#ifndef _AudioStream_H__ #define _AudioStream_H__ #include "AudioIncludes.h" #include "AudioPrereqs.h" namespace audio { #define BUFFER_SIZE (4096 * 4) class _AudioExport AudioStream { public: AudioStream(std::string path); void open(); void release(); void display(); bool playback(); bool playing(); bool update(); inline bool isLoaded() { return loaded; } protected: bool stream(ALuint buffer); void empty(); void check(); std::string errorString(int code); private: std::string path; FILE* oggFile; OggVorbis_File oggStream; vorbis_info* vorbisInfo; vorbis_comment* vorbisComment; bool loaded; ALuint buffers[2]; ALuint source; ALenum format; }; } #endif /* _AudioStream_H__ */