/* ----------------------------------------------------------------------------- This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ Copyright (c) 2000-2006 Torus Knot Software Ltd Also see acknowledgements in Readme.html This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA, or go to http://www.gnu.org/copyleft/lesser.txt. You may alternatively use this source under the terms of a specific version of the OGRE Unrestricted License provided you have obtained such a license from Torus Knot Software Ltd. ----------------------------------------------------------------------------- */ #include "OgreD3D9GpuProgram.h" #include "OgreMatrix4.h" #include "OgreException.h" #include "OgreLogManager.h" #include "OgreD3D9Mappings.h" #include "OgreResourceGroupManager.h" namespace Ogre { //----------------------------------------------------------------------------- D3D9GpuProgram::D3D9GpuProgram(ResourceManager* creator, const String& name, ResourceHandle handle, const String& group, bool isManual, ManualResourceLoader* loader, LPDIRECT3DDEVICE9 pDev) : GpuProgram(creator, name, handle, group, isManual, loader), mpDevice(pDev), mpExternalMicrocode(NULL) { if (createParamDictionary("D3D9GpuProgram")) { setupBaseParamDictionary(); } } //----------------------------------------------------------------------------- void D3D9GpuProgram::loadImpl(void) { if (mpExternalMicrocode) { loadFromMicrocode(mpExternalMicrocode); } else { // Normal load-from-source approach if (mLoadFromFile) { // find & load source code DataStreamPtr stream = ResourceGroupManager::getSingleton().openResource( mFilename, mGroup, true, this); mSource = stream->getAsString(); } // Call polymorphic load loadFromSource(); } } //----------------------------------------------------------------------------- void D3D9GpuProgram::loadFromSource(void) { // Create the shader // Assemble source into microcode LPD3DXBUFFER microcode; LPD3DXBUFFER errors; HRESULT hr = D3DXAssembleShader( mSource.c_str(), static_cast(mSource.length()), NULL, // no #define support NULL, // no #include support 0, // standard compile options µcode, &errors); if (FAILED(hr)) { String message = "Cannot assemble D3D9 shader " + mName + " Errors:\n" + static_cast(errors->GetBufferPointer()); errors->Release(); OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR, message, "D3D9GpuProgram::loadFromSource"); } loadFromMicrocode(microcode); SAFE_RELEASE(microcode); SAFE_RELEASE(errors); } //----------------------------------------------------------------------------- D3D9GpuVertexProgram::D3D9GpuVertexProgram(ResourceManager* creator, const String& name, ResourceHandle handle, const String& group, bool isManual, ManualResourceLoader* loader, LPDIRECT3DDEVICE9 pDev) : D3D9GpuProgram(creator, name, handle, group, isManual, loader, pDev) , mpVertexShader(NULL) { mType = GPT_VERTEX_PROGRAM; } //----------------------------------------------------------------------------- D3D9GpuVertexProgram::~D3D9GpuVertexProgram() { // have to call this here reather than in Resource destructor // since calling virtual methods in base destructors causes crash unload(); } //----------------------------------------------------------------------------- void D3D9GpuVertexProgram::loadFromMicrocode(LPD3DXBUFFER microcode) { if (isSupported()) { // Create the shader HRESULT hr = mpDevice->CreateVertexShader( static_cast(microcode->GetBufferPointer()), &mpVertexShader); if (FAILED(hr)) { OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR, "Cannot create D3D9 vertex shader " + mName + " from microcode", "D3D9GpuVertexProgram::loadFromMicrocode"); } } else { LogManager::getSingleton().logMessage( "Unsupported D3D9 vertex shader '" + mName + "' was not loaded."); } } //----------------------------------------------------------------------------- void D3D9GpuVertexProgram::unloadImpl(void) { SAFE_RELEASE(mpVertexShader); } //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- D3D9GpuFragmentProgram::D3D9GpuFragmentProgram(ResourceManager* creator, const String& name, ResourceHandle handle, const String& group, bool isManual, ManualResourceLoader* loader, LPDIRECT3DDEVICE9 pDev) : D3D9GpuProgram(creator, name, handle, group, isManual, loader, pDev) , mpPixelShader(NULL) { mType = GPT_FRAGMENT_PROGRAM; } //----------------------------------------------------------------------------- D3D9GpuFragmentProgram::~D3D9GpuFragmentProgram() { // have to call this here reather than in Resource destructor // since calling virtual methods in base destructors causes crash unload(); } //----------------------------------------------------------------------------- void D3D9GpuFragmentProgram::loadFromMicrocode(LPD3DXBUFFER microcode) { if (isSupported()) { // Create the shader HRESULT hr = mpDevice->CreatePixelShader( static_cast(microcode->GetBufferPointer()), &mpPixelShader); if (FAILED(hr)) { OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR, "Cannot create D3D9 pixel shader " + mName + " from microcode.", "D3D9GpuFragmentProgram::loadFromMicrocode"); } } else { LogManager::getSingleton().logMessage( "Unsupported D3D9 pixel shader '" + mName + "' was not loaded."); } } //----------------------------------------------------------------------------- void D3D9GpuFragmentProgram::unloadImpl(void) { SAFE_RELEASE(mpPixelShader); } //----------------------------------------------------------------------------- }