/* ----------------------------------------------------------------------------- This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ Copyright (c) 2000-2006 Torus Knot Software Ltd Also see acknowledgements in Readme.html This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA, or go to http://www.gnu.org/copyleft/lesser.txt. You may alternatively use this source under the terms of a specific version of the OGRE Unrestricted License provided you have obtained such a license from Torus Knot Software Ltd. ----------------------------------------------------------------------------- */ #ifndef __OverlayContainer_H__ #define __OverlayContainer_H__ #include "OgrePrerequisites.h" #include "OgreOverlayElement.h" #include "OgreIteratorWrappers.h" namespace Ogre { /** A 2D element which contains other OverlayElement instances. @remarks This is a specialisation of OverlayElement for 2D elements that contain other elements. These are also the smallest elements that can be attached directly to an Overlay. @remarks OverlayContainers should be managed using OverlayManager. This class is responsible for instantiating / deleting elements, and also for accepting new types of element from plugins etc. */ class _OgreExport OverlayContainer : public OverlayElement { public: typedef std::map ChildMap; typedef MapIterator ChildIterator; typedef std::map ChildContainerMap; typedef MapIterator ChildContainerIterator; protected: // Map of all children ChildMap mChildren; // Map of container children (subset of mChildren) ChildContainerMap mChildContainers; bool mChildrenProcessEvents; public: /// Constructor: do not call direct, use OverlayManager::createOverlayElement OverlayContainer(const String& name); virtual ~OverlayContainer(); /** Adds another OverlayElement to this container. */ virtual void addChild(OverlayElement* elem); /** Adds another OverlayElement to this container. */ virtual void addChildImpl(OverlayElement* elem); /** Add a nested container to this container. */ virtual void addChildImpl(OverlayContainer* cont); /** Removes a named element from this container. */ virtual void removeChild(const String& name); /** Gets the named child of this container. */ virtual OverlayElement* getChild(const String& name); /** @copydoc OverlayElement::initialise */ void initialise(void); void _addChild(OverlayElement* elem); void _removeChild(OverlayElement* elem) { _removeChild(elem->getName()); } void _removeChild(const String& name); /** Gets an object for iterating over all the children of this object. */ virtual ChildIterator getChildIterator(void); /** Gets an iterator for just the container children of this object. @remarks Good for cascading updates without having to use RTTI */ virtual ChildContainerIterator getChildContainerIterator(void); /** Tell the object and its children to recalculate */ virtual void _positionsOutOfDate(void); /** Overridden from OverlayElement. */ virtual void _update(void); /** Overridden from OverlayElement. */ virtual void _notifyZOrder(ushort newZOrder); /** Overridden from OverlayElement. */ virtual void _notifyViewport(); /** Overridden from OverlayElement. */ virtual void _notifyWorldTransforms(const Matrix4& xform); /** Overridden from OverlayElement. */ virtual void _notifyParent(OverlayContainer* parent, Overlay* overlay); /** Overridden from OverlayElement. */ virtual void _updateRenderQueue(RenderQueue* queue); /** Overridden from OverlayElement. */ inline bool isContainer() const { return true; } /** Should this container pass events to their children */ virtual inline bool isChildrenProcessEvents() const { return true; } /** Should this container pass events to their children */ virtual inline void setChildrenProcessEvents(bool val) { mChildrenProcessEvents = val; } /** This returns a OverlayElement at position x,y. */ virtual OverlayElement* findElementAt(Real x, Real y); // relative to parent void copyFromTemplate(OverlayElement* templateOverlay); virtual OverlayElement* clone(const String& instanceName); }; } #endif