/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Fabian 'x3n' Landau * Co-authors: * Reto Grieder * */ /** @file @brief Implementation of the Core class. */ #include "Core.h" #include #include "Language.h" #include "CoreIncludes.h" #include "ConfigValueIncludes.h" namespace orxonox { bool Core::bShowsGraphics_s = false; bool Core::bHasServer_s = false; bool Core::bIsClient_s = false; bool Core::bIsStandalone_s = false; bool Core::bIsMaster_s = false; Core* Core::singletonRef_s = 0; /** @brief Constructor: Registers the object and sets the config-values. @param A reference to a global variable, used to avoid an infinite recursion in getSoftDebugLevel() */ Core::Core() { RegisterRootObject(Core); assert(Core::singletonRef_s == 0); Core::singletonRef_s = this; this->bInitializeRandomNumberGenerator_ = false; this->setConfigValues(); } /** @brief Sets the bool to true to avoid static functions accessing a deleted object. */ Core::~Core() { assert(Core::singletonRef_s); Core::singletonRef_s = 0; } /** @brief Function to collect the SetConfigValue-macro calls. */ void Core::setConfigValues() { SetConfigValue(softDebugLevelConsole_, 3).description("The maximal level of debug output shown in the console").callback(this, &Core::debugLevelChanged); SetConfigValue(softDebugLevelLogfile_, 3).description("The maximal level of debug output shown in the logfile").callback(this, &Core::debugLevelChanged); SetConfigValue(softDebugLevelShell_, 1).description("The maximal level of debug output shown in the ingame shell").callback(this, &Core::debugLevelChanged); SetConfigValue(language_, Language::getLanguage().defaultLanguage_).description("The language of the ingame text").callback(this, &Core::languageChanged); SetConfigValue(bInitializeRandomNumberGenerator_, true).description("If true, all random actions are different each time you start the game").callback(this, &Core::initializeRandomNumberGenerator); } /** @brief Callback function if the debug level has changed. */ void Core::debugLevelChanged() { // softDebugLevel_ is the maximum of the 3 variables this->softDebugLevel_ = this->softDebugLevelConsole_; if (this->softDebugLevelLogfile_ > this->softDebugLevel_) this->softDebugLevel_ = this->softDebugLevelLogfile_; if (this->softDebugLevelShell_ > this->softDebugLevel_) this->softDebugLevel_ = this->softDebugLevelShell_; OutputHandler::setSoftDebugLevel(OutputHandler::LD_All, this->softDebugLevel_); OutputHandler::setSoftDebugLevel(OutputHandler::LD_Console, this->softDebugLevelConsole_); OutputHandler::setSoftDebugLevel(OutputHandler::LD_Logfile, this->softDebugLevelLogfile_); OutputHandler::setSoftDebugLevel(OutputHandler::LD_Shell, this->softDebugLevelShell_); } /** @brief Callback function if the language has changed. */ void Core::languageChanged() { // Read the translation file after the language was configured Language::getLanguage().readTranslatedLanguageFile(); } /** @brief Returns the softDebugLevel for the given device (returns a default-value if the class ist right about to be created). @param device The device @return The softDebugLevel */ int Core::getSoftDebugLevel(OutputHandler::OutputDevice device) { switch (device) { case OutputHandler::LD_All: return Core::getInstance().softDebugLevel_; case OutputHandler::LD_Console: return Core::getInstance().softDebugLevelConsole_; case OutputHandler::LD_Logfile: return Core::getInstance().softDebugLevelLogfile_; case OutputHandler::LD_Shell: return Core::getInstance().softDebugLevelShell_; default: assert(0); return 2; } } /** @brief Sets the softDebugLevel for the given device. Please use this only temporary and restore the value afterwards, as it overrides the configured value. @param device The device @param level The level */ void Core::setSoftDebugLevel(OutputHandler::OutputDevice device, int level) { if (device == OutputHandler::LD_All) Core::getInstance().softDebugLevel_ = level; else if (device == OutputHandler::LD_Console) Core::getInstance().softDebugLevelConsole_ = level; else if (device == OutputHandler::LD_Logfile) Core::getInstance().softDebugLevelLogfile_ = level; else if (device == OutputHandler::LD_Shell) Core::getInstance().softDebugLevelShell_ = level; OutputHandler::setSoftDebugLevel(device, level); } /** @brief Returns the configured language. */ const std::string& Core::getLanguage() { return Core::getInstance().language_; } /** @brief Sets the language in the config-file back to the default. */ void Core::resetLanguage() { Core::getInstance().resetLanguageIntern(); } /** @brief Sets the language in the config-file back to the default. */ void Core::resetLanguageIntern() { ResetConfigValue(language_); } void Core::initializeRandomNumberGenerator() { static bool bInitialized = false; if (!bInitialized && this->bInitializeRandomNumberGenerator_) { srand(time(0)); rand(); bInitialized = true; } } }