/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Reto Grieder * Co-authors: * ... * */ #include "OrxonoxStableHeaders.h" #include "GSGUI.h" #include #include "core/Clock.h" #include "core/ConsoleCommand.h" #include "core/input/InputManager.h" #include "core/input/SimpleInputState.h" #include "gui/GUIManager.h" #include "GraphicsManager.h" #include "core/Game.h" namespace orxonox { AddGameState(GSGUI, "gui"); GSGUI::GSGUI(const std::string& name) : GameState(name) { } GSGUI::~GSGUI() { } void GSGUI::activate() { guiManager_ = GUIManager::getInstancePtr(); // show main menu //guiManager_->loadScene("MainMenu"); guiManager_->showGUI("MainMenu", 0); GraphicsManager::getInstance().getViewport()->setCamera(guiManager_->getCamera()); { // time factor console command FunctorMember* functor = createFunctor(&GSGUI::startGame); functor->setObject(this); this->ccStartGame_ = createConsoleCommand(functor, "startGame"); CommandExecutor::addConsoleCommandShortcut(this->ccStartGame_); } } void GSGUI::deactivate() { if (this->ccStartGame_) { delete this->ccStartGame_; this->ccStartGame_ = 0; } guiManager_->hideGUI(); } void GSGUI::update(const Clock& time) { // tick CEGUI guiManager_->update(time); } void GSGUI::startGame() { // HACK - HACK Game::getInstance().popState(); Game::getInstance().requestState("standalone"); Game::getInstance().requestState("level"); } }