/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Felix Schulthess * Co-authors: * ... * */ #ifndef _InGameConsole_H__ #define _InGameConsole_H__ #include "OrxonoxPrereqs.h" #include #include #include #include "core/Tickable.h" #include "core/InputBuffer.h" namespace orxonox { class _OrxonoxExport InGameConsole : public InputBufferListener { public: InGameConsole(InputBuffer* ib); ~InGameConsole(); void listen(); void execute(); void hintandcomplete(); void clear(); void removeLast(); void exit(); void init(); void tick(float dt); void activate(); void deactivate(); private: void resize(); void print(std::string s); void newline(); int windowW; int windowH; int scroll; float scrollTimer; float cursor; bool active; InputBuffer* ib_; Ogre::OverlayManager* om; Ogre::Overlay* consoleOverlay; Ogre::OverlayContainer* consoleOverlayContainer; Ogre::PanelOverlayElement* consoleOverlayNoise; Ogre::BorderPanelOverlayElement* consoleOverlayBorder; Ogre::TextAreaOverlayElement** consoleOverlayTextAreas; }; } #endif /* _InGameConsole_H__ */