#include "Projectile.h" #include "../core/CoreIncludes.h" #include "Explosion.h" #include "Model.h" namespace orxonox { CreateFactory(Projectile); Projectile::Projectile(SpaceShip* owner) { RegisterObject(Projectile); this->owner_ = owner; SetConfigValue(lifetime_, 10.0); SetConfigValue(speed_, 2000.0); this->billboard_.setBillboardSet("Examples/Flare", ColourValue(1.0, 1.0, 0.5), 1); this->attachObject(this->billboard_.getBillboardSet()); this->scale(0.5); if (this->owner_) { this->setStatic(false); this->setOrientation(this->owner_->getOrientation()); this->setPosition(this->owner_->getPosition()); this->translate(Vector3(55, 0, 0), Ogre::Node::TS_LOCAL); this->setVelocity(Vector3(1, 0, 0) * this->speed_); } this->destroyTimer_.setTimer(this->lifetime_, false, this, &Projectile::destroyObject); } Projectile::~Projectile() { } void Projectile::tick(float dt) { WorldEntity::tick(dt); float radius; for (Iterator it = ObjectList::start(); it; ++it) { if ((*it) != this->owner_) { radius = it->getScale().x * 3.0; if (this->getPosition().squaredDistance(it->getPosition()) <= (radius*radius)) { Explosion* explosion = new Explosion(this); delete this; return; } } } } void Projectile::destroyObject() { delete this; } }