/************************************************************************* * * * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. * * All rights reserved. Email: russ@q12.org Web: www.q12.org * * * * This library is free software; you can redistribute it and/or * * modify it under the terms of EITHER: * * (1) The GNU Lesser General Public License as published by the Free * * Software Foundation; either version 2.1 of the License, or (at * * your option) any later version. The text of the GNU Lesser * * General Public License is included with this library in the * * file LICENSE.TXT. * * (2) The BSD-style license that is included with this library in * * the file LICENSE-BSD.TXT. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files * * LICENSE.TXT and LICENSE-BSD.TXT for more details. * * * *************************************************************************/ /* stuff used for testing */ #ifndef _ODE_TESTING_H_ #define _ODE_TESTING_H_ #include #include "array.h" // compare a sequence of named matrices/vectors, i.e. to make sure that two // different pieces of code are giving the same results. class dMatrixComparison { struct dMatInfo; dArray mat; int afterfirst,index; public: dMatrixComparison(); ~dMatrixComparison(); dReal nextMatrix (dReal *A, int n, int m, int lower_tri, char *name, ...); // add a new n*m matrix A to the sequence. the name of the matrix is given // by the printf-style arguments (name,...). if this is the first sequence // then this object will simply record the matrices and return 0. // if this the second or subsequent sequence then this object will compare // the matrices with the first sequence, and report any differences. // the matrix error will be returned. if `lower_tri' is 1 then only the // lower triangle of the matrix (including the diagonal) will be compared // (the matrix must be square). void end(); // end a sequence. void reset(); // restarts the object, so the next sequence will be the first sequence. void dump(); // print out info about all the matrices in the sequence }; #endif