/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Benjamin Knecht * Co-authors: * ... * */ /** @file Trigger.h @brief Definition of the Trigger class. @ingroup NormalTrigger */ #ifndef _Trigger_H__ #define _Trigger_H__ #include "objects/ObjectsPrereqs.h" #include #include #include "tools/BillboardSet.h" #include "TriggerBase.h" namespace orxonox { /** @brief @author Benjamin Knecht @ingroup NormalTrigger */ class _ObjectsExport Trigger : public TriggerBase { public: Trigger(BaseObject* creator); virtual ~Trigger(); virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); virtual void tick(float dt); inline bool isActive(void) const { return this->bActive_; } inline void setVisible(bool visibility) { this->debugBillboard_.setVisible(visibility); } void delayChanged(void); bool switchState(); static void debugFlares(bool bVisible); virtual void changedVisibility(); protected: inline bool isTriggered() { return this->isTriggered(this->mode_); } virtual bool isTriggered(TriggerMode::Value mode); virtual void triggered(bool bIsTriggered); private: bool checkAnd(); bool checkOr(); bool checkXor(); void setBillboardColour(const ColourValue& colour); void storeState(); bool bActive_; bool bTriggered_; char latestState_; float remainingTime_; float timeSinceLastEvent_; // bool bUpdating_; BillboardSet debugBillboard_; std::queue > stateChanges_; }; } #endif /* _Trigger_H__ */