/* ----------------------------------------------------------------------------- This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ Copyright (c) 2000-2006 Torus Knot Software Ltd Also see acknowledgements in Readme.html This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA, or go to http://www.gnu.org/copyleft/lesser.txt. You may alternatively use this source under the terms of a specific version of the OGRE Unrestricted License provided you have obtained such a license from Torus Knot Software Ltd. ----------------------------------------------------------------------------- */ #ifndef __D3D9HARWAREBUFFERMANAGER_H__ #define __D3D9HARWAREBUFFERMANAGER_H__ #include "OgreD3D9Prerequisites.h" #include "OgreHardwareBufferManager.h" namespace Ogre { /** Implementation of HardwareBufferManager for D3D9. */ class D3D9HardwareBufferManager : public HardwareBufferManager { protected: LPDIRECT3DDEVICE9 mlpD3DDevice; /// Internal method for creates a new vertex declaration, may be overridden by certain rendering APIs VertexDeclaration* createVertexDeclarationImpl(void); /// Internal method for destroys a vertex declaration, may be overridden by certain rendering APIs void destroyVertexDeclarationImpl(VertexDeclaration* decl); public: D3D9HardwareBufferManager(LPDIRECT3DDEVICE9 device); ~D3D9HardwareBufferManager(); /// Creates a vertex buffer HardwareVertexBufferSharedPtr createVertexBuffer(size_t vertexSize, size_t numVerts, HardwareBuffer::Usage usage, bool useShadowBuffer = false); /// Create a hardware vertex buffer HardwareIndexBufferSharedPtr createIndexBuffer(HardwareIndexBuffer::IndexType itype, size_t numIndexes, HardwareBuffer::Usage usage, bool useShadowBuffer = false); /** Release all buffers in the default memory pool. @remarks Method for dealing with lost devices. */ void releaseDefaultPoolResources(void); /** Recreate all buffers in the default memory pool. @remarks Method for dealing with lost devices. */ void recreateDefaultPoolResources(void); }; } #endif