/* ----------------------------------------------------------------------------- This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ Copyright (c) 2000-2006 Torus Knot Software Ltd Also see acknowledgements in Readme.html This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA, or go to http://www.gnu.org/copyleft/lesser.txt. You may alternatively use this source under the terms of a specific version of the OGRE Unrestricted License provided you have obtained such a license from Torus Knot Software Ltd. ----------------------------------------------------------------------------- */ #include "OgreStableHeaders.h" #include "OgreTagPoint.h" #include "OgreMatrix4.h" #include "OgreMatrix3.h" #include "OgreEntity.h" #include "OgreSceneNode.h" #include "OgreSkeleton.h" #include "OgreQuaternion.h" namespace Ogre { //----------------------------------------------------------------------------- TagPoint::TagPoint(unsigned short handle, Skeleton* creator) : Bone(handle, creator) , mParentEntity(0) , mChildObject(0) , mInheritParentEntityOrientation(true) , mInheritParentEntityScale(true) { } //----------------------------------------------------------------------------- TagPoint::~TagPoint() { } //----------------------------------------------------------------------------- Entity *TagPoint::getParentEntity(void) const { return mParentEntity; } //----------------------------------------------------------------------------- MovableObject* TagPoint::getChildObject(void) const { return mChildObject; } //----------------------------------------------------------------------------- void TagPoint::setParentEntity(Entity *pEntity) { mParentEntity = pEntity; } //----------------------------------------------------------------------------- void TagPoint::setChildObject(MovableObject *pObject) { mChildObject = pObject; } //----------------------------------------------------------------------------- void TagPoint::setInheritParentEntityOrientation(bool inherit) { mInheritParentEntityOrientation = inherit; needUpdate(); } //----------------------------------------------------------------------------- bool TagPoint::getInheritParentEntityOrientation(void) const { return mInheritParentEntityOrientation; } //----------------------------------------------------------------------------- void TagPoint::setInheritParentEntityScale(bool inherit) { mInheritParentEntityScale = inherit; needUpdate(); } //----------------------------------------------------------------------------- bool TagPoint::getInheritParentEntityScale(void) const { return mInheritParentEntityScale; } //----------------------------------------------------------------------------- const Matrix4& TagPoint::_getFullLocalTransform(void) const { return mFullLocalTransform; } //----------------------------------------------------------------------------- const Matrix4& TagPoint::getParentEntityTransform(void) const { return mParentEntity->_getParentNodeFullTransform(); } //----------------------------------------------------------------------------- void TagPoint::needUpdate(bool forceParentUpdate) { Bone::needUpdate(forceParentUpdate); // We need to tell parent entities node if (mParentEntity) { Node* n = mParentEntity->getParentNode(); if (n) { n->needUpdate(); } } } //----------------------------------------------------------------------------- void TagPoint::updateFromParentImpl(void) const { // Call superclass Bone::updateFromParentImpl(); // Save transform for local skeleton mFullLocalTransform.makeTransform( mDerivedPosition, mDerivedScale, mDerivedOrientation); // Include Entity transform if (mParentEntity) { Node* entityParentNode = mParentEntity->getParentNode(); if (entityParentNode) { // Note: orientation/scale inherits from parent node already take care with // Bone::_updateFromParent, don't do that with parent entity transform. // Combine orientation with that of parent entity const Quaternion& parentOrientation = entityParentNode->_getDerivedOrientation(); if (mInheritParentEntityOrientation) { mDerivedOrientation = parentOrientation * mDerivedOrientation; } // Incorporate parent entity scale const Vector3& parentScale = entityParentNode->_getDerivedScale(); if (mInheritParentEntityScale) { mDerivedScale *= parentScale; } // Change position vector based on parent entity's orientation & scale mDerivedPosition = parentOrientation * (parentScale * mDerivedPosition); // Add altered position vector to parent entity mDerivedPosition += entityParentNode->_getDerivedPosition(); } } if (mChildObject) { mChildObject->_notifyMoved(); } } //----------------------------------------------------------------------------- const LightList& TagPoint::getLights(void) const { return mParentEntity->queryLights(); } }