/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Sven Stucki * Co-authors: * ... * */ /** @file Dock.h @brief Definition of Dock class @ingroup Docking */ #ifndef _Dock_H__ #define _Dock_H__ #include "core/CoreIncludes.h" #include "core/XMLPort.h" #include "core/EventIncludes.h" #include "worldentities/StaticEntity.h" #include "DockingEffect.h" #include "DockingPrereqs.h" namespace orxonox { class _DockingExport Dock : public StaticEntity { public: Dock(BaseObject* creator); virtual ~Dock(); virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); virtual void XMLEventPort(Element& xmlelement, XMLPort::Mode mode); bool execute(bool bTriggered, BaseObject* trigger); private: std::list effects_; //!< The list of DockingEffects to be executed when a player docks. bool addEffect(DockingEffect* effect); //!< Add a DockingEffect to the Dock. const DockingEffect* getEffect(unsigned int index) const; //!< Get the DockingEffect at a given index. }; } #endif /* _Dock_H__ */