/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Sven Stucki * Co-authors: * ... * */ /** @file DockingEffect.h @brief Definition of the DockingEffect class. @ingroup Docking */ #ifndef _DockingEffect_H__ #define _DockingEffect_H__ #include "DockingPrereqs.h" #include #include "core/BaseObject.h" namespace orxonox { namespace docking { enum event { DOCKING, ATTACH, RELEASE }; } /** @brief Handles DockingEffects for @ref orxonox::Docking "Docks". @author Sven Stucki @ingroup Docking */ class _DockingExport DockingEffect : public BaseObject { public: DockingEffect(BaseObject* creator); virtual ~DockingEffect(); virtual bool docking(PlayerInfo* player) = 0; //!< Called when docking starts virtual bool attach(PlayerInfo* player) = 0; //!< Called after docking animation virtual bool release(PlayerInfo* player) = 0; //!< Called when player wants undock static bool invokeEffect(docking::event event, PlayerInfo* player, std::list & effects); //!< Invokes the event specific method of all DockingEffects in the list }; } #endif /* _DockingEffect_H__ */