/* * ORXONOX - the hottest 3D action shooter ever to exist * * * License notice: * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * * Author: * Benjamin Knecht , (C) 2007 * Co-authors: * ... * */ /** @file orxonox.cc @brief Orxonox Main File */ #include #include #include #include #include #include #include #include "xml/xmlParser.h" #include "loader/LevelLoader.h" #include "Flocking.h" #include "AIClass.h" // some tests to see if enet works without includsion //#include //#include #if OGRE_PLATFORM == OGRE_PLATFORM_APPLE #include // This function will locate the path to our application on OS X, // unlike windows you can not rely on the curent working directory // for locating your configuration files and resources. std::string macBundlePath() { char path[1024]; CFBundleRef mainBundle = CFBundleGetMainBundle(); assert(mainBundle); CFURLRef mainBundleURL = CFBundleCopyBundleURL(mainBundle); assert(mainBundleURL); CFStringRef cfStringRef = CFURLCopyFileSystemPath( mainBundleURL, kCFURLPOSIXPathStyle); assert(cfStringRef); CFStringGetCString(cfStringRef, path, 1024, kCFStringEncodingASCII); CFRelease(mainBundleURL); CFRelease(cfStringRef); return std::string(path); } #endif using namespace Ogre; //my-stuff //globale definition eines Arrays welches alle nodes enthält Vector3 ElementLocationArray[9]; Vector3 ElementSpeedArray[9]; Vector3 ElementAccelerationArray[9]; Element arrayOfElements[9]; // float time = 0; class OrxExitListener : public FrameListener { public: OrxExitListener(OIS::Keyboard *keyboard, Root* root) : mKeyboard(keyboard) { root_ = root; } bool frameStarted(const FrameEvent& evt) { moving(evt); mKeyboard->capture(); return !mKeyboard->isKeyDown(OIS::KC_ESCAPE); } //code the movments of the nodes here void moving(const FrameEvent& evt) { SceneManager *mgr = root_->getSceneManager("Default SceneManager"); arrayOfElements[0].update(arrayOfElements, evt); arrayOfElements[1].update(arrayOfElements, evt); arrayOfElements[2].update(arrayOfElements, evt); arrayOfElements[3].update(arrayOfElements, evt); arrayOfElements[4].update(arrayOfElements, evt); arrayOfElements[5].update(arrayOfElements, evt); arrayOfElements[6].update(arrayOfElements, evt); arrayOfElements[7].update(arrayOfElements, evt); arrayOfElements[8].update(arrayOfElements, evt); /* arrayOfElements[0].update(arrayOfElements, evt); arrayOfElements[1].update(arrayOfElements, evt); arrayOfElements[2].update(arrayOfElements, evt); arrayOfElements[3].update(arrayOfElements, evt); arrayOfElements[4].update(arrayOfElements, evt); */ for(int i=0; i<9; i++) { arrayOfElements[i].speed = 0.995*arrayOfElements[i].speed + arrayOfElements[i].acceleration*evt.timeSinceLastFrame; arrayOfElements[i].location = arrayOfElements[i].location + arrayOfElements[i].speed*evt.timeSinceLastFrame; arrayOfElements[i].acceleration = (0,0,0); } mgr->getSceneNode("HeadNode1")->setPosition(arrayOfElements[0].location); mgr->getSceneNode("HeadNode2")->setPosition(arrayOfElements[1].location); mgr->getSceneNode("HeadNode3")->setPosition(arrayOfElements[2].location); mgr->getSceneNode("HeadNode4")->setPosition(arrayOfElements[3].location); mgr->getSceneNode("HeadNode5")->setPosition(arrayOfElements[4].location); mgr->getSceneNode("HeadNode6")->setPosition(arrayOfElements[5].location); mgr->getSceneNode("HeadNode7")->setPosition(arrayOfElements[6].location); mgr->getSceneNode("HeadNode8")->setPosition(arrayOfElements[7].location); mgr->getSceneNode("HeadNode9")->setPosition(arrayOfElements[8].location); /* mgr->getSceneNode("HeadNode9")->setPosition(Vector3(200*cos(10*time),0,0)); time = time + evt.timeSinceLastFrame; */ // mgr->getSceneNode("HeadNode1")->yaw((Radian)10*evt.timeSinceLastFrame); } private: OIS::Keyboard *mKeyboard; Root* root_; }; class OrxApplication { public: void go() { createRoot(); defineResources(); setupRenderSystem(); createRenderWindow(); initializeResourceGroups(); createScene(); setupScene(); setupInputSystem(); setupCEGUI(); createFrameListener(); startRenderLoop(); } ~OrxApplication() { mInputManager->destroyInputObject(mKeyboard); OIS::InputManager::destroyInputSystem(mInputManager); // delete mRenderer; // delete mSystem; delete mListener; delete mRoot; } private: Root *mRoot; OIS::Keyboard *mKeyboard; OIS::Mouse *mMouse; OIS::InputManager *mInputManager; CEGUI::OgreCEGUIRenderer *mRenderer; CEGUI::System *mSystem; OrxExitListener *mListener; void createRoot() { #if OGRE_PLATFORM == OGRE_PLATFORM_APPLE mRoot = new Root(macBundlePath() + "/Contents/Resources/plugins.cfg"); #else mRoot = new Root(); #endif } void defineResources() { String secName, typeName, archName; ConfigFile cf; #if OGRE_PLATFORM == OGRE_PLATFORM_APPLE cf.load(macBundlePath() + "/Contents/Resources/resources.cfg"); #else cf.load("resources.cfg"); #endif ConfigFile::SectionIterator seci = cf.getSectionIterator(); while (seci.hasMoreElements()) { secName = seci.peekNextKey(); ConfigFile::SettingsMultiMap *settings = seci.getNext(); ConfigFile::SettingsMultiMap::iterator i; for (i = settings->begin(); i != settings->end(); ++i) { typeName = i->first; archName = i->second; #if OGRE_PLATFORM == OGRE_PLATFORM_APPLE ResourceGroupManager::getSingleton().addResourceLocation( String(macBundlePath() + "/" + archName), typeName, secName); #else ResourceGroupManager::getSingleton().addResourceLocation( archName, typeName, secName); #endif } } } void setupRenderSystem() { if (!mRoot->restoreConfig() && !mRoot->showConfigDialog()) throw Exception(52, "User canceled the config dialog!", "OrxApplication::setupRenderSystem()"); } void createRenderWindow() { mRoot->initialise(true, "Ogre Render Window"); } void initializeResourceGroups() { TextureManager::getSingleton().setDefaultNumMipmaps(5); ResourceGroupManager::getSingleton().initialiseAllResourceGroups(); } void createScene(void) { string levelFile = "sp_level_moonstation.oxw"; loader::LevelLoader* loader = new loader::LevelLoader(levelFile); } void setupScene() { SceneManager *mgr = mRoot->createSceneManager(ST_GENERIC, "Default SceneManager"); Camera *cam = mgr->createCamera("Camera"); cam->setPosition(Vector3(0,0,1000)); cam->lookAt(Vector3(0,0,0)); Viewport *vp = mRoot->getAutoCreatedWindow()->addViewport(cam); example(); //my stuff } void setupInputSystem() { size_t windowHnd = 0; std::ostringstream windowHndStr; OIS::ParamList pl; RenderWindow *win = mRoot->getAutoCreatedWindow(); win->getCustomAttribute("WINDOW", &windowHnd); windowHndStr << windowHnd; pl.insert(std::make_pair(std::string("WINDOW"), windowHndStr.str())); mInputManager = OIS::InputManager::createInputSystem(pl); try { mKeyboard = static_cast(mInputManager->createInputObject(OIS::OISKeyboard, false)); mMouse = static_cast(mInputManager->createInputObject(OIS::OISMouse, false)); } catch (const OIS::Exception &e) { throw new Exception(42, e.eText, "OrxApplication::setupInputSystem"); } } void setupCEGUI() { SceneManager *mgr = mRoot->getSceneManager("Default SceneManager"); RenderWindow *win = mRoot->getAutoCreatedWindow(); // CEGUI setup // mRenderer = new CEGUI::OgreCEGUIRenderer(win, Ogre::RENDER_QUEUE_OVERLAY, false, 3000, mgr); // mSystem = new CEGUI::System(mRenderer); // Other CEGUI setup here. } void createFrameListener() { mListener = new OrxExitListener(mKeyboard, mRoot); mRoot->addFrameListener(mListener); } void startRenderLoop() { mRoot->startRendering(); } //declaration of the 3 Ogreheads //muss leider global sein..... //Element* arrayOfElements[2]; void example() { SceneManager *mgr = mRoot->getSceneManager("Default SceneManager"); mgr->setAmbientLight(ColourValue(1.0,1.0,1.0)); Entity* ent1 = mgr->createEntity("Head1", "ogrehead.mesh"); Entity* ent2 = mgr->createEntity("Head2", "ogrehead.mesh"); Entity* ent3 = mgr->createEntity("Head3", "ogrehead.mesh"); Entity* ent4 = mgr->createEntity("Head4", "ogrehead.mesh"); Entity* ent5 = mgr->createEntity("Head5", "ogrehead.mesh"); Entity* ent6 = mgr->createEntity("Head6", "ogrehead.mesh"); Entity* ent7 = mgr->createEntity("Head7", "ogrehead.mesh"); Entity* ent8 = mgr->createEntity("Head8", "ogrehead.mesh"); Entity* ent9 = mgr->createEntity("Head9", "ogrehead.mesh"); SceneNode *node1 = mgr->getRootSceneNode()->createChildSceneNode("HeadNode1", Vector3(100,300,100)); SceneNode *node2 = mgr->getRootSceneNode()->createChildSceneNode("HeadNode2", Vector3(300,0,200)); SceneNode *node3 = mgr->getRootSceneNode()->createChildSceneNode("HeadNode3", Vector3(-300,0,-100)); SceneNode *node4 = mgr->getRootSceneNode()->createChildSceneNode("HeadNode4", Vector3(-100,-300,150)); SceneNode *node5 = mgr->getRootSceneNode()->createChildSceneNode("HeadNode5", Vector3(150,150,-100)); SceneNode *node6 = mgr->getRootSceneNode()->createChildSceneNode("HeadNode6", Vector3(150,-150,-100)); SceneNode *node7 = mgr->getRootSceneNode()->createChildSceneNode("HeadNode7", Vector3(-150,-150,0)); SceneNode *node8 = mgr->getRootSceneNode()->createChildSceneNode("HeadNode8", Vector3(-150,150,0)); SceneNode *node9 = mgr->getRootSceneNode()->createChildSceneNode("HeadNode9", Vector3(0,0,0)); // follwing camera // Camera *cam = mgr->getCamera("Camera"); // node1->attachObject(cam); node1->attachObject(ent1); node2->attachObject(ent2); node3->attachObject(ent3); node4->attachObject(ent4); node5->attachObject(ent5); node6->attachObject(ent6); node7->attachObject(ent7); node8->attachObject(ent8); node9->attachObject(ent9); ElementLocationArray[0] = node1->getPosition(); ElementLocationArray[1] = node2->getPosition(); ElementLocationArray[2] = node3->getPosition(); ElementLocationArray[3] = node4->getPosition(); ElementLocationArray[4] = node5->getPosition(); ElementLocationArray[5] = node6->getPosition(); ElementLocationArray[6] = node7->getPosition(); ElementLocationArray[7] = node8->getPosition(); ElementLocationArray[8] = node9->getPosition(); /* ElementLocationArray[5] = node6->getPosition(); ElementLocationArray[6] = node7->getPosition();*/ ElementSpeedArray[0] = (0,0,0); ElementSpeedArray[1] = (0,0,0); ElementSpeedArray[2] = (0,0,0); ElementSpeedArray[3] = (0,0,0); ElementSpeedArray[4] = (0,0,0); ElementSpeedArray[5] = (0,0,0); ElementSpeedArray[6] = (0,0,0); ElementSpeedArray[7] = (0,0,0); ElementSpeedArray[8] = (0,0,0); /* ElementSpeedArray[5] = (0,0,0); ElementSpeedArray[6] = (0,0,0); */ ElementAccelerationArray[0] = (0,0,0); ElementAccelerationArray[1] = (0,0,0); ElementAccelerationArray[2] = (0,0,0); ElementAccelerationArray[3] = (0,0,0); ElementAccelerationArray[4] = (0,0,0); ElementAccelerationArray[5] = (0,0,0); ElementAccelerationArray[6] = (0,0,0); ElementAccelerationArray[7] = (0,0,0); ElementAccelerationArray[8] = (0,0,0); /* ElementAccelerationArray[5] = (0,0,0); ElementAccelerationArray[6] = (0,0,0); */ arrayOfElements[0].setValues( ElementLocationArray[0], ElementSpeedArray[0], ElementAccelerationArray[0], true); arrayOfElements[1].setValues( ElementLocationArray[1], ElementSpeedArray[1], ElementAccelerationArray[1], true); arrayOfElements[2].setValues( ElementLocationArray[2], ElementSpeedArray[2], ElementAccelerationArray[2], true); arrayOfElements[3].setValues( ElementLocationArray[3], ElementSpeedArray[3], ElementAccelerationArray[3], true); arrayOfElements[4].setValues( ElementLocationArray[4], ElementSpeedArray[4], ElementAccelerationArray[4], true); arrayOfElements[5].setValues( ElementLocationArray[5], ElementSpeedArray[5], ElementAccelerationArray[5], true); arrayOfElements[6].setValues( ElementLocationArray[6], ElementSpeedArray[6], ElementAccelerationArray[6], true); arrayOfElements[7].setValues( ElementLocationArray[7], ElementSpeedArray[7], ElementAccelerationArray[7], true); arrayOfElements[8].setValues( ElementLocationArray[8], ElementSpeedArray[8], ElementAccelerationArray[8], false); /* arrayOfElements[5].setValues( ElementLocationArray[5], ElementSpeedArray[5], ElementAccelerationArray[5], false); arrayOfElements[6].setValues( ElementLocationArray[6], ElementSpeedArray[6], ElementAccelerationArray[6], false);*/ /* for (int i=0; i<3; i++) { Element* arrayOfElements[i] = new Element( ElementLocationArray[i], ElementSpeedArray[i], ElementAccelerationArray[i] ); } */ /* for (int i=0; i<3; i++) { arrayOfElements[i]->update(arrayOfElements); } */ //testing AIPilot -> function steer // AIPilot temp; // Vector3 foo = temp.steer(Vector3(0,0,1)); } }; #if OGRE_PLATFORM == PLATFORM_WIN32 || OGRE_PLATFORM == OGRE_PLATFORM_WIN32 #define WIN32_LEAN_AND_MEAN #include "windows.h" INT WINAPI WinMain(HINSTANCE hInst, HINSTANCE, LPSTR strCmdLine, INT) #else int main(int argc, char **argv) #endif { try { OrxApplication orxonox; orxonox.go(); } catch(Exception& e) { #if OGRE_PLATFORM == PLATFORM_WIN32 || OGRE_PLATFORM == OGRE_PLATFORM_WIN32 MessageBoxA(NULL, e.getFullDescription().c_str(), "An exception has occurred!", MB_OK | MB_ICONERROR | MB_TASKMODAL); #else fprintf(stderr, "An exception has occurred: %s\n", e.getFullDescription().c_str()); #endif } return 0; }