/* ----------------------------------------------------------------------------- This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ Copyright (c) 2000-2006 Torus Knot Software Ltd Also see acknowledgements in Readme.html This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA, or go to http://www.gnu.org/copyleft/lesser.txt. You may alternatively use this source under the terms of a specific version of the OGRE Unrestricted License provided you have obtained such a license from Torus Knot Software Ltd. ----------------------------------------------------------------------------- */ #include "OgreStableHeaders.h" #include "OgreHighLevelGpuProgramManager.h" #include "OgreUnifiedHighLevelGpuProgram.h" namespace Ogre { String sNullLang = "null"; class NullProgram : public HighLevelGpuProgram { protected: /** Internal load implementation, must be implemented by subclasses. */ void loadFromSource(void) {} /** Internal method for creating an appropriate low-level program from this high-level program, must be implemented by subclasses. */ void createLowLevelImpl(void) {} /// Internal unload implementation, must be implemented by subclasses void unloadHighLevelImpl(void) {} /// Populate the passed parameters with name->index map, must be overridden void populateParameterNames(GpuProgramParametersSharedPtr params) { // Skip the normal implementation // Ensure we don't complain about missing parameter names params->setIgnoreMissingParams(true); } void buildConstantDefinitions() const { // do nothing } public: NullProgram(ResourceManager* creator, const String& name, ResourceHandle handle, const String& group, bool isManual, ManualResourceLoader* loader) : HighLevelGpuProgram(creator, name, handle, group, isManual, loader){} ~NullProgram() {} /// Overridden from GpuProgram - never supported bool isSupported(void) const { return false; } /// Overridden from GpuProgram const String& getLanguage(void) const { return sNullLang; } /// Overridden from StringInterface bool setParameter(const String& name, const String& value) { // always silently ignore all parameters so as not to report errors on // unsupported platforms return true; } }; class NullProgramFactory : public HighLevelGpuProgramFactory { public: NullProgramFactory() {} ~NullProgramFactory() {} /// Get the name of the language this factory creates programs for const String& getLanguage(void) const { return sNullLang; } HighLevelGpuProgram* create(ResourceManager* creator, const String& name, ResourceHandle handle, const String& group, bool isManual, ManualResourceLoader* loader) { return new NullProgram(creator, name, handle, group, isManual, loader); } void destroy(HighLevelGpuProgram* prog) { delete prog; } }; //----------------------------------------------------------------------- template<> HighLevelGpuProgramManager* Singleton::ms_Singleton = 0; HighLevelGpuProgramManager* HighLevelGpuProgramManager::getSingletonPtr(void) { return ms_Singleton; } HighLevelGpuProgramManager& HighLevelGpuProgramManager::getSingleton(void) { assert( ms_Singleton ); return ( *ms_Singleton ); } //----------------------------------------------------------------------- HighLevelGpuProgramManager::HighLevelGpuProgramManager() { // Loading order mLoadOrder = 50.0f; // Resource type mResourceType = "HighLevelGpuProgram"; ResourceGroupManager::getSingleton()._registerResourceManager(mResourceType, this); mNullFactory = new NullProgramFactory(); addFactory(mNullFactory); mUnifiedFactory = new UnifiedHighLevelGpuProgramFactory(); addFactory(mUnifiedFactory); } //----------------------------------------------------------------------- HighLevelGpuProgramManager::~HighLevelGpuProgramManager() { delete mUnifiedFactory; delete mNullFactory; ResourceGroupManager::getSingleton()._unregisterResourceManager(mResourceType); } //--------------------------------------------------------------------------- void HighLevelGpuProgramManager::addFactory(HighLevelGpuProgramFactory* factory) { // deliberately allow later plugins to override earlier ones mFactories[factory->getLanguage()] = factory; } //--------------------------------------------------------------------------- void HighLevelGpuProgramManager::removeFactory(HighLevelGpuProgramFactory* factory) { // Remove only if equal to registered one, since it might overridden // by other plugins FactoryMap::iterator it = mFactories.find(factory->getLanguage()); if (it != mFactories.end() && it->second == factory) { mFactories.erase(it); } } //--------------------------------------------------------------------------- HighLevelGpuProgramFactory* HighLevelGpuProgramManager::getFactory(const String& language) { FactoryMap::iterator i = mFactories.find(language); if (i == mFactories.end()) { // use the null factory to create programs that will never be supported i = mFactories.find(sNullLang); } return i->second; } //--------------------------------------------------------------------------- Resource* HighLevelGpuProgramManager::createImpl(const String& name, ResourceHandle handle, const String& group, bool isManual, ManualResourceLoader* loader, const NameValuePairList* params) { NameValuePairList::const_iterator paramIt; if (!params || (paramIt = params->find("language")) == params->end()) { OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS, "You must supply a 'language' parameter", "HighLevelGpuProgramManager::createImpl"); } return getFactory(paramIt->second)->create(this, name, getNextHandle(), group, isManual, loader); } //--------------------------------------------------------------------------- HighLevelGpuProgramPtr HighLevelGpuProgramManager::createProgram( const String& name, const String& groupName, const String& language, GpuProgramType gptype) { ResourcePtr ret = ResourcePtr( getFactory(language)->create(this, name, getNextHandle(), groupName, false, 0)); HighLevelGpuProgramPtr prg = ret; prg->setType(gptype); prg->setSyntaxCode(language); addImpl(ret); // Tell resource group manager ResourceGroupManager::getSingleton()._notifyResourceCreated(ret); return prg; } //--------------------------------------------------------------------------- HighLevelGpuProgramFactory::~HighLevelGpuProgramFactory() { } }