/*************************************************************************** This source file is part of OGREBULLET (Object-oriented Graphics Rendering Engine Bullet Wrapper) For the latest info, see http://www.ogre3d.org/phpBB2addons/viewforum.php?f=10 Copyright (c) 2007 tuan.kuranes@gmail.com (Use it Freely, even Statically, but have to contribute any changes) This program is free software; you can redistribute it and/or modify it under the terms of the GPL General Public License with runtime exception as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GPL General Public License with runtime exception for more details. You should have received a copy of the GPL General Public License with runtime exception along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA, or go to http://www.gnu.org/licenses/old-licenses/gpl-2.0.html ----------------------------------------------------------------------------- */ #ifndef _OGREBULLETDYNAMICS_RaycastVehicle_H #define _OGREBULLETDYNAMICS_RaycastVehicle_H #include "OgreBulletDynamicsPreRequisites.h" #include "OgreBulletDynamicsConstraint.h" namespace OgreBulletDynamics { // ------------------------------------------------------------------------- // VehicleRayCaster class class VehicleRayCaster { public: VehicleRayCaster(DynamicsWorld *world); virtual ~VehicleRayCaster(); btVehicleRaycaster *getBulletVehicleRayCaster() {return static_cast (mBulletVehicleRayCaster);}; private: btDefaultVehicleRaycaster *mBulletVehicleRayCaster; }; // ------------------------------------------------------------------------- // VehicleTuning class class VehicleTuning { public: VehicleTuning( const Ogre::Real suspensionStiffness, const Ogre::Real suspensionCompression, const Ogre::Real suspensionDamping, const Ogre::Real maxSuspensionTravelCm, const Ogre::Real frictionSlip); virtual ~VehicleTuning(); btRaycastVehicle::btVehicleTuning *getBulletTuning() {return mBulletTuning;}; private: btRaycastVehicle::btVehicleTuning *mBulletTuning; }; // ------------------------------------------------------------------------- // RaycastVehicle class class WheelInfo { public: WheelInfo(btWheelInfo &w): mWheel(&w) {}; virtual ~WheelInfo(){}; btWheelInfo *getBulletWheelInfo(){return static_cast (mWheel);} protected: btWheelInfo *mWheel; }; // ------------------------------------------------------------------------- // RaycastVehicle class class RaycastVehicle : public TypedConstraint { public: RaycastVehicle(WheeledRigidBody *body, VehicleTuning *vt, VehicleRayCaster *caster = 0); virtual ~RaycastVehicle(); btRaycastVehicle *getBulletVehicle() {return static_cast (mConstraint);}; void setCoordinateSystem(int rightIndex,int upIndex,int forwardIndex); void addWheel( Ogre::SceneNode *node, const Ogre::Vector3 &connectionPoint, const Ogre::Vector3 &wheelDirection, const Ogre::Vector3 &wheelAxle, const Ogre::Real suspensionRestLength, const Ogre::Real wheelRadius, const bool isFrontWheel, const Ogre::Real wheelFriction, const Ogre::Real rollInfluence); // when all wheels are attached, make vehicle aware of it void setWheelsAttached(); // update wheels when needed. void setTransform(); void applyEngineForce (float engineForce, int wheel); void setSteeringValue(float steering, int wheel); protected: VehicleTuning *mTuning; VehicleRayCaster *mRayCaster; std::vector mWheelsInfo; std::vector mWheelNodes; WheeledRigidBody* mChassisBody; Ogre::SceneNode *mNode; }; } #endif //_OGREBULLETDYNAMICS_RaycastVehicle_H