/* ----------------------------------------------------------------------------- This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ Copyright (c) 2000-2006 Torus Knot Software Ltd Also see acknowledgements in Readme.html This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA, or go to http://www.gnu.org/copyleft/lesser.txt. You may alternatively use this source under the terms of a specific version of the OGRE Unrestricted License provided you have obtained such a license from Torus Knot Software Ltd. ----------------------------------------------------------------------------- */ #include "OgreDirectionRandomiserAffector.h" #include "OgreParticleSystem.h" #include "OgreParticle.h" #include "OgreStringConverter.h" namespace Ogre { // Instantiate statics DirectionRandomiserAffector::CmdRandomness DirectionRandomiserAffector::msRandomnessCmd; DirectionRandomiserAffector::CmdScope DirectionRandomiserAffector::msScopeCmd; DirectionRandomiserAffector::CmdKeepVelocity DirectionRandomiserAffector::msKeepVelocityCmd; //----------------------------------------------------------------------- DirectionRandomiserAffector::DirectionRandomiserAffector(ParticleSystem* psys) : ParticleAffector(psys) { mType = "DirectionRandomiser"; // defaults mRandomness = 1.0; mScope = 1.0; mKeepVelocity = false; // Set up parameters if (createParamDictionary("DirectionRandomiserAffector")) { addBaseParameters(); // Add extra paramaters ParamDictionary* dict = getParamDictionary(); dict->addParameter(ParameterDef("randomness", "The amount of randomness (chaos) to apply to the particle movement.", PT_REAL), &msRandomnessCmd); dict->addParameter(ParameterDef("scope", "The percentage of particles which is affected.", PT_REAL), &msScopeCmd); dict->addParameter(ParameterDef("keep_velocity", "Detemines whether the velocity of the particles is changed.", PT_BOOL), &msKeepVelocityCmd); } } //----------------------------------------------------------------------- void DirectionRandomiserAffector::_affectParticles(ParticleSystem* pSystem, Real timeElapsed) { ParticleIterator pi = pSystem->_getIterator(); Particle *p; Real length; while (!pi.end()) { p = pi.getNext(); if (mScope > Math::UnitRandom()) { if (!p->direction.isZeroLength()) { if (mKeepVelocity) { length = p->direction.length(); } p->direction += Vector3(Math::RangeRandom(-mRandomness, mRandomness) * timeElapsed, Math::RangeRandom(-mRandomness, mRandomness) * timeElapsed, Math::RangeRandom(-mRandomness, mRandomness) * timeElapsed); if (mKeepVelocity) { p->direction *= length / p->direction.length(); } } } } } //----------------------------------------------------------------------- void DirectionRandomiserAffector::setRandomness(Real force) { mRandomness = force; } //----------------------------------------------------------------------- void DirectionRandomiserAffector::setScope(Real scope) { mScope = scope; } //----------------------------------------------------------------------- void DirectionRandomiserAffector::setKeepVelocity(bool keepVelocity) { mKeepVelocity = keepVelocity; } //----------------------------------------------------------------------- Real DirectionRandomiserAffector::getRandomness(void) const { return mRandomness; } //----------------------------------------------------------------------- Real DirectionRandomiserAffector::getScope(void) const { return mScope; } //----------------------------------------------------------------------- bool DirectionRandomiserAffector::getKeepVelocity(void) const { return mKeepVelocity; } //----------------------------------------------------------------------- //----------------------------------------------------------------------- // Command objects //----------------------------------------------------------------------- //----------------------------------------------------------------------- String DirectionRandomiserAffector::CmdRandomness::doGet(const void* target) const { return StringConverter::toString( static_cast(target)->getRandomness() ); } void DirectionRandomiserAffector::CmdRandomness::doSet(void* target, const String& val) { static_cast(target)->setRandomness(StringConverter::parseReal(val)); } String DirectionRandomiserAffector::CmdScope::doGet(const void* target) const { return StringConverter::toString( static_cast(target)->getScope() ); } void DirectionRandomiserAffector::CmdScope::doSet(void* target, const String& val) { static_cast(target)->setScope(StringConverter::parseReal(val)); } String DirectionRandomiserAffector::CmdKeepVelocity::doGet(const void* target) const { return StringConverter::toString( static_cast(target)->getKeepVelocity() ); } void DirectionRandomiserAffector::CmdKeepVelocity::doSet(void* target, const String& val) { static_cast(target)->setKeepVelocity(StringConverter::parseBool(val)); } }