/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Gani Aliguzhinov * Co-authors: * ... * */ #include "Actionpoint.h" namespace orxonox { // RegisterClass(Actionpoint); ? Actionpoint::Actionpoint(Context* context) : StaticEntity(context) { // RegisterObject(Actionpoint); this->actionName_ = ""; this->name_ = ""; this->bLoopStart_ = false; this->bLoopEnd_ = false; this->bProtectMe_ = false; } void Actionpoint::XMLPort(Element& xmlelement, XMLPort::Mode mode) { SUPER(Actionpoint, XMLPort, xmlelement, mode); XMLPortParam(Actionpoint, "action", setActionXML, getActionXML, xmlelement, mode); XMLPortParam(Actionpoint, "protect", setProtectXML, getProtectXML, xmlelement, mode); XMLPortParam(Actionpoint, "attack", setAttackXML, getAttackXML, xmlelement, mode); XMLPortParam(Actionpoint, "protectMe", setProtectMeXML, getProtectMeXML, xmlelement, mode).defaultValues(false); XMLPortParam(Actionpoint, "loopStart", setLoopStart, getLoopStart, xmlelement, mode).defaultValues(false); XMLPortParam(Actionpoint, "loopEnd", setLoopEnd, getLoopEnd, xmlelement, mode).defaultValues(false); } /** @brief action is ATTACK -> returns name of object to attack action is PROTECT -> returns name of object to protect if asked to protect human, returns a special string. @return name of an object to interact with. @note never use more than one of following arguments for XMLPort: attack, protect, protectMe or loopStart and loopEnd. */ std::string Actionpoint::getName() const { if (this->name_ != "") { return this->name_; } else if (this->bProtectMe_) { return "reservedKeyword:human"; } else { return ""; } } }