/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Fabian 'x3n' Landau * Co-authors: * ... * */ #ifndef _LevelInfo_H__ #define _LevelInfo_H__ #include "OrxonoxPrereqs.h" #include "Info.h" #include "util/Math.h" #include "core/Identifier.h" #include "objects/gametypes/Gametype.h" namespace orxonox { class _OrxonoxExport LevelInfo : public Info { public: LevelInfo(); virtual ~LevelInfo() {} virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); void registerVariables(); inline void setDescription(const std::string& description) { this->description_ = description; } inline const std::string& getDescription() const { return this->description_; } void setSkybox(const std::string& skybox); inline const std::string& getSkybox() const { return this->skybox_; } void setAmbientLight(const ColourValue& colour); inline const ColourValue& getAmbientLight() const { return this->ambientLight_; } void setGametype(const std::string& gametype); inline const std::string& getGametype() const { return this->gametype_; } private: void applySkybox() { this->setSkybox(this->skybox_); } void applyAmbientLight() { this->setAmbientLight(this->ambientLight_); } std::string description_; std::string skybox_; ColourValue ambientLight_; std::string gametype_; SubclassIdentifier gametypeIdentifier_; Gametype* gametypeInstance_; }; } #endif /* _LevelInfo_H__ */