OgreGLContext.h" #include "OgreGLPixelFormat.h" #include "OgreLogManager.h" #include "OgreStringConverter.h" #include "OgreRoot.h" #include "OgreGLHardwarePixelBuffer.h" namespace Ogre { //----------------------------------------------------------------------------- GLPBuffer::GLPBuffer(PixelComponentType format, size_t width, size_t height): mFormat(format), mWidth(width), mHeight(height) { } GLPBuffer::~GLPBuffer() { } //----------------------------------------------------------------------------- GLPBRenderTexture::GLPBRenderTexture(GLPBRTTManager *manager, const String &name, const GLSurfaceDesc &target): GLRenderTexture(name, target), mManager(manager) { mPBFormat = PixelUtil::getComponentType(target.buffer->getFormat()); mManager->requestPBuffer(mPBFormat, mWidth, mHeight); } GLPBRenderTexture::~GLPBRenderTexture() { // Release PBuffer mManager->releasePBuffer(mPBFormat); } void GLPBRenderTexture::getCustomAttribute(const String& name, void* pData) { if(name=="TARGET") { GLSurfaceDesc &target = *static_cast(pData); target.buffer = static_cast(mBuffer); target.zoffset = mZOffset; } else if(name=="GLCONTEXT") { // Get PBuffer for our internal format *static_cast(pData) = mManager->getContextFor(mPBFormat, mWidth, mHeight); } } //----------------------------------------------------------------------------- GLPBRTTManager::GLPBRTTManager(GLSupport *support, RenderTarget *mainwindow): mSupport(support), mMainWindow(mainwindow), mMainContext(0) { mMainWindow->getCustomAttribute("GLCONTEXT", &mMainContext); } GLPBRTTManager::~GLPBRTTManager() { // Delete remaining PBuffers for(size_t x=0; xgetCustomAttribute("TARGET", &surface); if(surface.buffer) static_cast(surface.buffer)->copyFromFramebuffer(surface.zoffset); } void GLPBRTTManager::requestPBuffer(PixelComponentType ctype, size_t width, size_t height) { //Check size if(mPBuffers[ctype].pb) { if(mPBuffers[ctype].pb->getWidth()getHeight()createPBuffer(ctype, width, height); } ++mPBuffers[ctype].refcount; } void GLPBRTTManager::releasePBuffer(PixelComponentType ctype) { --mPBuffers[ctype].refcount; if(mPBuffers[ctype].refcount == 0) { delete mPBuffers[ctype].pb; mPBuffers[ctype].pb = 0; } } GLContext *GLPBRTTManager::getContextFor(PixelComponentType ctype, size_t width, size_t height) { // Faster to return main context if the RTT is smaller than the window size // and ctype is PCT_BYTE. This must be checked every time because the window might have been resized if(ctype == PCT_BYTE) { if(width <= mMainWindow->getWidth() && height <= mMainWindow->getHeight()) return mMainContext; } assert(mPBuffers[ctype].pb); return mPBuffers[ctype].pb->getContext(); } //--------------------------------------------------------------------------------------------- }