/* * ORXONOX - the hottest 3D action shooter ever to exist * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Yuning Chai * Co-authors: * ... * */ #ifndef _RADAR2_H__ #define _RADAR2_H__ #include #include "../OrxonoxPrereqs.h" namespace orxonox { class _OrxonoxExport RadarObject { private: Ogre::OverlayManager* om; // our one and only overlay manager void init(); public: RadarObject(Ogre::OverlayContainer* container); RadarObject(Ogre::OverlayContainer* container, Vector3 pos); ~RadarObject(); bool right_; int index_; // index number of object Vector3 pos_; // position in space Ogre::Real radius_, phi_; // position on radar Ogre::OverlayContainer* container_; Ogre::PanelOverlayElement* panel_; // the panel used to show the dot RadarObject* next; // next pointer of linked list static int count; }; } #endif