-- Create the trigger trigger = SpaceTrigger() trigger:setScript("switchLevel.lua") trigger:setFunction("switch") trigger:setAbsCoor(210, -826, -506) trigger:setTarget("Player") trigger:setRadius(50) trigger:setTriggerRemains(false) -- Add Objects thisscript:addObject("FPSPlayer", "Player") thisscript:addObjectAsName("GameWorld", "Moon Station", "gameWorld") function switch(timestep) if gameWorld:setNextStoryName( "Moonstation Hangar" ) then gameWorld:stop() end return true end