/* * ORXONOX - the hottest 3D action shooter ever to exist * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Yuning Chai * Co-authors: * ... * */ #ifndef _RADAR_H__ #define _RADAR_H__ #include #include #include #include #include #include "core/Tickable.h" #include #include "objects/SpaceShip.h" #include "../OrxonoxPrereqs.h" namespace orxonox { class _OrxonoxExport RadarOverlayElement : public Ogre::PanelOverlayElement { private: Ogre::PanelOverlayElement* point; Ogre::OverlayContainer* container_; Ogre::OverlayManager* om; //pointer to the one and only overlay manager Vector3 initialDir_; // direction of nose Vector3 currentDir_; Vector3 initialOrth_; // direction of normal Vector3 currentOrth_; Vector3 targetPos_; //position of target Vector3 shipPos_; //position of ship double radius_; //defines the radius on the radar double phi_; //defines the angle on the radar float left_, top_, dim_; bool right_; //checks whether the object is on the right side (since cos is not bijective) int count_; int windowW, windowH; public: RadarOverlayElement(const Ogre::String& name); virtual ~RadarOverlayElement(); virtual void initialise(); void update(); void initRadarOverlayElement(Real left, Real top, Real dim, Ogre::OverlayContainer* container); void setMainShipPosition(int dirX, int dirY, int dirZ, int ortX, int ortY, int ortZ); int newShip(int X, int Y, int Z); void resetShip(int shipID, int Y, int Z); }; } #endif