/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Florian Zinggeler * Co-authors: * ... * */ /** @file InvaderEnemy.h @brief Declaration of the InvaderEnemy class. */ #include "invader/InvaderPrereqs.h" #include "InvaderEnemy.h" // #include "worldentities/pawns/SpaceShip.h" namespace orxonox { RegisterClass(InvaderEnemy); InvaderEnemy::InvaderEnemy(Context* context) : Pawn(context) { RegisterObject(InvaderEnemy); enableCollisionCallback(); } void InvaderEnemy::tick(float dt) { SUPER(InvaderEnemy, tick, dt); } inline bool InvaderEnemy::collidesAgainst(WorldEntity* otherObject, btManifoldPoint& contactPoint) { orxout() << "sadsadasfasf" << endl; removeHealth(2000); setVelocity(Vector3(0,0,1000)); return false; } WeakPtr InvaderEnemy::getGame() { if (game == NULL) { for (ObjectList::iterator it = ObjectList::begin(); it != ObjectList::end(); ++it) game = *it; } return game; } void InvaderEnemy::damage(float damage, float healthdamage, float shielddamage, Pawn* originator) { if (getGame()) getGame()->addPoints(42); // SUPER(InvaderEnemy, damage, damage, healthdamage, shielddamage, originator); } }