/* ----------------------------------------------------------------------------- This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ Copyright (c) 2000-2006 Torus Knot Software Ltd Also see acknowledgements in Readme.html This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA, or go to http://www.gnu.org/copyleft/lesser.txt. You may alternatively use this source under the terms of a specific version of the OGRE Unrestricted License provided you have obtained such a license from Torus Knot Software Ltd. ----------------------------------------------------------------------------- */ #ifndef __GLPBRENDERTEXTURE_H__ #define __GLPBRENDERTEXTURE_H__ #include "OgreGLRenderTexture.h" #include "OgreGLPBuffer.h" namespace Ogre { /** RenderTexture that uses a PBuffer (offscreen rendering context) for rendering. */ class GLPBRTTManager; class _OgrePrivate GLPBRenderTexture: public GLRenderTexture { public: GLPBRenderTexture(GLPBRTTManager *manager, const String &name, const GLSurfaceDesc &target); virtual ~GLPBRenderTexture(); virtual void getCustomAttribute(const String& name, void* pData); protected: GLPBRTTManager *mManager; PixelComponentType mPBFormat; }; /** Manager for rendertextures and PBuffers (offscreen rendering contexts) */ class _OgrePrivate GLPBRTTManager: public GLRTTManager { public: GLPBRTTManager(GLSupport *support, RenderTarget *mainwindow); virtual ~GLPBRTTManager(); /** @copydoc GLRTTManager::createRenderTexture */ virtual RenderTexture *createRenderTexture(const String &name, const GLSurfaceDesc &target); /** @copydoc GLRTTManager::checkFormat */ virtual bool checkFormat(PixelFormat format); /** @copydoc GLRTTManager::bind */ virtual void bind(RenderTarget *target); /** @copydoc GLRTTManager::unbind */ virtual void unbind(RenderTarget *target); /** Create PBuffer for a certain pixel format and size */ void requestPBuffer(PixelComponentType ctype, size_t width, size_t height); /** Release PBuffer for a certain pixel format */ void releasePBuffer(PixelComponentType ctype); /** Get GL rendering context for a certain component type and size. */ GLContext *getContextFor(PixelComponentType ctype, size_t width, size_t height); protected: /** GLSupport reference, used to create PBuffers */ GLSupport *mSupport; /** Primary window reference */ RenderTarget *mMainWindow; /** Primary window context */ GLContext *mMainContext; /** Reference to a PBuffer, with refcount */ struct PBRef { PBRef(): pb(0),refcount(0) {} GLPBuffer* pb; size_t refcount; }; /** Type to map each component type to a PBuffer */ PBRef mPBuffers[PCT_COUNT]; }; } #endif // __GLPBRENDERTEXTURE_H__